Hey Reidan, just a heads up, I just emailed you a key to the prerelease for my game. I thought I should also say something here just in case my email goes to spam. Side note, It's very impressive how quickly you pick up strategies for new games. It definitely pairs well with all the survivor-type games you play. This game seems to have a lot of options behind it, but you quickly found a powerful build.
Why not take Status Damage when it was offered? The on-hit damage of the Cryo and the Flame is pretty low, so any Status Dmg would've made a big difference. Still, it was a fun experiment without damage artifacts. 🫡
my tip is get 6 devotion points tfrom crucible to get shepherds crook and use that with frailty if you decide to get occultist as second. to get to crucible exit to main menu and press main campaign to select crucible.and after that start the campaign. and if you exit to main menu there are plenty aether crystals to farm inside burial hill cos they respawn after exit. and welcome back to this awsome arpg have fun?
zhukov with cold version freezes nearly everything on screen. I find it much better. i think biggest issue with it is that getting electric or cold conversion is random.
@@Reidang piercing is not as valuable anymore because of piercing stat. the damage is counter-act by the fire-rate and cold/electric is superior conversion to fire.
Little nodes pop up on right side showing you what level of the spell you are at with big nodes meaning an infusion upgrade, during level up. Fun fact: Lightning will not trigger if your attack kills them. The explodie boys are similar to those in DRG:Survivor in that getting close will prime them and they will explode after a delay.(Having Orb spell can mess this up since it hits so hard and fast.) Focusing the spells is a bit of a requirement for having any decent damage. Should have your first weapon to level 4~ by lvl 5 and fully upgraded by 3rd weapon. Only taking general upgrades if they are needed or epic.
So, lifetime does work on coilgun. It increases the duration of the lingering effect. So while you don’t see any beam animation, it does clear damage in the line. Also, you don’t need to wait for the horder to runaway from you. You can literally body block it in a corner and watch your weapons tear him apart
Dev here. Glad you could check out the game again! It's changed a lot since you played it when we released into Early Access. The Teleport ability is only available to the Rogue and to the King, so that's why you couldn't find it on the Mage. The Mage has mana as its system, where his attacks are much more potent while you have mana available, so you need to hunt around in breakables or purple outlined enemies to keep the mana high. Also, to note on how cooldown reduction works - When you get +10% CD, it's really recording Cooldown as a number greater than 1, then using it as the denominator for cooldown reduction. I.e. if you had 76% CD, it's actually stored as 1.3 (1/1.3 = 76%). Then +10% CD brings you up to 1.4, so cooldown would display as 71% (1/1.4 = 71%). This helps prevent the problem of hitting 0% or infinite cooldown, as well as keeps it exactly equal balance wise as +10% damage increase, as they are really being calculated in the same way.
Hey, loved vampire, and im really liking how this looks! However I only have an Xbox, do yall have any console release plans? Or is ut gonna be PC only?
@@gavenatkins7953 It'll be PC only, unfortunately. Our company is only two people, and we don't currently have the resources to be able to bring it to console.
Im not so sure they were anti-synergistic. The coild gum was opening a small cone, and the shard diffractor was able to fill that whole space with beams. See 27:20 for a great example. Anything coming behind you will get obliterated