I love your videos, thank you very much for sharing knowledge!! Do you have any videos of this sleep bomb build updated with the new specializations? I really want to play wand/bow
hi, mit der formel für cd abklingzeit haut das nicht hin oder ich bin zu doof. ich hab laut gear 19,90% cd. nach dieser formel müsste ich dann tatsächlich 18,94% haben. angezeigt im spiel sind unter meiner 19,90% dann aber nur 16,597%. ich gehe mal davon aus das der wert der im spiel angezeigt wird dann auch stimmt. stimmt was bei meiner rechnung nicht oder der formel. ich setzte mal ein 19,90/(1+19,90)=18,94%. so sollte es doch richtig sein oder?
Hey Eli, first of all thanks for your videos, its been really helpful for first-time healers in Throne. Second, do you have a Discord channel where you share your builds and/or we can discuss about them?
You mentioned a hp/cooldown build. I'd like to know if cooldown reduction has diminishing return and/or iit's capped. I cannot find this info anywhere and i'm not playing the game.
hey there, stupid question to check if i got it right in the meth for skill damage boost, assuming u full trait a ring to 80 skill damage boost that would then be (80 / 1080) * 100% would mean its an increase of roughly 7.4% dmg done (factoring out everything else for simplicity)?
Well, tbh TL is showing that a healer can't solo a Tank or DPS using just DoTs. I like it very much, healers are healers. You can tank some damage but can't be immortal. And TL is not meant to be played small-scale pvp, so everything I saw on your tests are OK and a healer can go either EVA or END.
That wasn't the point of the test. The point of the test was to show the value of stacking Melee or Ranged Endurances. If stacking it is not beneficial then you should consider stacking other stats you can get more value from like Health, CDS, Debuff Dura, etc. Stacking a stat that doesn't even help you vs the Damage type you are trying to build defenses against regardless if it's small scale or ZvZ is silly.
Hello, I've heard quite a few times that evade has a hidden dimishing return. The example given was that if you had 2000 more evade than your opponent hit, it would still only be 66% evade. That should be 100%. mathematically even 200%. Is that true about the dimishing return? So basically the same as described for the crit in the video you posted here.
Hi, almost every single stat has diminishing returns. I have a video with formulas that you can use to understand what your actual stat value is vs it's countering stat.
@@EliEli.MMOPVP is this not the video :) ? i see here that every 10 points evade over the enemy hit is 1% evade. i see no dimishing return. I ask this specifically because I built 2 builds, one with over 2000 evade for all 3 damage types and one where I ignored melee evade. If there is no dimishing return with Evade everything is fine, if there is I have to think about something.
Great video, why does the Tev GS / Tev Dag player not use shadowstrike instead of dash? precision dash lets you pre-pop blessed barrier... he's not playing to prevent you from casting anything through silence which is the most likely scenario that would kill this build.
@@EliEli.MMOPVP it's all good brother, the video was meant to showcase the build and how it can hold against different melee classes, and it shows just that. I was just hoping that tev gs tev dag player would know how to play GS but he loves his precision dash! xD that silence will play a big part on countering casters
@@EliEli.MMOPVP I did test evasion, and before i did quit i started to swap to endurance, but could not properly test it. Ty for ur answer, ill keep it in mind for global when and if i make an alt.
do we just got an news update on next balance patch. they are adding pvp dmg reduction. so i wonder if this will change anything since it will kinda double dip with dmg reduction with endurance.
Endurance in Healer with Bow and Wand against other classes is meaningless really; because neither way ranged or melee healers will always weak against one type. Therefore, it is more important to give stats to like range increment, attack speed increment, cooldown related like extra stats (all of them are important for healer too, if you want to more effective in healing where Players love to run away around when their HP is low and healers are chasing them). Already, for pvp or pve or any contents there are zero rewards for being a healer, a support character; but in Throne and Liberty, every reward is based on how fast you defeat your opponents, how many assists and kills you make in pvp and pve contents of the game. Even tanks can get rewards, except full support healers... Healers sacrifice many subjects to play that class and it is really painful at leveling (after lvl 20), and you cannot grind AOE mob farm like other DPS classes. Healing is weak in this game against full dps builds because once your skills enter cooldown, you are done in pvp and pve; it is hard to sustain to heal yourself and your team members in this game. For healers to enjoy the game, the game should make the game more dependant on healers while doing contents. Apart from that, self-targeting is not very effective by using ALT+1,2,3,4,5,6,7,8,9,0 buttons. The developers should take examples from Tera Online healing class, and healing targeting feature really. New T&L patch, only the wand weapon changings were not so impressive really.
Hi, this video was just to test Endurances and show people that I don't recommend stacking them on Longbow alone since I've been receiving a lot of questions about them. My personal build is just Cooldown and Max Health stacking. Also, my keys with Alt+ are macros keys rebinded on my mouse so they work way better than what you are imagining. I disagree with AoE farming. Wand players AoE grind really well with Explosion combo. I easily solo farm Shadowed Crypt and Sara Isalnd by myself killing 15 mobs at once with Curse Explosion combo and Staff abilities rotated in. Wand/Longbow I can even solo farm both places well without issues. I encourage you to test properly before commenting incorrect statements like that so you don't mislead people :D. I think healing could use some more improvements for sure though. However, I do great with my regular build in keeping my static alive on main servers. It's not always about healing, it's also about how you use CC and other utility and support skills to setup kills for your group and peel for them like what I do when I play Wand/Staff and Wand/SnS.
@@EliEli.MMOPVP so using macro is legal in this game? other mmorpgs I have played, if you get caught you are banned... I only played in open beta until lvl 48 as bow and wand. So I don't have the best gear to do such AOE farming you are mentioning with a Korean healer account at T&L. Even you use macro for self healing, the usage of skills are very situational in most cases so macro should not be so effective to click every buttons of the mouse. Tera Online has done and applied this self and targeting healing in far better way in my opinion, thy should take some examples from that game really. In the dungeons or open world events, players run away when thy are low hp, you run after them so the weapon range is important too, of course attack speed is important too because you need to give damage to heal someone even it is very less healing (healing cooldowns are very long and most of them are not so effective to give good healing). Every stat is needed and important for healer I guess while dps or tank can focus on one aspect only. This game needs a true healing weapon and some rework on the healing mechanics, and thy need to add some rewarding system for healers too; because this game rewards only DPS, not healing support.
@@えーくっと I think you need to play the game a bit more and reach endgame. At T2 endgame a lot of what you're assuming isn't true, respectfully. The early experience of this game is no where comparable to what you can do at endgame. Also, when I say macro I just mean rebinding extra buttons on my mouse. I have 8 buttons on my mouse and I can rebind keyboard keys to them so I have 8 really easy keys to press which are the Alt+1, etc., buttons that you see.
@@EliEli.MMOPVP I only write what I experienced on open beta, nothing more; but I am behind the main subjects I have mentioned still that thy need to care and give more improvements, rewards and some improvements on healing, healing role / mechanics, and a true healing weapon for better healing skills and adding resurrection etc. what mouse do you using?
Such a relief seeing your channel... I've been struggling to find someone that focus on healer to inspire my own Build on the global release. Do you plan on making an early game build guide by any chance? I don't know how far on the content we're getting on global, but that would help a lot ❤
@Eli A suggestion, if u place text in video, please do not put it on top of the video. Lower it a bit, cause in full screen mode when u pause the video, the video title pop up and never leave on top of the screen and cover the top row of ur text. IDK if it is firefox issue or not. In none full screen mode it is fine, but texts also smaller and in some case harder to read. I notice this with other YT videos when the owner used small text. If u go for full endurance, does it matter if the GS player can have 1k or 3K hit rate? even with 1k he will 100% hit u anyway. The only issue is with endurance, it is reduce the crit rate and it can reduce it to 0% to the enemy, but if they base dmg high enough, they still hit like a truck. U need to have defence and DR to mitigate the incoming dmg. According to ur formula u posted before, if they did not change "(enemy crit - ur endurance) / (enemy crit - ur endurance + 1000) * 100" u can go do full crit immune. After this the only option we have its seems like having more DR and more Defence. With new runes and T2 gear the balance going out of control. :/ Even tanks become paper, and glass cannons become dunno what. Why going 2 endurance and 1 evasion instead of 2 endurance and 3rd trait max hp if possible, else buff duration/cd. If the enemy have higher hit rate then ur evasion, then it is not that much effective at all. I think its better to go max hp, buff duration and cd if possible, if not then just 3x endurance. Every player who do PVP, will stack as much Hit as they can. With runes idk. I saw ppls go for wide variety of stats. I guess what they build lack of.
They need to nerf GS asap, they have everything, just too much power in 1 weapon.A lot of hit, Infinite CC, engage, disengage, aoe stun, HP, Defense, Hp regen, heavy attack, etc.
I was hoping they would have given staff better options to counter gs but the inner peace only works on the user if they are inside the aoe so they can stun you by leaping which is stupid
Doesn't the endurance passive on bow increase with more party members within a 15m radius? Would the 250 more endurance when near a full group make a noticeable difference?
I wish it did :( . It definitely doesn't make a difference for Melee, neither does it for Ranged since you only need 1,200 Ranged End to counter Bella Xbow so any extra isn't really needed. A Ranged/Magic End build is definitely more worth, but I'm more curious to see if a Range/Magic End with Magic Eva is possible. Or just super high Health Ranged/Magic End with good cooldown. I'll be playing around with it more.
If I wanna heal in some dungeons, but in PVP I wanna heal sometimes and other do something like a hybrid build and a DPS build for AoE farming mobs will Staff/Wand better than Bow/Wand? Also do you have build for that, I've no idea the optimar way to build something like that and if I will need more than one set of gear. Sorry my broken english.
No worries. I will be posting updated builds for both tomorrow or Wednesday in Healer Discord. Feel free to join us to catch it :D. Also, Wand/Staff provides more personal dmg, but Wand/Longbow provides more party DPS because of Deadly Marker. Both really strong and what is preferred depends more on party comp. Cleanse from Longbow is helpful/needed in higher Challenge mode dungeons.
I hear endurance build better then evasion on longbow staff too. So wondering what’s your final thought ? Was planning to go evasion before but hearing endurance might be better on longbow.
Melee is definitely not that helpful. For range, reaching 1,200 Ranged End is perfect for countering Bella Xbow. Anything extra isn't really needed. A Ranged/Magic End build is definitely more worth, but I'm more curious to see if a Range/Magic End with Magic Eva is possible. Or just super high Health Ranged/Magic End with good cooldown. I'll be playing around with it more.
@@icebox6914 On a serious note, it's stacking Health or playing Wand/SnS + DR, because your skills are enough to sustain them, you just need a lot of health to eat the damage and then you can insta recover health after.
Some things I forgot to mention to also consider when building: - ****Endurances does not evade any CC or debuffs that are thrown at you. So you are eating EVERY. SINGLE. Debuff and CC. This is not ideal especially for healers without an SnS to provide them extra defenses.***** - The Hit of a Greatsword is dependent on their health remaining. This doesn't really matter much because their one shot combo can happen from stealth so they can catch from surprise before you even damage them. And have a lot of follow-up CC and gap closers to continue a combo if you break from their stun. - In a ZvZ, the max range DPS are who will be easily targetting you the most, while greatswords would struggle if your raid is decent. In smallscale is where greatswords shine and aim to target you a bit more freely. Crit and Endurance Formula Crit Chance = ((Your Crit - Enemy Endurance) / (Your Crit - Enemy Endurance + 1000)) * 100 % Hit and Evasion Formula Evasion Chance = ((Your Evasion - Enemy Hit) / (Your Evasion - Enemy Hit + 1000)) * 100 %
What if the defender evasion is 205 and the attacker hit is 1305. If I did my math right, according to that formula the defender should have 1100% chance to evade. The formula returns really wonky results when the attacker's hit is greater than the defender's evasion by 1000 or more.
Yes, you were right, it is 11% chance to evade, I used the formula wrong indeed. But having an evasion lower than the enemy hit wouldn't it completely negate the evasion and you'd have 0% chance to evade? I thought that's what you said from another video.
OK, I used your formula, it would be nice if you could check my results. I have an evade of 2100. My opponent has 1400 hits. According to the formula I would then have 41.176% evade. If I just assume that there is 1% Evade for every 10 Evade over the opponent's hit, in the example it would be 70% Evade. Which number is correct 41.175 or 70%? Thank you
I feel the same about the heavy attack chance since day 1 of the game, it's a stupid stat, a rng chance to hit twice can never be balanced, and it would fix the short time to kill of the game.
Dear friend! can I exhibit your videos in Russia? RU-vid is working very poorly here. I would be very happy if you made a channel on Rutuba. in the meantime, I can post your work in Russia.
Dear friend! can I exhibit your videos in Russia? RU-vid is working very poorly here. I would be very happy if you made a channel on Rutuba. in the meantime, I can post your work in Russia.
I’m in a major pickle of wanting to play dps but I’d like to heal for dungeons etc.. I want to play rogue style with daggers and want but I can’t level a wand on the side huh? What are my best options for healing? Do I need to go MAIN heals or is this game not built like that? Is it silly to go full heals if there’s no major pve content for it? If all endgame is pvp id rather stay a rogue type thing
Going full heals with any build is important as well. Most full heal builds are just full support since there isn't enough healing in the game. The only build that can go mostly full heals is Wand/Longbow, but every healer build is helpful and useful. If you like the rogue gameplay then stick with Wand/Dagger. It's strong.
@@EliEli.MMOPVP will I be able to be main healer for group like that tho? I keep hearing bow/dagger is the only full healer build ?? Will dagger skills pair welll with wand??
hello are u going to make a video about healing builds etc? i saw ur video but it seems old/things changed since in that video u said bow/wand was tier C or something
So how do you select ur team members lets say in dungeons when you dont use party select. Do you klick on them and then cast or how do you select allies? I already need to use so many buttons i dont see myself setting stuff for party select tbh.
hi i like your content :) i give you sub and like, and i have a question. How can I increase my stat points? I have 2370 and don't know how to raise them. I have a level 9 staff and am upgrading my equipment, but it's not helping much. All the skills I use are at the epic level.
Hi, thank you! You can increase stat points by adding traits into your gear, leveling up your skills, increasing your mastery level, and transferring to higher rarity gear.
I have some posts about this in Healer Discord. discord.gg/8ap3KjTD Dungeons: Wand/Staff Wand/Longbow (play Longbow if you don't have a Deadly Marker DPS. You need 1 for pt) Wand/Dagger Wand/SnS (There is a unique condition to this list that if you tank and heal as Wand/SnS, you technically can be #1 spot since you'd allow for a geared DPS to take 6th slot) Solo PvE: Wand/Staff Wand/Dagger Wand/Longbow Wand/SnS
Yea, because if you actually LISTEN, I say auto-attacks does not get affected by stats the same way as skills. You need to srsly ask questions when you clearly know nothing instead of cursing and/or making false assumptions.
@@EliEli.MMOPVP first of all, you neither said it in the video nor is it written in the linked file, the second thing is today I will check if it works on skills as you say and AA is mutch part of dmg
@@gorn3662 I did say it in the video and I also reference how stats work with "skills". If you came here to be a skeptic for whatever reason, that's weird. And I didn't say AA is not a part of damage, it's just clearly not calculated the same as Skill Damage which is also why Skill Damage and Auto-Attacks are two different colours. You came into the comments section cussing and and making assumptions instead of asking questions, so if you don't like the energy you're getting back that's your problem.
Mobs and Bosses are mostly melee. It's not worth prioritizing gear to counter them since you can clear PvE perfectly fine in PvP gear. Eventually build a 4p Trans set for PvE.
eli if I may ask , when you are fighting melee , do you just submit to them ? I mean is it impossible for healers to survive against melee ? how do you counter them ? <3
Fighting Greatswords isn't too bad. You just need to be used to their openers and combos so you can predict what they'll do. I have a post about this in Healer Discord. discord.gg/8ap3KjTD "Hi, because you can't build a proper amount of Evasion and/or Endurance to counter a Greatsword DPS at endgame T1 and T2 gear, please do the following to survive (some tips work best when you're also fully traited on defensive armour stats + health): Use the Precious Purification Stone after the inintial damage burst + stun so they waste cooldowns. Then immediately freeze and/or root them if you're staff. If you're longbow, use Barrier and Fountain (or new shield Wand ability) and call for peel and you should be able to self-sustain + survive. You have to always be cautious of them. My immediate ways to deal with them is to root or freeze them with Tomb and Smokescreen as you notice them walking towards you. Also, pre-casting Barrier and/or shield on myself if I suspect I'm about to get jumped by them. One of the best ways is putting Fountain and Barrier on yourself. The Fountain heal will help you sustain DPS from GS combo as well as Blessed Barrier."
@@blacklord3212 I don't have a guide planned for that at the moment. I do have some builds for a more defensive support Wand/Dagger playstyle in Healer Discord.
is there anything you can do about stun resist it seems like a dead stat when greatsword users can stack 700+ chance you can only stack close to 400 it seems pointless