I would like to explain something for anyone who have never used VR and are experiencing vertigo watching this video. Even though I use VR every day, I still experience symptoms because my brain is out of sync and I can't predict how Danny will move his head. In my actual experience, I never feel lightheaded when utilizing programs, especially for standing still usage.
One issue I have is that the mesh doesnt merge or stretch so it follows the exact shape of the curve as a single mesh. Rather my one follows the curve, is still tapered but keeps its' original mesh shape so it's like dotted, tapered rectangles following the mesh :/ please help
What's this crazy with VR thing ? I mean you can do everything in standard 2D screen. If you want some real thing, you need clay then. Why waste time with this ? Is end product better ?
2D screen is much better when you think about productivity and workflow. VR can be good for initial rough shapes and also to sketch around. It is quite something to be able to look models in VR but there's not really any big benefits. Only tool benefits I can think is using the grab tools and using your freedom of movement to create cool shapes very fast. edit: I like to play with VR sculpting just for fun. I also model with clay but with VR I can just lay back comfortably and wave my hands around.
Your words are like asking why using pen talet instead of a mouse. There are things that can be 10x faster to do in VR. Furthermore price of VR nowadays is even cheaper than a pen tablet so nothing crazy here just to use right tool for appropriate task.
Amazing video as always! 27:58 Do you think you could send me a link to an image of a screenshot of the skin material nodes? I would love to know how it was made! Maybe also include it as a tutorial? I am working on my character, and I really need a skin like this!
Love seeing your sculpts. Always look amazing! Some time soon could you try sculpting a male? I really wonder what your style would look like with a guy character
Uhhh, did they just kick off a real third competitor to Zbrush with their desktop mode? I mean, Nomad sculpt is nowhere to be seen on PC. Blender's great, but it's still not zbrush.
Nomad sculpt will have a PC version released - confirmed with the creator on the forum. I use nomad all the time but am interested in this app now that I have a VR headset. I wish they had polygon tools for hard surface work in here :(
PSA, I bought a nearly new Quest 2 on Ebay for $185, and Shapelabs for $48 on a discount ! (Also, use Blender, of course). It's a long time coming for the Hardware, and Software to level up, into this System ! Thanks Danny, for the years of first rate training ! This is very exciting..... ~Daniel (Quest 2 is nearly Q3 resolution, Don't spend $600 on your first system, until your sure you love it). A RU-vid guy had "3 curved screens setup" ($5k), not even compete with the VR HEADSET for immersion...
I find starting from scratch gives them more character too. I wont get lazy and just use the existing elbow shape or ear. It forces me to go in and redo it which makes it different every time.
Been playing with ShapeLab since it came out on Steam. It's certainly the most intuitive of the current VR modeling options. I really hope they'll add a custom shape stamps option or quicker copy paste boolean union options. For things like creature scales or kit bashing.
for the overlays you can also use OVR toolkit through steamVR instead of the regular steamVR floating windows, all the same functionality but it's a bit less of a performance hit for people on weaker machines
If PolyPaintIT did not work for you, then here is a working method. You need to increase the intensity so that the brush clearly highlights the polygons. RGB Intensity: 100. Focal Shift: minus 100.
I actually don't like to move the model I like to move around the model. Another thing is that I don't like how it's so easy to reverse which makes it easy to make a mistake you don't notice.
Seeing your excitement when getting the hair was awesome! I love that feeling when you work so hard to get 1 single thing to work and then solving the problem… Didn’t know about these challenges, will try to participate this month!
Currently 17 and I've been drawing for over 13 years, My entire life revolves around character design, and 2d /3d animation, I picked up blender and within 2 days i got a hang of blender. I plan on getting a job soon so i can afford a better pc. Honestly I'm pretty hopeful.
The finished piece looks fantastic, as ever, but I am so gutted you didn't manage to do it in the other pose with the background and everything else! :( I totally understand why you couldn't but I was so looking forward to see how you would tackle an environment with your level of finish (which I rate highly) but also it would have looked sick!
God tier sculpting. I've seen so much concept art get totally butchered when it's translated to 3D, even at the highest levels of feature animation. This on the other hand, is a PERFECT translation to 3D! And actually better than the concept art in many ways. The hair for example, has some expertly crafted curves. Really amazing job.
Danny, já pensou em fazer cursos ou até mini cursos ensinando as técnicas que você domina? Todo mundo que trabalha com personagens 3D tem o sonho de trabalhar em uma Pixar ou na Disney e você mostra personagens com traços bem característicos dessas empresas. As vezes mostrar todo o desenvolvimento de um personagem ensinando as técnicas estilizadas que você usa. São lindas todas as personagens que você fez, parabéns. Desculpa, mas sou do Brasil e não falo inglês, então, texto em português mesmo rs.