THE FUTURE IS 2D Moho Animation Software provides professional, powerful and easy to use rigging and animation tools. Just draw directly in Moho or import your artwork from any other app. Moho will give you easier and faster results with the quality you are looking for. Unlock your creativity and discover that the future is 2D! www.mohoanimation.com
@@DL-jn3qs Do the bones have strenght different to zero? Be sure the layer (or any group containing it) is not bound to a bone. Try also selecting the layer and going to the menu Draw -> Reset all bone rigging. For questions like this, we recommend you to join our forum and Discord server
@@Nobiemon @Nobiemon In traditional animation, the characters have to be drawn on every frame (12 frames per second, usually) and the lines can be a bit different from one frame to the other. When this difference is visible enough, the lines will look like "boiling" during the animation. Some consider an important part of the charm of traditional animation comes from this kind of imperfection. Also, there are many styles that benefit from taking advantage of the line boil. What could have been seen as a problem in the past, now is part of the animators' toolset. This engraving, for example, would look weird in movement if the lines were too perfect. It would look too digital, losing the quality and feeling of the original artwork. So with Moho we implemented tools to provide this boiling, even when working with vectors and digital inbetweens
For example, I have a character with full angle: front, back, 90 degree tilt, 3/4 back, 3/4 front. How can I animate him to rotate 180 degrees? Like turning around. This character is a psd file. Please help me find a solution
Hi I have had Moho pro for quite some time now but I wasn't really interested in animating until I started seeing some really cool animations being made with moho pro and it really inspires me to want to create something of my own I have an idea for an animation but I spend more time designing the character that when is time to animate im already warn out so I was thinking is it posible to first create the animation first like say the skeleton animate it and then draw the character on top to see how it will all come together is that possible ?
I'm replicating this tutorial but I can't seem to change the width of the line once I select the "rough ink" style again, I can change color and brush for the whole animation tho, what am I doing wrong? I'm suspecting it has something to do with the pen pressure options of my wacom.
I figured it out, I'll answer myself in case anyone is looking for this, you have to use the Style 1 and Style 2 panels so the default "NONE" brush it's used as base instead of the "Syles" fly out tab at the top right when you're about to draw, I was chosing the Styles fly out tab before drawing therefore I couldn't change the line width size after my animation was completed.
I have a dream that one day...after making some devlogs and showing off my project.... I can build a team of RU-vid Developers for Animation Films and Video Games. Anyone like me that's interested in forming a team? You dont have to be a pro...we will learn and help each other as we grow as a team.
There isnt a way to for the mask to reveal layers gradualy? Its just on or off? Lets say like in Photoshop where the different values of the mask lets through different levels of transparancy?
Olá! estou com um problema, quando vou fazer a importação do arquivo psd, o moho não me dá as três opções de importação, ele só impora uma imagem. Sabe o que pode ser o que está causando isso?
I think the Animator did paper animation first then he use the app for between 😂and cartoon style and a bit action. I mean he's pro and can use all apps because knew all information about how to animate
Everything is good but moho takes much time for a Scene. How we should do a big story or short story . I mean if we want to rig every scene, it took so much time. I hope they make a part for storyboard and xsheet for long animation
How come whenever I use blending modes for shadows and highlights, they disappear in my viewport and only show up when I preview with ctrl-r. How do I fix this?