i feel really bad because palafin is inherently hard and annoying to evolves in s/v, but once you do, it's so easy to use as long as you can get off a Flip Turn. meanwhile, the tcg is inherently more complicated than the games so palafin is just sooooo difficult to make work than most other cards : (
What version do you have on your ps4 and what most stable version should I have I have a problem the game crashes a lot when fighters and running over the city and in the end comes out and close application, what should I do about it.?
By no means am I saying I'm a pro at this card game, but I tried this and lost 7 times out of 8 matches. I had more wins with 4 ogrepon and 32 grass energies
Fun list, about the bug that shows another card as your zero to hero Palafin, you can right click your Palafins in your hand and it shows you the actual card it is
This deck just straight up needs rush-in keldeo and float stone back... the burning item cards and ability's to turn on the Giga impact just seems so mid at times
there's sooooo many cards that they need to reprint if they want us to have even half as much variety as we used to. i would personally love if we got a lot of cards like those back in standard. standard just doesn't feel as fun without them
Look at all the iron hands in the rankings. Not a OP card? Yeah sure what ever you need tell yourself. And yeah I'm not a fan of monkidori. Nor blissy. When a meta gets too crazy too out of hand, too wacky, ect I will simply quit and walk away from even playing the card game. I don't support the toxicity of it.
I made a version of this using greninja EX (the search one) and dundunsparce and it’s pretty consistent so far. I played with 3 boards tho instead of the jets and also played one keiran
Palafin would have been better if its ability activated when it went to the active spot. Might be broken, but having to waste resources switch/retreat twice just to evolve it is insane.