9:44 this is huge. As a Street Fighter fan and being spanish I'm really bummed out by the fact that the one and only spanish character is Vega (Claw), and he's missing from a lot of SF games, and even in the ones in which he appears, he has a pretty wonky playstyle with the claw, you can lose it and have to pick it back up. I'd love to see even just one more spanish character that feels nice to play. Yes Mexico and south america is a way bigger audience, but man we never get representation... At least Tekken gave us Miguel I guess, but I don't play Tekken :(
@@ismaeljrp1 ehh..... Let me wait till I can actually play him before I talk my shit lol. I'm super exited for Mai though, she looks super duper cool. I saw she had a cool super that had the Kanji for woman while flying around the screen (女) pretty cool!
There is no ethical consumption under capitalism In other words, no matter what you buy, you'll still indirectly funding evil things, so basically just buy what you want
Really good stuff man, thanks for making this. Long format yet felt short. Probably the lightest and most entertaining explanation of all the chaotic bankrupcy shenanigans that happened around the turn of the millenium. Eikichi was not to be trifled with, my man chose VENGEANCE 😆(probably sent Yamazaki to Aruze office too)! The universe simply can't let SNK disappear, their characters and battle direction are too good and needed in this timeline. Go forth SNK, and fulfill your destiny. Despite the shortcomings, XIV was tons of fun, XV is a future classic and CotW looks awesome. The Future Is Now! (always has been) 💗🔥
Sympathetic narration, great production value, a lot of new insights (for me as a SNK nutcase) and fantastic long runtime! Great video, Instand subscription!
Thks for the vid. It's really helpful for a guy like me who wants to get into KOF some day. But I'm gonna have to get a PS5 first then hopefully I'll get KOF XV.
i always will like the persona spinoff games, i think they are overhated for not being deep like the mainline games. But i feel like even the chibized spinoff games serve good enough stories to justify their presence as Persona games.
I quite liked the arena games back in the day, at least the gameplay, the story treads water too much. As a fan of EO, I just found PersonaQ to be a poor version of them sadly.
My friends play KOF2002 all the time so I got it to play with them. I have never played fighting games or been great at them so this will be the first one I try to improve in to stop getting my ass beat all day 😂
Oh wow welcome back! Are you gonna start up your KOF guide series again? Im curious about a bunch of the characters! Also this video was complete fire!
Great Video! It's hard to find videos with more detail about SNK's demise. Here are a few more things I came across and came to a conclusion from my research. 1). SNK treating the Home Console market as a secondary market, mostly due to relying on the arcades for profit. This also caused SNK to become incapable of porting their games to later systems and rely on others to do it for them. Another factor for this might also be due to the fact they didn't want to get involved with Nintendo and Sega's Console Wars at that time. 2). SNK of JP had SNK of America do most of the marketing of the Neo-Geo Color Pocket and they had little to no help from SNK of JP when it came to communicating with third-party developers. SNK of America was going through some bizarre stuff after SNK of JP took control of their day-to-day operations. I'm not sure if this happened to any of their other branches. 3). SNK treated most of their games as experiments instead of creating long-lasting IPs for them to rely on after the fighting genre ended. This is most notable after they became SNK Playmore when they had no other IPs to fall back on aside from KOF and Metal Slug. The company just relied too heavily on popular arcade games.
If we only lived in a timeline where SNK fixed SamSho 7 and KoF 15 quickly instead of years later. People rightfully loved the good about these games, but they somehow blundered the most important parts at just the perfectly wrong time (like SNK seems to be really good at). Now instead of these being massive tournament mainstays, they're kind of tragically niche. People would be lining up for whatever the next SNK release or DLC would be begging them for more, but instead are at best looking with caution or even have decided they don't want to support the company at all because these two games were basically borderline unplayable online. Still, high on copium I hope a season 3 of KoF 15 comes and Garou doesn't have these issues again now they've figured out the problems FINALLY. The former still has the potential to bring a lot of people back to the KoF fold while the later is kind of SNK's biggest chance to truly restore trust again. Also as far as not knowing who Terry is, if you didn't actually look at or really play Fatal Fury/KoF and are like 30 or younger... You probably maybe at best have heard the name before. SNK has only really been releasing niche titles for a long time. If you're not a fighting game enthusiast, their IPs aren't really going to come across your radar anymore despite the history. It's not JUST smash fans - smash fans are just a cross section of your average gamer today. The number of people who have never ever heard of King of Fighters today is unfortunately pretty staggering until maybe very recently. Had I not played KoF 14 prior to Terry being put out, I wouldn't have been able to tell you the first thing about him. Geese being a Tekken character unfortunately had a little more truth to it sadly than we want to admit in the landscape prior to 15 at least.
SamSho was absolutely murdered by that launch, SNK couldn't have handled that any worse and the timing of rollback becoming standard just dug it deeper. But in the case of KOFXV I'm in the camp of thought that it would've ended up niche as hell even if the online worked because of the overall difficulty of entry for that game, I know the devs kept going on about how they wanted that game to be an entry point for newcomers, but I think they only managed to make XV an "easy" KOF game for the crowd (including me) that was already very familiar with the franchise. I personally tried to get a few people into KOF with that game and man, that didn't end well. Wasn't even a case of the terrible matchmaking pitting them against vets who've been playing since '97, most drop outs happened because the speed and general mechanics that make KOF... KOF just aren't as easy or quick to pick up as other games. You can get into SF6, Strive, Tekken (the golden standard for "easy to learn, ball-bustingly hard to master") green as grass and end up doing basic stuff in a short time, but even an easier KOF comparatively asks for quite a lot from a player for just basic gameplay. Adding in auto-combo options, tweaking the MAX/EX stuff and making some inputs more simple (R.I.P pretzel) isn't going to do jack when Johnny Newcomer gets caught up on the multiple jumps and characters the game asks him to learn before he can even push any buttons. All that being said, I absolutely adore KOFXV. It just isn't something that had a chance of breaking out of niche status regardless, if KOF ever wants to do that they're gonna have to go the Guilty Gear Strive route (whether that sounds like heaven/hell will depend on the person). That's a future I could actually see happening too because if Garou 2, a game they've talked about making very newcomer friendly for real this time, actually does some significant numbers you can bet your ass SNK is going to be eyeing KOFXVI with the overhaul hammer.
Im very excited for Garou, kinda bummed because of 3D, but I think thats the default for these days and.. what the f, Guilty Gear you bastards... anyway, there is a sequence(???) for Samsho RPG, im also very exciting for that and I hope SNK can return to the top, there is so much stuff that they can do at EVO this year.