I'm just some random railfan who makes Roblox games. Also I'm an animator on scratch. I really like bluey too.
Subscribe for more random stuff most likely related to trains.
On this channel I will mostly upload just stuff in my daily life and some railfanning though I will also upload random stuff like memes I made or just complete random stuff like devlogs or history.
About me:
I love trains and bluey. My hobbys are model trains and Lego.
I also make Roblox games.
Notes about the channel: I use a drawn character in my art style. It's supposed to be me.
Plz sub I'm trying to get 150 subs by the middle of 2025!
As subscriber milestones I make Roblox games, show to footage in a trailer, and post it on my group Group: www.roblox.com/groups/33542814/World-Wide-Railways#!/about { Wanna be a tester? Ask on my group }
(make sure to create a union of all the things you want to destroy stuff and then group it and call it "destroy" add crash sounds, and the script (make sure its all anchored) script: local destroyGroup = script.Parent -- The "destroy" group local parts = destroyGroup:GetDescendants() -- Get all parts in the group local sounds = {} -- Table to store sounds -- Collect all sounds in the "destroy" group for _, item in ipairs(destroyGroup:GetDescendants()) do if item:IsA("Sound") then table.insert(sounds, item) end end -- Function to rotate the part that is touched local function rotateTouchedPart(part) local randomRotation = Vector3.new(math.random(-30, 30), math.random(-30, 30), math.random(-30, 30)) part.Orientation = part.Orientation + randomRotation end -- Function to play a random sound local function playRandomSound() if #sounds > 0 then local sound = sounds[math.random(1, #sounds)] sound:Play() end end -- Function to handle touch event local function onTouch(otherPart) -- Check if the part has already been rotated if not otherPart:FindFirstChild("HasRotated") then if otherPart:IsA("BasePart") then -- Create a flag to indicate that this part has been rotated local flag = Instance.new("BoolValue") flag.Name = "HasRotated" flag.Value = true flag.Parent = otherPart -- Rotate the part and play a random sound rotateTouchedPart(otherPart) playRandomSound() end end end -- Connect the Touched event for each part in the destroy group for _, part in ipairs(parts) do if part:IsA("BasePart") then part.Touched:Connect(onTouch) end end
@@Trackmaster_Tehachapi I've actually been wanting to do this for a while after I saw the 25 ways to be a jerk in trainz a new era. After you did it with trackmaster I was like, oh I can use Legos!
@@lia_heeler also about the Foamer one would you like me to enhance the audio for you? ( don’t worry there’s absolutely no chance I’ll mess up the original because I have quite a few methods like screen recording)
@@lia_heeler you don't know? It's the iron ore railway in Australia...it's got things like ES44ACis, ES44DCis, C44-9Ws, and so forth. It's actually a really neat railroad.
Workers have attitude as well and that's when customers erupt so Walmart employees accommodate customers with the utmost ability of customer service.....oh who am I kidding it's Walmart