Yeah, I have a bit of a difficult time to control my negative thinking about my art, its part of me personality really. Recently its my lack of memory in general, I always had a difficult time remembering things, like paths and words and that lack of confidence is holding me back and it extends to my art. I always wanted to draw mostly from imagination and use references after my explorarions and not before, but as I have a terrible visual library and cant really visualize in my head, whenever Im drawing I put myselft down because I know artists that have a pretty amazing memory and Im always comparing myself. I think for me my lack of confidence is what makes it diffcult to kill my darlings because I dont believe that I can improve upon and or scared of the results if I keep going. How does one get past this? Well, it will take s long time with a lot of inner struggle, but Im trying ahah
To be honest, I have a hard time creating anything from my head without anything also. It's okay to lean on references and inspiration to fuel your creativity. Learning to let go is really hard at first, but it gets easier with time. The important thing is to just keep at it!
Something I would add as a followup to this breakdown(which is a good opener) is that I often introduce people to Venn diagramming as a method of both understanding feedback and setting a creative direction. This helps them break away from asking "what do you think?" Which usually invites bad, if well-intentioned criticism. The work, especially as you get more ambitious(and I often talk to people who have plans for pretty elaborate game projects) exists in some overlap of abstract ideas and concrete implementation. The abstract is in the middle of the diagram - it's the big concepts, themes, etc. The details of how it's done are less central, but have a logical overlap - e.g. if you're expressing a rainbow as a theme you probably want to have color in the piece as a supporting element. The project won't make sense to you or other people if the diagram has contradictions in it - and leaving contradictions unresolved is what tanks even the biggest commercial projects and leaves everyone involved feeling burnt out. If you resolve as much as possible upfront, suddenly it becomes much easier to know what you need to focus on and what questions to ask. Questions like "does my style involve perspective" are the kinds of things that diagramming can settle before you make something and someone comes in with a critique about the perspective - when that happens, the design is set, so you aren't guided just by seeing them react and reacting back - you can nudge them towards "this is the design i had in mind, does it fit with that", and most people will give much better feedback that way than if you open with "so what do you think?"
Thanks for your thorough insights. I totally agree that having the goal in mind will absolutely help to give constructive feedback. Nudging the person who's critiquing you in the way you mentioned is great advice for getting a helpful outside opinion!
This is great and very insightful! For the next video, I would lower the music a little bit, because it competes with your voice at times during this video - not in a big way though, just something I would watch out for. Keep it up, my dude! Looking forward to the next one!
@@TimRidleyArt I appreciate that man, it means a lot! Great video and great thoughts! I can tell it comes from a deep, personal urge to talk about this.