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@@PIRAMATRONIC I already have that as a matter of fact, but what I want to do is port blender models to sfm although I'm experiencing some issues with it in blender
@@Spring_Studios_SFM you can still port them into sfm without crowbar. it's porting into blender that needed it. also if you're having issues use blender 3.6.5 for the addons to work
it gives me a long-ass complicated error message with the message AttributeError: 'NoneType' object has no attribute 'action' with a bunch of complicated stuff right before that and i have no idea what to do dkaspsdfm;lsdfk'lsdfn;sdfklo;afsdfoa; pls help me i just wanna make put my custom scout model into sfm aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
yes it does work but it's only for sfm to blender and back as i didn't teach you guys how to assign textures and apply them after porting. if you have any problems or commissions, you can find me at my discord server.
the game is called counter-strike online2 which was sadly shut down back in 2016. now the game is run by its community. join this discord server. people there created a website dedicated to the game, they'll help you get it. tell them foxy.bonnie sent you😉 discord.gg/CcBtdgc2rq
For everyone who want to create a texture for their models To tackle with "Grab a programmer!" error First replace "LightmappedGeneric" with"VertixLitGeneric" The "$basetexture"'s folder path should be written that should be approriate with the smd's texture path & name Example: "VertexLitGeneric" { "$basetexture" "models\zhaohuang\aov\hero\elsu\thesoaringfalcon\elsu\body.vtf" } Template: "VertexLitGeneric" { "$basetexture" "your\modelstexturename" }
Thanks for the guide m8. I grabbed your premade versions on the SFM Workshop and they look pretty good. Looks a lot like the Garry's Mod 'Tank Track Tool' tracks, which use the same method of an animated texture.