Ok sure, that’s a lotta lions. But the mass of a black hole or the sun is more. I have a lot of other simple responses for this. Ever seen a lion break a rock, let alone steel? Me neither. Ever see a lion beat a ghost?( or a have a way to do so) me neither. Ever see a lion survive a tsunami, crazy flamethrower, or seed traveling fast enough that it’s just a bullet? Me neither.
Bro if you don’t want to do all the shrines just don’t do them… no one is forcing you to 100 percent the game. Extra content just means extra stuff for the people who want to do it…
Finally someone said it. I'm trying to get every piece of clothing but gave up cos I can't be asked to run around the map and look for maps, caves, etc
As someone with knowledge about the general game industry , Their is an argument for both side. If game were finished , completed with content like game in the pre-day one patch era I would it would make sense for game to be pricier. Game studio invest a lot of money in dev time, art marketing etc. the 60$ price tag was a convention set after the video game crash. The price of video game did not move since the 2005 now that 60$ is worth 93$. If an increased price would leed to studio taking their time, not overworking their employees and delivering a finished product it would just make sense to increase the price. Anf for the cost of indie game, the budget is around 250 000$ on average if they get crowd funded . AAA game is 2 000 000+ , thus requiring way more sale and higher price to cover the development cost. Thirs is a lot more to be said but the short version is : if game were finished with the quality of game like zelda TOK then a price increase is a no brainer if we don't want to be force to pay even more in micro transaction.
Yea, dude. I think you hit it right on the head. Majora’s Mask 3D was the second Zelda game I’ve played through. I loved how eerie and dark it was, i also love the 3 day countdown. I’ve never been the type to like being pressured but something about MM makes it really enjoyable