14:40 I know nothing about programming, so I don't know how complicated it would be, but those designations may be important in certain cases, so some middle ground solution could be implemented. For example: all designations that are above currently shown terrain level could be displayed as more transparent and a little bit darker. It would be less visually intrusive for player that is for example planning lower levels of the mine after he placed markers for upper levels.
Not complicated. But good suggestion. I might make a few concepts and pick the best one! But this for sure seems like a good compromise. I appreciate it very much!
How do I actually use the API, though? Is it supposed to be other mods use this API, are there hotkeys, what is the fog of war option mentioned on the curseforge page...?
Hey there! Other mods can totally use the API. The API is accessible by referencing Assembly-CSharp just like you would for vanilla mods. The API is just an updated version of Timber And Stone's original API!
You never got enough love for modding this. I know it's silly, but if you or anyone reading this ever felt like modding this, I would be more than happy to support on patreon or something while I can. It's an incredible game, and it pains me so much that it's never going to receive updates. But you, and other talented members of the community can change that. Thanks for reading!
This game's a larger tragedy than Cube World imo, silent too. Game had a good chance being one the earliest of it's type with tons of potential but I'm glad you've taken it upon yourself to improve it. There's plenty of polish to be done to the current product so I look forward to your version in the future!
I'm on a nostalgia binge rn, I feel the same way. Robert has hidden his online presence. Wish I could support him in some way or even just send him some fan mail
Hello Harvestminer Timber And Stone is my favorite sandbox survival game, it has some unique spirit that I really enjoy I loved to build my own villages and use my imagination to make them alive I am happy that you took such a job to resurrect this game and even make it better, it has a lot that can be added, fixed and improved Thanks for your affort, wish you luck and hope you will have motivation and time to do what you are planning to do
Groups was on my todo for the next major update for base game. Groups, military formations, smarter multi-entity management as a whole. The game needed it *so bad*. Wolves and necros actually use the basic testing implementations I implemented in the ai update.
Hello. I'm sorry to hear that. There are two tutorials you need to follow. Mithril API is installed first and Mithril Mod second. Two files need to be installed. Not just one. Please follow this tutorial and Mithril API's Tutorial for further explanation!
Custom Dynamic Skybox Custom Main Menu UI Custom In-Game UI (Still in development) Difficulty Modes Grouping Units (Still in development) Better Unit Selection Visualization (Still in development) Camera Pathing (Still in development) Fog of War Option (Still in development) Anti-Aliasing (Still in development)
I only found out about this game the other day and was sad to hear the developer had to stop so suddenly. It really looked like a one of a kind game so really interested to see where this goes.
heyyyyy glad to see Timber and Stone getting essentially updates, even if it's a community mod also I'm semi decent at voxel art, so I could maybe help out