"How Players Broke the Sound Barrier in Tears of the Kingdom" * sees video runtime * Guess there are secrets man was not meant to know. Mysteries lost to the ages.
24:20 just wanted to point out that while you wrote that the top speed is >= Mach 1.59, that is (technically) a false recording of the events. The top recorded speed (per your experiments) was = Mach 1.59. But we know for a fact that the top speed is > Mach 1.59 due to the fact that to reach the hight limit we must have a greater initial speed than the previously recorded attempt (which was = 1.59). So a more accurate way to show the data would be Top speed (recorded) = Mach 1.59 Top speed (true) > Mach 1.59 All that being said. This is an incredibly fascinating video and I truely applaud your dedication to the project. Well done!
Link: Molgera, We meet again. I see you've evolved from Molten lava and sand to Ice and wind since the last time I've seen you, which was when the world was flooded! Well, Cold molgera, I'VE LEARNED A FEW THINGS TOO! SUPERJUMP!
12:38 when ascending through a boldo ghoma during its jump, links also cancels the Animation and swims back down. Nintendo definitely put this in to prevent bugs
well, you can take link's vertical deceleration into account, and calculate his top speed using the time it took to reach the top. I'm kinda tired so I won't actually do the calculation but it's probably something like this X(t) = X0 + v0t + 0.5at^2 replace X(t) with the final height replace X0 with the initial height replace t with the time it took to get to the top of the world replace a with his aerial deceleration then it's just basic algebra to find v0 which is the speed at the start it's gonna look something like 3292 = -1025 + v0(about 14 seconds because of the loading) + 0.5(insert here deceleration)14^2 4317 = 14V0 + 0.5a * 196 (4317 - a*98)/14 = V0 = top speed whoever's willing to do some digging and find his vertical deceleration rate, just plug in a as the thing and simplify the equation and voila you have the top speed
It's a bit of a shame where any% for this game went (but that's how any% always goes,) since it leaves a lot of fun things like this on the table, but the things the runners don't use often make a heck of a way to spice up a replay. I just had to try the OCO method (I'm not great at a lot of the timing-based tricks, and the others look fiddly to me) after seeing it and wow. I don't know if any categories/routes use any of these, but it sure is a fun way to get to the Stormwind Ark.
Why not try extrapolating your previous launch with the mini map to see how much speed it would be needed to reach world height. that way you can calculate your speed of the last attempt indirectly.
Seems like a missed opportunity by Nintendo to put something cool up on the highest island in the game. I like TotK, but I feel like there are so many missed opportunities in this game.
For that last launch, at the very least you can still calculate the average speed, can't you? If you're able to measure the amount of time you were in the air, you can divide your distance traveled, 4317 m, by x amount of seconds. So if it was around 13 seconds, then it would be an average flight speed of ~332 m/s, close to the speed of sound. Not sure how this compares to the average speed of the launch you actually calculated exactly, but it's safe to say it would be higher, and you could probably get a better idea of how it much faster the top speed was from that?
I’m on version 1.0.0 and for some reason the recall just quits as soon as it starts so it basically just drops, and idk if the oled makes a difference…
I really need to know, how do you guys find out these tricks? You just enter the bossfight and start doing weird things with the physics hoping something will happen? 😂
As a fellow EE and ESP32 user. I have so many questions. But the big one. What’s the IDE for the ESP you have there. Looks like neither Vscode or Arduino V2. Eclipse maybe?