Competitive Yu-Gi-Oh! Master Duel player producing DAILY Master Duel content! My pronouns are they/she!
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I know everyone is sick of this deck but I’m not. It’s so nice to see fire decks on top after dark and light have dominated for the majority of the game
How do you feel about that continuous trap that turns your yubel into a fieldwide superpoly, conceptually I think its strong and doesnt require too much deck/ed commit but getting to it seems awkward. Honestly im of the opinion its jowgen thats the issue. When you look at untapped for branded, the locking stuff is being played less then the normal stuff. But the normal decks are still playing sanctifier. Meanwhile you have these decks like VV and yubel and even semi stun running this degen verte>brafu>sanctifier>jowgen package. You can argue “well branded can find another boss monster” but none of them really fill this niche of being so helpful for grindy games and so helpful for just normal board setups that no other monster really does. If you ban jowgen, no other deck can just splash it to lock you from any 2 monsters. If you ban sanctifier you punish a deck thats already struggling to keep up when played normally. “But branded can still lock with vice king requiem/kristiya”. Thats true but I think they are both a whole lot weaker then jowgen.
18:37 by dumping wings into the gy, it lets him reborn it during your turn to where rusty is pointing to pop something you control, whilst also giving him another body for i:p to presumably make a bigger apollousa
5:55 Simple solution, you can link DBB into Almiraj, revive with spirits gates using a random discard, and then still get the extra normal summon for Samsara. Often this is just the better play as it yields more bodies but I understand not wanting to decrease hand size if you have a lot of hand traps. I found it worth it when I played Yubel but I never played Piri as it just didn't seem necessary.
Yubel got boring fast. It has slightly less generic end boards because of its focus on fiends, but it really isn't much better than Snake-Eye. And it's combos are arguably less interesting as they really just loop Yubel over and over the way SHS looped Soulpiercer, making their combos hella linear.
Verte is the problem. In order for pure branded to lock out their opponent they basically need to play uninterrupted, which likely means theyll win the game anyways, or dedicate their turn to set up the lock. Verte allows you to set up the lock with any two eff monster on field plus Jowgen and Albaz in deck. I do agree that Sanctifire and expulsion need an errate such as negating the eff of the monster it returns.
Only the monster given to the opponent should be negated. That way you're still free to summon Albaz and use his effect with Sanctifire. Negating both would remove the point of the card.
I used to play 60 card decks cause my thought process was: “I need backup plans, for the backup plans, and why not max out the cards in my deck.” And this would half the time screw with my deck’s consistency, which I would ignore cause I’m stubborn in that way. But it took a good friend beating me relentlessly, before I finally caved in and started cutting down my deck sizes, but because I’m still me, I try to play around 45 cards cause it’s more consistent and I like having a round number of cards in my main deck after drawing my opening hand. I’m weird like that and I’m proud of it
@@iZenNewton very true. But I tend to have like 45-47 cards cause there’s just staples like called by, gamaceil, etc so it’s always gonna be weird lol. Plus I would feel justified for the 60 cards cause of Runick lol
@@tyreecekennerson8009 aye do what you got to do man i don’t hate the players the do it it’s poor game design tbh i just love the branded archetype and have to accept that onebof my boss monsters is used for devious acts
As someone who's played heavy amounts of Branded in the past, I always cringe when Sanctifier gets used for bricky Floodgate shenanigans that just lose hard to simple interruptions that wouldn't have been an issue if they just went for a more standard playline(the one that came up that game was especially embarrassing, it's amazing how many floodgate addicted come up in ranked play that lose hard to a simple interruption or board breaker). And I've always liked Jowgen's board breaker utility which is often way more useful than the Floodgate effect, and while the Floodgate can be nice for stunting a Battle Phase sometimes, Branded has better options for that like Golden Swordsoul and Bystial shenanigans. Though I will admit I'm a bit biased and find it hard to respect any deck that hard loses to Jowgen Pass, Nightmare Pain having an attack redirection effect basically demands running board breakrers or Bystials right now, preferably ones that don't get shut off by planting an Iblee(yes I've seen Yubel and sometimes Spright and Cyberse players do dumb stuff with that) or other random monster on your side of the field.
I'm glad you've shifted thinking to my point of view in card count. As long as consistency isn't hurt, you can sometimes even make it better by making your ratios more solid. Plus I play a lot of decks with one card bricks so if I can increase the ratios on my starters, even the less ideal ones, I'm less likely to open the garnets I'm hoping to search in my combo.
Not to be a hater, but the last 2 games didn't really feel like real games. The entertainment value is there, but I was kinda hoping to see the featured spright deck make more plays.
I gotta admit I prefer the 1 copy of both spirit of Yubel and Yubel it’s only 2 main deck spots and it provides insulation with the fusion negate to protect your gigantic
Completely agree on Tear. I love the deck, Merrli is cool, but if she came back the deck would instantly skyrocket in power and that even if Elf and Sprind were gone. The deck is genuinely fine without her.
Great video as always Hex Lex! I would believe that Spright is doing so well. I built Spright recently and I’ve been breezing through ladder. Most people fold either when I summon one of the ED monsters or when I negate one of their important monsters or spells. The Yubel engine adds a ton of help to the pure deck. I also play some toads to add more extenders and to pad the nimbles so I’m less likely to draw angler.
For the first duel, if they imperm the jet, they might've been able to live 1 more turn. But after that, they just don't have anything left. I guess people who have never played against Spright don't know what the win cons are for a spright deck.
I've changed it a bit since this duel, but here's how I'm running it at the moment. MAIN DECK: 1 - Effect Veiler 3 - Maxx "C" 2 - Dark Beckoning Beast 3 - Live Twin Ki-sikil 2 - Live Twin Lil-la 1 - Live Twin Lil-la Treat 1 - Live Twin Ki-sikil Frost 2 - Archfiend Heiress 3 - Ash Blossom & Joyous Spring 2 - Ghost Belle & Haunted Mansion 1 - Unchained Twins - Aruha 1 - Chaos Core 2 - Zalamander Catalyzer 1 - Unchained Soul of Sharvara 2 - Archfiend Emperor, the First Lord of Horror 1 - Evil Twin Ki-sikil & Lil-la 2 - Diabolica the Draconique General 1 - Foolish Burial 3 - Secret Password 1 - Archfiend Palabyrinth 2 - Opening of the Spirit Gates 2 - Live Twin Sunny's Snitch 1 - Call by the Grave 1 - Crossout Designator 1 - Live Twin Home 2 - Infinite Impermanence 1 - Abominable Chamber of the Unchained 2 - Archfiend's Ghastly Glitch 1 - Call of the Archfiend EXTRA DECK: 1 - Chaos Angel 1 - D/D/D Stone King Darius 1 - D/D/D Deviser King Deus Machinex 1 - Unchained Soul of Rage 2 - Evil Twin Ki-sikil 2 - Evil Twin Lil-la 1 - Muckraker From the Underworld 1 - Unchained Soul Lord of Yama 1 - S:P Little Knight 1 - Unchained Abomination 2 - Evil Twin's Trouble Sunny 1 - Underworld Goddess of the Closed World
Best rogue deck UMI control 😉😂 nothing is more funnier then going second instantly using legendary ocean and following up with kairyu dragon floodgate 😂
Hi, [DUSQ] Deaft here! Thank you so much for showcasing my replay, Adventure Stardust Synchron (ASS) has definetly been one of my favorite decks to play in while! I would also like it to be known that I started playing Clear Mind once I figured out the stardust trail line lol
It's funny how I always hear D/D/D players talk about how they need Wave High King but it's pretty much never come up in games I've seen or even played against them. I don't ACTUALLY think it needs to be banned, but if someone decides to just put all the D/D/D cards abused in other decks out to pasture like Kali Yuga I wouldn't cry about it.
Hey Hex, Thank you for showcasing my submission! I've been getting back into Yu-Gi-Oh again. Your channel has been one of the main ones that I've been watch to learn more about how to play modern day Yu-gi-Oh. Thanks again and I'm glad you got a good laugh form how the duel ended.
@@letsplayAlmo sometimes it’s like that lol. Had a deck once go 6 turns without a playable monster with 1200+ ATK despite them being over half the deck against stun… they got moon mirror shield and I lost lol
I love viewer special day every week. It brightens up my Mondays quite a bit for sure. Thanks lex. We appreciate you and personally I treasure the community. You've fostered such a positive attitude amongst your viewers. Great job.
I think you're underestimating paleozoic, I climbed with it last season and it might not be that strong but the amount of games I won just because my opponent doesn't want to play a 1 hour game is a lot 😂
It’s definitely rogue or worse. It’s entirely carried by Shifter and bricks a LOT. Not to mention Yubel can just play around it unless they get Feather Storm. If you lose to it, it might feel ridiculously strong, but what you don’t see is how many times they lost before they high rolled you.