that's a really bad wall to start (alone) at 12 you need depo under the cc (leave spot for bunker) (2 hexes) then barraks to the left of the depo making a line, then bunker, all this while you scout for proxy in your base then closest spawn (in this case 11) - i would send the scv to scout after i start the depo practice practice practice in singleplayer untill you make it perfect
on bgh terran is rough, but if you play well you can counter everything all spots are amazing to wall (11 or 12 alone a bit rough), you just need to practice in singleplayer to do them perfectly 17:53 pretty sure lings can pass right to the barraks (with move command), also they can pass behind the minerals in that position
oh well i didnt know that i was just going off my experience, so like what do we wall earlier then 9 or something to get the marine out because technically 5 pools can hit at 2:40 no?
@@OjamaGerritsBroodWar scout fast and make an offensive wall on their choke (you don't finish the buildings) to delay the ling rush, i'll try to find a replay to display it
@@OjamaGerritsBroodWar a decent player that is doing a 5 pool won't show his ovie, you just have to scout faster when you're alone at 11 or 12 location
if you're alone at 11 or 12 as T, 7 rax near the cc is the safest against everything when you get pylon walled you don't fight it with scv's lol (every scv should mine), you pop one scv through the minerals and kill the probe / block it from building cannon, super ez
when rushing dropships (not really a good build here) you always start with wall, you figure it out how for yourself (even if the marine spawns outside) - then always have a spotter scv outside the wall to be prepared to drag scv's to repair the wall, so the ideea is to hide the starport if you don't wall you will telegraph it to scouting and most likely not survive to do it if they go for you ps. economy management is a mess :P
x D I know im bad bro i just dont see a lot of newer BW tutorials and such for brand new people. it was super difficult for me to start playing because there didnt seem to be short videos for me to work on stuff and a lot of the people i play with are way behind me in terms of the game so i figured id try to make content anyways and try my best to help lol idk
when doing 5 pool you should consider your spawn, your allys and your enemies (most used when you spawn alone at 11 or 12) also crucial is the split and the patches to mine for fastest pool time possible also ling controll
you can make a wall with the first 2 gates at the choke so it only needs 2 zel to wall in (practice in singleplayer), optional is a battery near the zel instead of the third gate if they are rushing, but most of the time 3 gates is solid as long as your zel are always moving on the map
BC's not that good, long to build, expensive, can be scouted and counterd easy, F tier queens are super good versus a terran mech, C tier drone is the worst worker, can't scout with it, can't fight, maybe offensive sunkens, C tier dropship is not that good, but decent, B tier firebat is quite good here, lot of small surface areas, B tier goliath is not that good, looses vs mutas and carriers, has bad AI, C tier guardians not that good as well, long to make, easy to be scouted, has a LOT of counters, D tier lurkers are okay, but not great, B tier marine (medic) is quite good, can beat everything with good control, B tier corsair is quite good, beats most air, can d-web tanks or defensive stuff, or army, B tier dark arcons are okay, but mostly for maelstorm defence vs mutas or offensive vs hydras, rarely feedback vs energy units (BC's have energy btw), B tier templars are s tier, you can even cast hallucination on friendly units to tank shots for them (from zealots to carriers) scv's are really good here, can scout, can block, can make walls everywhere defensive or offensive, A tier vulture is the best land unit here, just need to micro it, S tier wraiths are quite good here, 2 port rush vs zergs is op, can beat a mech terran as well, can kill all overlords for away team, A tier muta s tier, just need to micro them
bunker there is bad, can't repair the depo proper, also need a scv there to prevent a toss from taking the gas (basicly build a rafinery) and opening your wall, also a lot to improve in mining, learning what patches to send first, then double-boost them with fresh scvs to constant mine from those patches first, learn what angels can mine faster with return cargo, also simcity needs some work