Hey man, cool to see Alpha 3 content and you got my +1. Two things I have to say though, if that's okay: -No, I don't want the absurd AI of Super Street Fighter II Turbo. I personally disagree with you. -It's only easy or hard depending on your skill vs. the ceiling provided by the game. As you can see here, you are unfortunately having a really hard time with Blanka, so it's still challenging. Pokes in fighting games make a huge difference, and opens the door for combos. My best word of advice, why not play a character like Ken with easier pokes that can be canceled into his super moves for example? this is for A-ISM: a ground poke of d+O then 2x QCF+X and then 2x QCF+high kick. Make sure your opponent is still airborne for the second part of this easy combo before they reset. As in, do it as fast as possible, but being cautious too at the same time so your opponent doesn't reset. 😂😂 V-ISM also lets you do quite the corny tatsumaki loops with Ken. Corny combo, but fun can be had with it. And of course you have good combos you can learn from the Australian SFZ3 community's channel.
@@beastorizeofsion Yeah, SSF2 Turbo I think has pretty aggressive bot move readings. I was calling it Terminator the other day, lol. 😂 I think Alpha 3 is winning me over with the aesthetics so I’ll mostly be sticking with it. Really like the anime style! I still have much to learn with Alpha 3, I can’t even do Suppers.🤷😂 But I do want to get better at Blanka before moving to a different character. Thanks for the suggestions. I’ll definitely check it out. :)
@@BarcodeGamez I think it's level 2 super first (2x QCF+O) after hitting O poke and then 2xQCF+X for the juggle opportunity before your opponent resets 😂 wanted to correct that in the Ken A-ISM combo sequence! you're welcome man! have you watched Street Fighter Alpha: The Movie and Generations? amazing movies mate, they have music that withstood the test of time. I agree with you, the anime art for Alpha was wayyy ahead of its time 😍 with MUGEN and teams like DotEmu we can have Alpha 4 with an updated polish to it so it can look even better. The CPS2 style at the time blew everyone away, same with CPS3 for having more pixel count and animation. That easily sealed the Hyper NeoGeo 64's fate, due to polygons being rather unattractive at the time. Even though I really liked the way HNG64 games looked, especially Fatal Fury: Wild Ambition.
In retrospective, the only 3D fighters that visually looked great terms of graphical representation are Soul Blade, Battle Arena Toshinden 2, and Virtua Fighter 2. Although Toshinden could've used better color saturation, the polygon count was AMAZING; considering Takara was mainly popular for toy lines over video games.
@@Shrexy_Shrek right, lol! I know, I heard a lot of people not liking the controls. But I think they’re great! They remind me of the way the Halo vehicle felt.
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I used to be a huge spiderman fan when I was a kid.. but now looking at him.. I'm like GO ROB A BANK AND F A FEW CHICKS ALREADY! JESUS IF I HAD YOUR POWERS THIS PLANET WOULD BE 50% BOWING AT MY FEET AND THE OTHER 50% ON THEIR KNEES PLEASURING ME!