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All these aliens are just fakes, fantasies, fairy tales and the cover legend of the special services. They mask military programs, real UFOs, flying saucers and triangles - it's all purely terrestrial technology. First they were made in the USA, and now they have been copied both in Russia and in China. Now, in conditions of global tension, the appearance of Russian UFO-type reconnaissance vehicles near American military facilities is more than justified. But it is important to remember that this technique is secret, first used by the Americans themselves in 1947, they actively used UFOs for many years... But this technology, plasma propulsion panels, it is still not very convenient to use. Firstly, during the operation of high-frequency pulsed railgun cells that make up the motor panels, strong microwave radiation occurs. It (even when shielded by a Faraday grid) has a harmful effect on pilots. Therefore, it is impossible to fly on these devices all the time. Secondly, because of the microwave, it is impossible to maintain radio communication with the devices. And, thirdly, the lifting capacity of the devices is still small. That is why "flying saucers" are used in secret mode for espionage purposes. However, recently such a spy function has become irrelevant due to the opening of borders and the availability of new technologies (satellite tracking). I advise you to read Christopher Buckley's book "Little Green Men", which satirically talks about the secret UFO technique and the spread of misinformation about aliens and even about fake "kidnappings" to support the legend. K. Buckley was a speech writer for Bush Sr., he knew many secrets.
Have not played The Quarry 1. Until Dawn A+ (top 10 games ever) 2. Man of Medan A (I love the atmosphere and never understood the mid reviews, very fun) 3. House of Ashes A- (thrilling and cool experience) 4. Little Hope B (the ending is eh, but other than that very good) 5. Devil in me D (just boring and clunky
My favourite is House of Ashes, then Until Dawn, and then Man of Medan. Lots of action and intense moment compare to the others, not buggy, choices are vague but somewhat clear, they don't have many moments in the same where you can obviously tell there's a cut(like the characters did/say something for a moment and then they say/act like what happened prior didn't happen or there's a pause in between that just makes it feel weird and awkward) and the most important thing, lots of QTEs. Don't mind that there are other actions as well, but I just prefer there to be a lot of QTEs still cuz of how thrilling it is trying to click the right buttons in short amount of time. Also, wish they kept the whole dark picture anthology in co-op with the two players playing different characters at the same time. That way, you'll always have something to do and wonder what's happening for the other player
9 years is a hella long time to be in Early Access, so it says a lot that there's still hype for it up till now. Will have to keep my eyes open for a full release 👀
I remember Stadia having botched launch with keys not being delivered and the input latency lag reported by Washington Post. Stadia's first weeks was plagued by issues. While I agree that other cloud platforms are have issues atleast those platforms have wealth of games and a user can tolerate it while in Stadia there's barely any games being launched. R.I.P Stadia you won't be remembered
hello, I wanted to say thank you. I'm very high rn and have a short attention span. You've managed to expertly create a game review series with videos that aren't 10 minutes long. I appreaciate yall very much.