I try to make videos that inform and help aspiring filmmakers and creators to make the best content they can in the shortest time. This may be using CGI or real film. Hopefully you find this channel informative and entertaining!
I use max for around 25 years, but as a senior character artist, doing hairs in max is a joke, the hairs system is old garbage.. have you use ornatrix as a plugin and still its far behind xgen.
So of learning is easy now, it's considered as not a production standard? Same with Adobe and corel. Corel is far easier but badmouthing is too much. USA IS EVIL
AI is a game changer. AI is going to do most of the tedious hard job for us. Productivity will sky rocket. Will the market need more people or less? An increase in appetite for 3D modeling will push people to do their own 3D modeling? Microsoft Word made typing secretary jobs obsolete. AI will kill many jobs and create new ones, hopefully.
You're completely missing the point with Blender being open-source and thus, incompatible with proprietary plugins. Blender's license requires that any modification of *Blender itself* must be released as open-source, but plugins are interfacing with Blender via it's Python API. Python is a scripting language which can interface basically into anything, nothing forbids plugin developers to provide a Python interface for their plugin or toolkit and keep it closed-source and just provide the binaries. Blender being open-source is a huge advantage not much in terms of being free of charge, but that it doesn't belong to a company or a person and any improvements made to it cannot be monetized or closed, they must be open too. So, nothing like recent Adobe or Unity license terms and price changes can ever happen too.
I use both Blender and Maya, but with different purposes, Maya is overall the best software for animation, no questions there, Blender can be used as sculpting software and sketching but Maya has a more accurate and refined rendering engine, I usually import Blender created meshes to be refined and retopologies in Maya I create UV mapping and sharers and animations in Maya because it's just simply better animation tools and better and realistic rendering engine. I know that Shading is usually done in Substance painter but only if I have money to buy that lisence I would use that one for texturing.
No Arnold - We have equal amount of seats for Maya and Cinema 4D, Our client dictate that we have to render using Arnold, we just have to choose the package that means less hard work for us, at present Cinema 4D wins out most of the time about 60/40
I dont understand the blender fanboys bagging on maya.. lol i use both but more experienced in Maya.. at the end of the day, both have strengths and weaknesses and i swap between the two depending on what type of job im working on.
yes! absolutely just use blender! that way you'll save 3d artist video game jobs for people people who actually want to work in the games industry. They thank you very much.
The only thing Blender has that max doesn't is that grease pencil thingy. Max has tons of hidden tools most people don't know about like Populate and motion mixer and its abilty to connect with motionbuilder and mudbox. Even Pflow has tons of powerful tools.....though everyone is using Tyflow by Tyson Ibele which is even more powerful. Tyson has a free building generator script that nobody seems to know about etc etc
I find your claim that Blender can't have closed source plug-ins because it's open source a bit misleading. Open source does not mean you can't sell closed-source extensions : it depends on the exact open source licence. Blender is GPL, which prevents closed-source plug-ins, but Blender could totally be open source with another more permissive license that would allow closed-source plug-ins: it's up to the Blender foundation.
I tried switching to Blender but gave up because the bone length is aligned with the Y-axis instead of the X-axis, and the skin mirror function doesn't execute with a single button press. Also, for someone who has used 3ds Max's Biped, it can be difficult to adjust to a standard rigging system
On my opining, comparing this two programs in this video looks like two children compete which toy car is better. Even though Blender has a good potential and already very powerful functionality, Maya still beats Blender in terms of working in several programs simultaneously and creating smooth workflow( we speak about created plugins as well ): that's why Maya is a paid program. Despite of the fact that Blender can create amazing stuff, I find a lot of stuff missing in Blender which are crucial for game industry. Personally I was working in Blender for approximately 2 years and now I have Maya as my main tool for character modelling and the same stuff. I can't just return myself to Blender because devs have a lot of stuff to do to make this open-source program comfortable for game industry. By the way, sometimes a price of Maya can be not so big problem due to a student license. I use it right now and you can get it.
As someone that have worked in maya for years en swapped yo blender i can tell u maya is hell crashing all the time for no reason so hard to get thinks done and that is why big studios develope there own plugings in maya. Blender is defently the winner for me.
Blender born 1994. Blender free. Maya born 1998. Maya King of Industry. 30 years later. 2024. Blender Free. Maya still king. What has changed? RU-vid. Lots of 30 year old artist that don't want to pay or learn make RU-vid videos why the industry should change.
The argument is very simple: illustration: A group of very wealthy and talented people offer to give you a free meal = Blender A group of very wealth and talented people offer to give you a meal for 1000s of dollars = other software for some it doesn't matter but for most Blender
They're are very few good teachers when it comes to teaching this stuff. Most of them try teaching way to fast without explaining what they are doing. More like showing off than anything. You have to teach one step at a time slowly.
Yes, the community is what makes me learn Blender smoothly. I tried to learn C4D once but I cannot find good amount of resources that will help me. Jesus, everytime I asked in the C4D community, all they can answer was "read the manuals".