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PerfectioNH
PerfectioNH
PerfectioNH
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Hey!
I´ve been learning Blender for 3 years now and want to share my experience and progress with you.
So feel free to accompany me on my journey!
Exciting animation, 3D modeling and programming videos are waiting for you.
How to Make Modular Fences in Blender
1:58
2 месяца назад
How to Make a Low Poly Barrel in Blender
0:40
2 месяца назад
Volkswagen Van - Blender Timelapse
5:20
5 месяцев назад
Creating The Map For Our Game | Devlog 3
3:36
6 месяцев назад
How To Make Candles In Blender
4:55
8 месяцев назад
Realistic Glass Shader in Blender Cycles
2:46
8 месяцев назад
How to Mix 2 HDRIs in Blender | Tutorial
2:33
9 месяцев назад
Adding New Buildings to our Game | Devlog 2
4:07
9 месяцев назад
Top 10 Most Watched Blender Tutorials
2:44
9 месяцев назад
My 3 Year Blender Progression
6:52
9 месяцев назад
Introduction To Our New Game | Devlog 1
4:23
10 месяцев назад
How to Animate Gears in Blender
2:48
11 месяцев назад
Комментарии
@kingsymetry7067
@kingsymetry7067 6 дней назад
Very nice. thanks a lot
@cloenklive4829
@cloenklive4829 Месяц назад
is there a way to make it glow less?
@kiriInvestigator4597
@kiriInvestigator4597 Месяц назад
Hi can I access your solarpunk city blender model for my study?
@PerfectioNH_
@PerfectioNH_ Месяц назад
Hey, I can upload it on my Gumroad. Link is in description. Check it out in a few hours and it will be there
@gamedev6698
@gamedev6698 Месяц назад
GREAT tutorial AWESOME Thank you very much !!!
@chestHeadZombie
@chestHeadZombie Месяц назад
You copied cosmic cg didn't you🤨
@jahrradmarks7169
@jahrradmarks7169 Месяц назад
Postman Pat and his black and white cat, ain't got nothing on you.
@BlackHole-Phoenix
@BlackHole-Phoenix Месяц назад
thanks for this tutorial bro your awsome
@hectorval5106
@hectorval5106 Месяц назад
genial trabajo compañero, un saludo!
@PerfectioNH_
@PerfectioNH_ Месяц назад
Gracias 🙏
@loeuf4272
@loeuf4272 Месяц назад
Super cool!
@PerfectioNH_
@PerfectioNH_ Месяц назад
Thanks 😀
@CrazyJay_456
@CrazyJay_456 2 месяца назад
THANK U!!!
@RedRemedyStudios
@RedRemedyStudios 2 месяца назад
cyperbunk vibes........
@xthejetx
@xthejetx 2 месяца назад
This is a beautiful foundation for building many interesting skyboxes, you can use a mix of textures and noise even, lots of ways to go from here. Shader code intimidates me immensely so without this I would have likely not bothered. This is pretty basic math at least, that I can understand lol
@xdplasmaboi
@xdplasmaboi 2 месяца назад
First to comment
@Gangster53_YT
@Gangster53_YT 3 месяца назад
Is it possible to make this with a physical sky? I really liked this but i need to use physical sky.
@JukvStudios
@JukvStudios 3 месяца назад
Hört sich irgendwie an als würde er in real Deutsch sprechen
@sr__charan4723
@sr__charan4723 3 месяца назад
Thank you so much man💎
@JoshwaLaw
@JoshwaLaw 4 месяца назад
this is EXACTLY what i was looking for! thanks!
@PerfectioNH_
@PerfectioNH_ 4 месяца назад
Glad it helped you!
@Unorthodox_studio
@Unorthodox_studio 4 месяца назад
thanks
@mossen98
@mossen98 4 месяца назад
hmm im on 4.2.2 and having trouble implementing this for GoldGdt addon reason for using this specific character controller is cause it replicates source movement one its what i want for my game and 2 its literally what apexs uses so a apex slide should pair well with this style of controller that being said even after typing out what you have and replacing some obvious stuff with the existing vars in the code im struggling to get this to work it just doesnt do it for some reason :/
@alexanderupb4546
@alexanderupb4546 5 месяцев назад
love the concept and the graphics, cool game and idea ! Keep up the work!
@betweentherainsmusic
@betweentherainsmusic 5 месяцев назад
This is super cool! I love city builders, so whenever I see one, I'm in. :) Can't wait to see what comes next. I love the name "Hortus" coming from the Latin for garden. Definitely an intriguing name. I know you're early in development, but have you made plans for a soundtrack yet? I've done work for fantasy games and some sci-fi exploration stuff as well for the game Monolith. I can't post links in RU-vid comments, but I'd be thrilled if you could check out my demo reel/qualifications and send me an email. The link is in my channel description. Keep up the great work!
@piyush8daudiosong872
@piyush8daudiosong872 5 месяцев назад
Bro you save my life and my laptop 😢😢😢😢😢😢
@ArjunIyer-n4b
@ArjunIyer-n4b 5 месяцев назад
the captions xD
@Pauli0106
@Pauli0106 5 месяцев назад
U german?😂
@PerfectioNH_
@PerfectioNH_ 5 месяцев назад
Yes lol 😂
@Pauli0106
@Pauli0106 5 месяцев назад
@@PerfectioNH_ man kann einen leichten deutschen Akzent hören 👌
@hiteshstudios4459
@hiteshstudios4459 5 месяцев назад
Thanks for the information
@AadarshUpadhyay._.
@AadarshUpadhyay._. 6 месяцев назад
love you..,life savor
@jeffreystephens2658
@jeffreystephens2658 6 месяцев назад
WE CAN NOT HEAR YOU OVER THE MUSIC
@Milo_Makes_Games
@Milo_Makes_Games 3 месяца назад
bro hes not even speaking 💀💀💀
@guest9548
@guest9548 6 месяцев назад
Add some mountains and ore deposits
@PerfectioNH_
@PerfectioNH_ 6 месяцев назад
Good idea! Ores are definitely planned.
@MrSoup12345
@MrSoup12345 6 месяцев назад
good game idea
@PerfectioNH_
@PerfectioNH_ 6 месяцев назад
Thanks 😀
@breadman7733
@breadman7733 7 месяцев назад
wow, what an interesting video. Love some of the techniques you've used here
@PerfectioNH_
@PerfectioNH_ 7 месяцев назад
Thanks 😀
@quarryspanish
@quarryspanish 7 месяцев назад
came out looking amazing, good job man 🎉
@PerfectioNH_
@PerfectioNH_ 7 месяцев назад
Thanks 🙏
@NZyoutube
@NZyoutube 7 месяцев назад
2:04 Tutorial starts
@atomictraveller
@atomictraveller 8 месяцев назад
what hapens if you hold a mas0n upsidedown and smack them against a brick wall like a pair of old shoes anytime you want
@stevugaming
@stevugaming 8 месяцев назад
doesnt work, spent 24hrs rendering a fluid animation, tried this, lost all of my progress edit: i dont know for sure, but i think i might be fixing it edit2: i fixed it! however it does take a little bit to figure it out, but it does work
@PerfectioNH_
@PerfectioNH_ 8 месяцев назад
Hello, did you bake your fluid simulation? If not it could be that the fluid simulation starts differently when you restart the rendering. Otherwise it should definitely work
@rafaelpedrosales2925
@rafaelpedrosales2925 8 месяцев назад
Nice!
@UltimatePerfection
@UltimatePerfection 8 месяцев назад
Channel name checks out.
@bananadev
@bananadev 8 месяцев назад
Fake
@_KondoIsami_
@_KondoIsami_ 8 месяцев назад
it's 02:53 AM I guess I will just close blender and go to bed lol.
@MAJ4K
@MAJ4K 8 месяцев назад
Im glad i came across this video, its 12am and i was still using blender
@PerfectioNH_
@PerfectioNH_ 8 месяцев назад
Close thing
@_Drew_O_
@_Drew_O_ 8 месяцев назад
No way!!
@SillyGoober___
@SillyGoober___ 8 месяцев назад
oh noes
@callumari5762
@callumari5762 8 месяцев назад
What does oh know?
@lostark3278
@lostark3278 8 месяцев назад
can actually learn so much just repeating your process
@PerfectioNH_
@PerfectioNH_ 8 месяцев назад
Glad it helps you 🙏
@count_0_1
@count_0_1 8 месяцев назад
Nice work can't wait to see the end result
@PerfectioNH_
@PerfectioNH_ 8 месяцев назад
Thanks man!
@quarryspanish
@quarryspanish 8 месяцев назад
love the detail in the mesh! but you could have saved time but not going so heavy on the front section, seeing as it wont be visible enough with the camera behind the character.
@PerfectioNH_
@PerfectioNH_ 8 месяцев назад
Thanks! Yes you’re right, but maybe I’m gonna use it in another project later, where I need the front side :)
@quarryspanish
@quarryspanish 8 месяцев назад
that makes sense too, Goodluck! ​@@PerfectioNH_
@stupidsniper5216
@stupidsniper5216 8 месяцев назад
Cant you use is_on_floor() instead of slide check?
@ener-games
@ener-games 8 месяцев назад
Nice video! Can you do this within a state-machine implementation? :)
@KappaOhm
@KappaOhm 9 месяцев назад
This does not work for me using Godot 4.2 If anyone else gets this: UNKOWN IDENTIFIER IN EXPRESION 'sky' error you can use COLOR.rgb instead Here is the code // NOTE: Shader automatically converted from Godot Engine 4.2.1.stable's PanoramaSkyMaterial. shader_type sky; uniform sampler2D source_panorama : filter_nearest, source_color, hint_default_black; uniform sampler2D cloud_texture; uniform sampler2D cloud_texture2; uniform vec2 cloud_direction; uniform vec2 cloud_direction2; uniform vec2 cloud_scale; uniform float cloud_distance; uniform float cloud_speed; uniform float cloud_speed2; void sky() { // Fragment shader code vec2 sky_uv = EYEDIR.xz / EYEDIR.y; vec3 clouds = texture(cloud_texture, (sky_uv * cloud_scale) + (TIME * cloud_direction * cloud_speed * 0.01)).rgb - texture(cloud_texture2, (sky_uv * cloud_scale) + (TIME * cloud_direction2 * cloud_speed2 * 0.01)).rgb; clouds = clouds - smoothstep(0.0, EYEDIR.y, cloud_distance); clouds = clamp(clouds, 0.0, 1.0); COLOR.rgb += clouds; COLOR.rgb *= texture(source_panorama, SKY_COORDS).rgb; }
@5thstate
@5thstate 9 месяцев назад
Thanks.
@jacobfoster
@jacobfoster 9 месяцев назад
Looking great! A little tip is that the shade of green for the grass might be a tad too bright sometimes. It may be part of the style but a more yellow grass feels more natural and organic to me.
@PerfectioNH_
@PerfectioNH_ 9 месяцев назад
Hey! Thanks for the feedback, will check how it looks. We also plan to create different “biomes“ so the grass will likely vary from location to location
@vicsar
@vicsar 9 месяцев назад
Thanks.