Blueprints are okay, but Parenting is a much better way to achieve the same result. Also more performant when working inside the editor and you don't have to open the blueprint to adjust the position of each individual piece.
Nice tutorial! In the math section of updating marquee position you can actually simplify it by A LOT. For the canvas position at 7:04:42: - just split StartLocation and EndLocation Vectors - make a 2D Vector where X = MIN(StartLocation.x, EndLocationX) and Y = MIN(StartLocation.y, EndLocation.y) and pass it as canvas position - fot the size -> simply subtract StartLocation and EndLocation vectors and get Absolute value of the vector -> then pass it as size That all :)
You can not work at a computer while sitting, this causes a lot of diseases of the back and legs and pelvis and neck, plus diseases of the skin and muscles, and organs, evolution is not adapted to work while sitting, already strawberries are collected lying down, the tractor rides and they are lying on special sun beds so that it is convenient to collect strawberries. attach the bracket to the wall and work at the computer lying on the bed. If you work lying down, you will not be tired.
buildings spoil the appearance. more precisely, the color of the buildings, their material. on the contrary, boring details make a pleasant appearance. Try to make the buildings colder by light transmission
before thank you tutorial Mr, how make walking person or car riding in making from enviroment by sketchup? i difficult make animation walking person and riding car animation Mr can help me please Mr ,i try not sucsess make animation
Tip for your next video: Cut away the 18 min. countdown. That‘s crap. Make yourself a script about what you want to show and to tell in your video. It‘s very hard to follow your thoughts and ideas. Thank you.
hi again , I want to create one constraint for the first vertex and another constraint for the last vertex, so when we move the constraints the rope will actually move, is this possible?
How did you get to outliner and layers on that task bar? Anyone using uE5 for the first time doesn't have that they only have world settings they need to know how they get to those settings so they can follow these tutorials.
When you first use ue5 you only have world settings ... Why is nobody explaining to people how to change that too detailed, outlined or how to adjust those settings? So many steps are missed in these tutorials it's crazy.
If you are new to unreal, this is the video we recommend watching ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-td0rVkL1LVE.html In that video we explain all the basics so other tutorials become easy to follow. Have fun learning!
hi thanks alot for amazin tuts , im using unreal 5.4 , i did all works true , but in viewport when i make a copy of vertex to extend my rope its not update in realtime , i must open bluePrint and compile again to update the scene , what is the problem?
i found the solution , in unreal engine 5 when we create a BluePrint , there is DefaultScenRoot in BluePrint by defult , when we add spline Component , must replace with defaultSceneRoot
Now I want to create one constraint for the first vertex and another constraint for the last vertex, so when we move the constraints the rope will actually move, is this possible?
the WBP startLocation and EndLocation, we have got two point, and we can know the left-top point and right-bottom point by max and min function, it could be more easier.
I was going to say around 30 hours for the level. since you are only doing this part time for a couple hours a day over three weeks.. yeah in the ball park.
Sir but i need to learn how to modeling using grid system in unreal engine or how to texture a level which is made with grid system cuz i need to learn for my dream project ... Or i have a question ..can i build a game to PlayStation.. using ue cuz I don't know ps is running is which operating system
cube grid is great for blockouts and "white boxes" to get an idea of what your level will be like, but you definitely dont want to use that as the final objects for the level or try to texture them. Youll need actual 3d assets
Very good tutorial. Importing the assets does "break" the game if you are trying to package it for exporting but that is a little out of the intended scope of this tutorial. It helped me a lot with learning unreal. Primarily with this tutorial and a few other 5 min tutorials, i was able to make a game (just a personal project) fully packaged and playable not within the unreal editor. Unf great teachers.
I know this video is a bit old now and I was able to figure out how to continue in spite of all the changes made in UE 5.3, but the only thing I can't get right is my ribbon to orient the right way. It seems to always be facing the camera, whether I'm watching the attack anim montage from the side or from in front
Heya! I am brand new to Unreal, I don't know any of this stuff. I have a background in Photoshop, and a very lightly dabble in After Effects, so I'm not entirely unknowing of some of the terms in the video, but it's still very advanced for me. Just some constructive criticism: I'm really thankful that you've put forward all this information, but I've literally spent HOURS watching, and I'm only 1 hour and 10 minutes in. The reason is because you don't see to explain so much of what you're doing. You'll tell us to do a bunch of things, or click a button or something, but you won't exactly explain why. You do for a lot of it, but for a LOT of the stuff you don't, I have no idea why, and I have to go to Google and Reddit and ChatGPT to comprehensively try and understand why you would do something. I'm still happily working my way through the tutorial, and I've already learned so much! But I do wish you were more descriptive about what you were doing. I feel I can grasp it after a lot of researching, but if it was someone who is truly a BEGINNER like my boyfriend, he would be absolutely, 100% overwhelmed and lost with this tutorial, and not understand what's going on.
Hi I just subscribed because of the hardwork you've put in the tutorials. BUT I can't get past about 30 mins into this one because the logic isn't working. Your version isn't available anymore. Should this even be a reason?