@@niks.3388 ok, just asking, because I'm not sure what version is compatible, cause older versions are cheaper, and it's good for lower budget user like me, but might not work in move ai
Hi there :) How long it takes to process the video on the WebApp after uploading? I've uploaded 4k 120FPS toda, and am now waiting like 3h, and nothing is changing... Any tips for that>?
It seems to me that you uploaded unnecessary high quality of the video. The service is capable of doing motion capturing with lower video settings. Try upload 1080p with 60 fps. I very you will get a good result as well. Otherwise just wait.
Great video. I'm having trouble exporting from MOI with normals inside Unreal. Are there any hidden settings or file types I should be using? Also, what kind of UV's are you using? Are you using the one MOI does automatically?
this is how i imagined video games were textured before i learned how it actually works. i thought skyrim was millions of still images put together somehow xD
@@niks.3388 thank for the reply! Very happy to see this workflow as I primarily use cad to model. How does one or should I say how are you importing and texturing these assets? I would love to be able to do the same I just don’t know the pipeline of importing and texturing non UV models in unreal. Any help would be so helpful as it looks hella fun!!! Just thinking of all the possibilities and how some of my old models could be brought to life! Best EV
@@303round hey, I unwrapped the models in another 3d software and exportet them as datasmith to unreal.in unreal u can do UV changes as well by now. It works pretty good. Im not sure how the worflow from cad to unreal is.
Hi Nik, lovley workflow.. i have a question.. i designed a vehicle and enviromnnts in Moi 3d, and want to to rig it in unreal 5... but moi exports without quads.. what is your suggestion on fixing this issue? Please let me know. Thank you
hey, i would say you do a retopo first , in a 3d software of your choise. after that you can deal with the models in ureal very well. but to be honest unreal engine works well with models straight out of MOI@@robadisid6435
Shot on Gopro Hero7 and Hero 10. FOV was set to linear. The cameras were triggered manually ,then synchronised in davinci resolve using the auto align function.
Hi! I am very interested in this software as a narrative filmmaker. Can you show actors doing a scene instead of dancing, jumping around, and random moves? I would like to see how nuanced performances are captured. I'm sure many pther people will like to see this too.
@@niks.3388 don’t think you understood what @workinprogress meant , the individual meant you should help do the motion capture which most of us (including I)would be interested in seeing ,which is for narrative filmmaking , or are you declining and telling him to do it himself ?