I think a pot 2 or lower Surtr would have just been not enough damage to kill the tapir and most importantly the boss p2 yea. Mud def pot definitely came in handy as well. I was about to borrow an higher pot Mud if she didn't survive those scums but it seemed like it was barely enough to have her live. I don't think Hoederer pots actually mattered much, at the start it was just me forgetting to use his skill until the very end and almost wasting another bunch of sanity
I Completely forgot Pot5 is Res Ignore Buff, I thought the Extra Second to Immortality was saving the Run but the Dmg was probably more crucial 😅 I dunno the Hoederer Hp & Sanctuary Pot seemed pretty important to me 😜
Cool clear and all, but not enough # Lose 100 HP per second. Enemies that have attacked and been attacked by Hoederer recive 200 true damage every second. Attack Range +1 tile, Max HP +15%, ATK +30%. Attack recover 5% HP and have 25% chance to Stun targets for 2 seconds for my liking
First thing, I'm sorry about the annoying bullet time but it was one of my few times I reached p2 mainly bcs of skill issue on phase 1 timings . Mitm here is irreplacable for no 6 star sarkaz. All alone stalled all the phase 1 boss and for all the stage baited the boss skill with his summons, which during phase 2 boss are lethal for every ranged operator. Odda's role doesn't have to be underestimated either, having true aoe and levitation on s2 made possible to pass the last mobs wave of phase 1 which would have otherwise leaked or taken more operators for it without him Flamebringer's role is self-explanatory, he's an hp monster so he tanked boss skill and the most annoying enemies which would have spelled trouble on Odda, boss included Papika's chain healing was way too good for this, to place my operators in tiles which a normal medic would not have reached. Valarqvin has the role to lighten Odda's weight on those bottom enemies. If it wasn't done, Papika would distract herself healing him and reducing the healing on Flamebringer who needed it the most Sorry for the lengthy explanation and I hope you enjoyed this light Mitm and Odda showcase
Yeah the individual blight damage ticks are actually coded as attack instances rather than DPS like from IS2 boss or the red certs farm stage, resulting in Mudrock Beyblade. Very funni.
More like, module showcase and stun gacha. If she doesn't stun enough, she dies, very funny. Mud so awesome. I didn't believe her when event run on cn 😔
Jesselton: Alright it's ma time to shine, As you all see, Am super buffed, While you nerfed, Just take the L. Hoedoer: exposed defensive point"Stun" -Oh sweet exposed defensive point you have "Stun" -Just like befor, Foucs your defens man"Stun" -Oh another "Stun" -Sorry i can't not take this exposed defensive point again "Stun" -Too slow, Critical point exposed"Stun" -Oh oh my sword slipped"Stun" Jesselton:Ma.."Stun"..an Let me tal "Stun"..alk (First phase gone) Jesselton:This is it am MAD now, Be gone. Jesselton:Swing the blade.. Hoedoer: exposed defensive point friend"Stun" Jesselton: Bro.. "Stun" I hate my life.."Stun".. Meanwhile Mudrock: Bonking with hammer whole time💀
It's understandable, it's perfectly functional even at sl 7. The m3 gives him 12% more atk and 3 less sp for activation and deactivate which don't really matter most of the time. It's a good skill for when you need an extra block and guaranteed stun but it lacks compared to s1 and s3 bcs it's his only skill without any self sustain. It also has very niche uses outside jokes clears sadly
Was hoping for Mitm use for p1 debuff, but forgot you had more than enough dmg not to have to worry about that at all. Got to see the splitbox ease on the top lane so that's nice. Wonder if you could optimize out Flamebringer?
It might be possible once I get Mitm module, for the summons to be tankier, while also using s2 for the main summon to tank the assassin better. I'll definitely try once I get the module
There are a few things that surprised me here. First is, mudrock's capability to stall harold. Second is, nightingale capability to facetank six, i repeat, SIX, nukes. My whole squad got wiped just by 3 nukes !!! Third is, the fact that the stall was sooooo long that the stage no longer inflict cold, lmao. Great clear all in all.
For normal mode, the stall is completely free on p1, it needs a few activations on p2, or none if you use Hoederer's shelter talent. The safe stall crumbles easily on cm due to the atk buff, sadly. Nightingale's duty was literally to just dodge. Grinded many times the laneholding part on p2 bcs Hoederer didn't dodge enough of the spray cans attacks and died. That was the part where cn used Surtr to help Warf and Hoederer survive. The end is kind of free, even with Ng not dodging, Hoederer has 10k hp, can easily survive, same for Mud and her shields. The stall wasn't that long, or at least didn't feel like it cuz I moved Hoederer around to weaken Harold before going back to laneholding. It was pretty satisfying. Cm could be done with more rng on the laneholding side, Hoederer has to stun on most of his attacks. It would need a 4th op to help the stall, either Shining or Surtr. Sadge I woke up late for this clear, waiting last 3 days lmao, so got no time to grind cm.
@@crow5457 So its an RNG grind, huh. No wonder it looks so easy because its actually not, lmao. Anyway, that was great to watch. I feel uneasy the moment i realize you only have one flint left and wondered "This means... 6 nukes in total. Holy F how did nightingale even survive 4 of those???" Anyway, great clear. It remind me why i choose to become a meta slave. Aint no way i am grinding those RNG, lmao.
@@vanzeralltheway8638As much as I like this niche, it is riddled with rng effects starting from the lower rarities like Midnight and Vigna 😂. It's not that bad once you get used to it, as they aren't needed most of the time
me when Lose 100 HP every second. Enemies that have attacked and been attacked by Hoederer receive 200 True damage every second. Attack Range +1 tile, Max HP +60%, ATK +120%. Attacks recover 5% HP and have 25% chance to Stun the target for 5 seconds
Afk player at its finest. Gj. I also recommend using his s1 for afk purposes unless you need the 3 block and stuns. The healing it offers is so good and dmg ain't bad
I always enjoy maps where I can use Hoe without having to cope about his 0 def. Especially when I get an excuse to forcefeed him durians while he has S2 on to cackle at the very silly numbers that produces.
I didn't know how to deal with the 100% dmg only from the blocker properly so I just used his S2 with like 6 medics and a borrowed yato to deal with the right lane lol
It is sadly like this, very rare use cases besides meme situations like golem stall (which is mostly pointless outside of afk since his s3 can kill them nicely enough)
I hate how suddenly I’m not using my Hoederer since I’m trust farming other operators. Or even my Chong yue, the very first operator I max level. I really hate offensive charging skills, I hope there would be easier way to charge Chongyue skill besides just bringing Stainless’ cannon. Though I am having fun using Aak now that I got him, it’s so fun having him shoot Lin and see her skill charge up so fast.
@@crow5457s2 is actually my most used skill despite not being masteried. Mainly in just in IS tho since you can get him to permastun quite easily. Outside of IS I almost always use s3.
Oh I see now, since the rest of the slugs go to the bottom lane and are out of range of the altar anyways... Huh, didn't notice that before but very good point! I guess it still sped up cleanup but wasn't entirely necessary