My channel is about Classic World of Warcraft. I will be creating guides, discussions and pvp videos on this channel. The classes i primarily play, are Hunter, Paladin, Rogue and Shaman.
Tel'abim server was a mistake from the devs and they should have stayed firm on no new fresh server. Im not a fan of the high exp rates either that make it more like a fun server/retail like server where you rush to 60 and almost ignore the point of Turtle WoW which is a lot more questing content and new leveling challenges. Also with a few guilds clearing Naxx + a low server pop, BG's with tier 3 players stomping you won't be fun.
Gear should be also a point. I have nothing agains caster if they hit hard from range... But if I come near a caster I should destroy him, like he destroys me from range. They are wearing cloth, leather for God sake. When you come near a caster and touch him you can hear toy sound. Thats should change. Alliance paladin/warrior player :). P.S. miss your content broo, come back
I can see that i've LOST 3 subscribers, since making this video. So after watching this video, do you consider unsubscribing? If so, please comment why :\
Watching your videos gives me the feeling that Blizzard intentionally delay certain "fixes" and changes to milk some W along the road and trying to stretch that out as long as possible. I will not play it, but I'm curious where Blizzard goes from here with Classic+
I like your suggestions, but the duels cooldown reset is gonna be abused into oblivion, before you know it, everyone has permanent uptime of high CD skill anywhere you can duel.
Most of this are world destroying traveling to battlegrounds makes the world the world, no target dummies makes people go out and do dungeons. Hair cut maybe but a choice is a choice, but I agree. Most people play pve, you get counters
I love his story , went down the dark path to try and save everyone ended up corrupted and as he sitting in the frozen so powerful yet looks so lonely and in death hated and forgotten
It sucks what they do to world chat. But if its a good game then we can have that atleast. Just be careful, many people have warned about chatting. Blizzard literally would never care if someone says "trump" in world chat the last time I looked.
anyone else got piss off when illidan sent last letters to his brother Malfurion, Tyrande? my jaw drop when they were mean after the letter i even said " WHAT?!?!!?"
Blizzard needs to do like Origin did with Ultima Online, UO had their 2d AND 3d clients running on the same servers, you could play either one. Should do it here, hire these guys on, redo WoW in Unreal 5, and let peeps play it as an additional client on the servers.
New player here and i don't mean to be pessimistic but i just made a comparison in both PVE and PVP servers at the same time on Stormwind TD..... PVP: i counted 3 people // PVE: EASILY nearly 300 it's not looking good
Imagine having to retcon half his story just so it might try to make him finally look good He was just a selfish power hungry mage who never thought or saw the consequences of his actions until too late, driven by jealousy and thirsting for a girl over 10.000 years. How the hell people even think this slow talking, overly dramatic edgelord is anything but a synonym of failure is beyond me. Of course, maybe half the people posting are too young to realize the massive retcons and changes needed to make him seem redeemable. OR basement dwellers will always relate with a dark edgy almost anime-like "antihero" who doesn't get the girl, because they are "literally him". Malfurion is better in almost every department, and the guy was just sleeping for thousands of years. Common.
Some of what ur saying is true, but its very unnuanced. Sure he is selfish and power hungry. But he also wants to end Azeroth's enemies. Though, its through any means necessary, which often backfires for him. But he is very capable!
@@shjelde660Illidan's original character and motives made sense. He was flawed and acted as a flawed person would, but also was not overwhelmingly tuned for max drama. In warcraft 3, Illidan was portrayed as a power hungry warrior who craved magic and aimed to claim it, happily exclaiming that said goal was virtuous in nature (The death of Tichondruis, Attempt on the Lich King), but knowing that deep down he always wanted mainly to become powerful in magic. This part of his character can be appreciated. It is relatable almost, and has interests as it is indeed a sort of grey to evil character, with some traits that can be considered good. In Burning Crusade they just used him as a raid fodder, and barely mattered except being "the Lord of Outland". I liked the idea of him possibly going insane (like Malfurion quotes in Vanilla), but he aswell as his allies we're just wasted. Im happy they brought him back since he had much unused potential. But dear God, Illidan in Legion and any media that came with it is just painfully stupid to watch. Every sentence he says is just bloated with dramatic pauses, far too much of an edgy tone, and just overwhelmingly "badass" to the point it looks like he's trying to act big all the time. It takes him like 5x times longer to say one thing than any other guy in a cinematic (except Khadgar maybe, he's into long pauses too). And the fact that instead of using his flawed character, who was selfish but in his own twisted way wanted to claim power so he could feel the respect and adoration he felt he was due, the expansion had to retcon just about everything with him. Suddenly he's a goddamned crusader who is 27 steps ahead of everyone, everything he does is FOR THE GREATER good and we are all morons, and the fucking line about "WHAT HAVE YOU SACRIFICED" is pure cringe. Illidan NEVER sacrificed anything. He was jailed because he commited a great crime out of pure selfishness (making a new Well of Eternity so he doesn't lose his magic), he immediately devoured the skull of Guldan to become powerful (not a "Sacrifice", Illidan always craved power), sought to kill the LK so Kil'Jaeden would grant him immense power, and subjugated Outland so he escapes the Demonlord's wrath after he lost against Arthas. Oh and Tyrande was never his, so he never sacrificed for love either. Maybe his eyes count? But again, he wanted to be granted great power and Magic (which he received), so again hardly a sacrifice. They had to retcon just about anything to make this character seem like an ultimate good guy all along. I don't think they wrote him well at all in Legion, even though they had a LOT of potential with him. So I don't think he deserves this adoration. I guess the warglaves look cool tho, he does get props for that. And his demon form looks cool too. He was kinda dope in WC3
Tauren shaman get plainsrunning on turtle wow, combine that with water walking and you can plainsrun on water. Its. Great. Not to mention a invite to parties just because of your totems no matter your gear or lack of skill usually.
Hit and run needs the raptore strike cooldown reduction to 3 secs for it not to be a useless rune, The Beast mastery rune should have been swaped with steady shot, and that should be put a debuff to have your pet do more damage to target. Wyvern Strike Should make all other sting useable in melee like kill shot is and Wyvern Sting other then rank 1 which is Wyvern Strike useable in combat.
I dont get devs liars, i played on pvp just with the idea that i would be able to transfer if it dies, it died 10 months ago tel'abim and we didnt get transfers yet..?
my 50 cents to the ranged hunter question: Issues: 1) wheelchair design a: We have a minimum range. This makes narrow dungeons, corners, slopes or mobs charging in our faces a huge PITA. 2) wheelchair design b: We get a trap launcher rune to "fix" our traps so we can use them at ranged, but its unaffected by the MM talent Hawkeye (increased range), so our max range is shit as well. (esp annoying in rag fight) 3) wheelchair design c: Our traps are not triggered by our target's hit box, but their core. This core, especially on big mobs like devilsaurs or dungeon bosses, is like a needle in the haystack of the huge models of wow mobs and can cause you to miss traps despite aiming them at the middle of a mob 4) wheelchair design d: tanks/mobs move, a lot. hitting with a travel time trap launcher can be very difficult because of that. 5) wheelchair design e: We aren't allowed to move, or we ruin our damage because of shaprshooter. This is such an annoying rune tbh. rag/garr/lava surger knock backs, ony fireballs/core hound dazes, geddon bombs, gehennas fire rain, shazzrah teleports, magmadar fears...or simply having to move a lot in a fight for some reason or another; getting cucked on this talent is the not the exception, but the rule 6) immolation trap is useless 7) arcane shot is useless 8) barrage is useless (unless runed) 9) using non dps abilities (freezing trap) in dps rotation feels wrong 10) Lone Wolf affects aoe dmg, and since pets have no aoe, basically you are either forced to take it, or at least swap it with another item with it on for trash and aoe/cleave fights. possible fixes (some are mutually exlusive): 1) reduce/remove min range on hunters 2) reduce hit boxes on mobs (to support melee weaving and give more space for range hunters on ony) 3) increase core size of big mobs (or make trap be triggered from hit boxes) 4) hawk eye talent applies to trap launcher 5) trap launcher (actual ability) can be toggeled to place traps on target hit with a shot ability or create a specific shot for that purpose 6) sharp shooter makes aimed shot instant cast but reduces its damage by 50%. for every stack of sharp shooter, aimed shot damage is increased by 20/40/60/80/100%, making it original damage at 5 stacks. This makes hunter identical while standing still, still costs us dmg while moving, but we can at least still use AS while doing so 7) immolation trap has either a seperate cd from explo trap (baseline or from trap launcher rune) or does significantly more damage than explo on single target fights 8) arcane shot gets a buff to be closer to chimera damage, while being seperate cd from chimera shot 9) barrage is made useful baseline (removed cd, reduced mana cost, scaling). Rune improves it further (straight up dmg boost, maybe making it non channeled). 10) seperating Immo trap from Explo cd could replace Freezing, if using non dmg ability was blizzard's sole issue with putting in the cd on LnL. 11) Additional cloak rune: Rabies: Your pets' special attacks now hit 5 nearby targets and deal XX% more dmg. This creates a proper rune slot for different aoe options; barrage, traps, pets It would make hunters more flexible in abandoning lw chest rune, and would make cobra strikes very nice rune for guaranteed aoe special ability crits.
Probably the greatest most well-thought-out comment ever! I agree with all the issues. Your propossed fixes would definately patch things up, but i still think it leaves hunter in a bad place in terms of playstyle. Id much rather have some AOE baked into the single target rotation via runes instead of having seperate single target and aoe runes. And also having better options for a "sniper" ranger build, that dosnt rely on traps in the rotation for damage. At this point i actually prefer the oldscool vanilla rotation, its much more interesting tahn what we've got right now. Overall i think they should rework 80% of the hunter runes completely.
it'll make the rotation like explosive trap chimera chimera instant aimed, multishot, chimera/aimed explosive shot and rotate whichever shot was not used to shoot double...kind of making the rotation more interesting and dynamic
Subbed! More videos like this in the future please <3 Disengage and/or Misdirect would be such nice additions and could replace some of our useless runes.
That change, 8 second, was 100% to match the timing of immolation trap. that ticks all of its damage in 7.5 seconds. SO shot rotation for single target is serpent, immo trap, chimera x 2, aimed shot multi shot, immo - repeat.
Literally no hunter picking Hit and Run rune, so devs decided to buff it as if the proc was the problem with why people didn't pick it. Like they are morons its insane they don't actually listen to the hunters playing the game saying these things are stupid.
i am really struggling to understand what issue this stupid nerf is meant to resolve? is it from people bitching about pvp? i just don't get the thought process behind this
The L&L proc, for me just felt very clunky weaving freezing trap into the rotation. The rest i dont get either. Most hunter changes just feel bad imo, even compared to tbc, wotlk and even retail
@@shjelde660 i do know what you mean, but i think that's alleviated but having your traps bound to keys that are comfortable to use, e.g mine is Shift + mouse wheel forward for freezing, and shift + mouse wheel backwards for explosive