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Found on the Github reason: ModEngine2 are so genius, EVERYTHING MUST BE UNDER "game" Directory, anything else won't work, EVEN you use -p to specified game path, especially for pirate version! fix: - you MUST put every file of the game inside directory named "game", if none, create one. - also put files of Modengine2 in the same directory - check you have files such as eldenring.exe, .bat file, modengine2_launcher.exe and etc MUST BE UNDER "game" - run .bat again - if failed, edit .bat file, change content to something like this: - chcp 65001 :: The above line is necessary in case you edit this file to lead to a path with Unicode characters. .\modengine2_launcher.exe -t er -c.\config_eldenring.toml -p "D:\Steam\ELDEN RING\game\eldenring.exe" - make sure path are exist between the quotations, and MUST BE UNDER "game" Directory!!! - run .bat and enjoy! 2. Work with seamless co-op mod fix: - same problem, everything Modengine2 Detect MUST BE UNDER "game" directory - extract files of seamless co-op "UNDER" "game" directory, also move files in "SeamlessCoop" directory to "game" directory - edit config_eldenring.toml - find and change this line: - external_dlls = [ "ersc.dll" ] - save and run .bat, enjoy! Conclusion Due to bugs of genius Modengine2, to avoid any unexpected problems, EVERYTHING MUST BE UNDER "game" Directory!
Oh... so good acting is considered wrong in a gaming comunity? Good to know. She was the only one, who was not making annoying cliche "fantasy voice" that most actors are doing.