G'day! I'm UnsoughtSpace but I'm often just referred to as Unsought or Space. I have been a gamer my whole life and love all styles of gaming as long as they have a good story. Although gaming is my favourite hobby I also enjoy anime, tinkering with blender(as a noob) to make 3d models and animations and learning new and interesting skills. If you want to see more of what I get up to you can subscribe to the channel but also most importantly lets play some games. Come say g'day and lets create a great experience together!
I made a mistake with the battle pass sword, I haven't got any of them but I should have realised I was looking at the broadblade. The battle pass sword is still a good option on her with a useful passive that procs from skill but it has atk% sub not crit rate. Sorry, rookie error.
I used to stream Genshin a while ago but I would never play for that long in a single session unless it was doing something like the story so the streams were always short. I might decide to pick it up again eventually if people would like to see it done live or have me play on their accounts but I've come to like the process of editing videos so its not on my radar for now. I have thought about setting up a discord server for anyone who wants to come ask questions or just chat with me while I'm on and have thought about streaming though that. Don't get me wrong though, I don't solo some of the harder content first go, I tend to do a lot of learning what a character can or can't do. In that part I die a bunch and might be pretty boring for most people.
@@unsoughtspacethat's what i wanted to say idk when i did say it, but i actually ask some in your post if you have a discord so i could ya know ask about it how to defeat this Memphis difficulty 6 with such pain in the ass etc.. Is that because when i saw you soloing holograms difficulty 6 level bosses it really helps me a lot to recognize their patterns but one thing that really doesn't apply in my game is to make the parry comes to existence.. I might able to dodge successfully with a straight up flat 400ms ping my wuwa had or running away for my lives would be reasonable but parrying with a delayed moves would be an ultimate suicide i mean i often parry cuz i do know when this bosses attacks may land(which is watched it on your videos how)but because of my ping I'll probably just go for a dodging and running away😂.
@kramlyn2412 I remember, I think that was on one of my community posts. I have a pretty bare bones server I've setup discord.gg/rWtJ2xbZ so you can join that if you would like.
What I would do is have a gear on Honkai, Genshin and Wuthering designed for Elemental switching. Call it Adaptative Gear, the gear wont be as strong as a normal elemental set but it will be strong by those utilizing multiple elements. Why should the player be punished for wanting to use all elementals its absurd.
I somewhat agree and disagree. Your right though, the player shouldn't be punished for wanting to use all the elements and I think adaptive gear is a fine idea as long as the stats can change to whatever the character scales with, like Destruction Trailblazer doesn't scale off break effect as well as Harmony does so the stats would have to change to accommodate, otherwise you're back to square one and have to get new gear anyway. However you can kinda have a universal set in Wuthering Waves with Lingering Tunes, the only problem with that set is the Mech doesn't do raw damage and instead does Electro so if an enemy is resistant to Electro, that echo sucks so you would need to have a 3 or 1 cost echo on Lingering Tunes that you would use as your echo skill, or in future another 4 cost Lingering Tunes boss with a different damage element. It wouldn't be optimal but if you run both 3 costs with atk%, as long as Rover scales off atk, that should be a universal set that will work on every Rover element in future. It would also be a set that might not be BIS but can be moved onto the vast majority of dps characters in the game for the other zones in ToA. This would be very far from a characters max potential though and should only be used when you don't have better gear.
Yeah thats fair, I'm in the same boat for a few characters, just not enough resources to go around atm. I just wanted to show people who might hesitate trying Danjin that Illusive Realm is a good opportunity to get a feel for her. I am jealous of your S6 though, I want 4 and 5 the most as they are really good for her.
Thats fair enough, I've spoken with fair few people now who say they don't like Aix, for me that boss is a free win because of its very low health. But each to their own.
I agree a lot with this videos and learned some things about other holograms other than mephis and crownless as I was hyperfocused to the two. One thing I discovered against mephis is that I discovered is that don't lock your camera against mephis. It's not hard to pan your camera around really and the big reason why is that everytime mephis does an attack he will always teleport and it will always be at the very center of your camera. So after you parry mephis just pan your camera away from the corner while doing dps. That way mephis is so much easier to read and his clones don't feel as random anymore. One or two times after I discovered this, there was a run that didn't summon a clone. Just keep him away from the circle wall and everything's easy
the lock out thing is really a problem, Rover is basically my actual main, so I like that he can be 2 elements, so I can dodge the Resistence problem more or less. But I do think is a issue we cant use him in more them one team, but I understand why, he would be basically a mandatory unit to level if he had a separate energy for each element. ( I would like that tho ). For me the major issue is that there is no loadout System, I hate swapping Echos around 🤣
I've thought about that too but I do think seperate energy for each element would be too powerful. If you could put him in as many parties as he has elements, he would be too universal. So I agree with you, he would be a mandatory unit. I only have a problem with the resourse requirement per element, if you build both spectro and havoc, its like you spent 1.5x the resourses it takes to build 1 character to get 2 characters but you can only use 1 of those 2 characters at a time (1.5x because Character Leveling you only need to do once but Forte needs to be leveled per element and is more expensive than Character Leveling). I'd rather put those resourses into another unit that doesn't have that restriction.
Glad you enjoyed it! This was made around the time Mtashed and Tectone were having their very public beef and I was gonna have the Monkey(Tectone) and his chatters throwing shit at Yinlin(Mtashed) but it felt mean and a bit too soon so I opted for this version instead.
in Crownless 2nd phase, you can equip counter echoes like the crane, then when he flies up to do the barrage combo, and flashes red. Use the crane. It will cancel the whole combo + shut him down for a long time for free dmg
Lol! Verina showed up first too for me but no regrets since she's a good unit. Changli did eat up all my astrites, had 20 pulls left after I got her so I just decided to build up pity and got 2 copies of her instead. KEKW
I have a far hotter take in that I don't really like the whole MC switching elements thing to begin with. Everything else aside, the need to switch their artifacts/echoes if you ever switch their alignment, without any load function especially, is just such a huge hassle. I just think this was never a good setup in Genshin, and Wuwa copying it is......... just not great. This is already an annoying problem in Genshin, where I don't have Nahida, so Dendro traveler is literally the best off field dendro option. If I want to use Anemo traveler for something? Too bad, have fun teleporting to a statue and then switching all their gear. Do I want to use Geo traveler with Navia? Teleport, dialogue, switch gear again. God forbid you forget to do this before going into Abyss.
That's fair enough, I kinda agree with you. I can't understand why the developers who I guarantee know players want loadouts for this reason, decide it's not worth implementing day 1. I mean, that's an easy win and it's something that's gonna keep more players happy who are currently playing, but it's not a big enough QOL to bring lost players back to the game if they add it later down the line. Don't get me wrong, WuWa has a lot of more important issues to solve at present but things like this feel like they would be pretty straight forward to implement and shouldn't take long to do so. I haven't been playing recently but if Genshin still hasn't added this, they have no excuse and needing to 1 have Traveler in the party, 2 Traveler is the current active character and 3 having to go to a statue in the right region to switch has always been bullshit. The forgetting to switch gear back before doing abyss is a real pain. I totally haven't done that before. (Press X to doubt)
@@unsoughtspace 5.0 livestream was last night, and loadouts are still nowhere to be seen. Of course, I still lol a little about the fact that resetting skill cooldowns when you restart an abyss floor took 3+ years to implement. Genshin QOLs are a neverending mystery.
I absolutely agree! I'd take needing to level up Rover's skill but only once and then the rest applies to all elements. I hope it's the same for genshin and HSR as well.
I can't check right now sorry but I believe she was either s1 or s3. I got her to s3 from the Jinshi banner. The stats should be at the end of the video unless this was made before I started doing that.
I think Changli will pop of more with future characters coming out. I guess we will see if she was a mistake lol She is fun to play but hard to get a lot out of her
Thats it, we will just have to see. I just hope the future character is a 4 star so you don't "need" to pull a second 5 star to make her work better but given how unnecessary her weapon was, I'd say they will be a 5 star to make up for not needing the weapon.
Short answer: meta-wise, nope. But she is fun to play. The main issue with Changli is: her kit doesn't feel fully synergistic with any current teams. Doesn't do enough damage as the top Main DPS options, takes much more field time than other sub-DPS and has a shorter duration on her buffs... Even as a Quick-Swap, advanced tech dual-DPS, her teams do less damage than an Encore + Sanhua hypercarry team, apparently. (At least at e0) So her current place in the meta is pretty awkward. Sooner or later, Kuro will probably release a character that synergyses really well with her, similar to Yinlin + Xiangli Yao. Possibly a fusion burst DPS with really fast rotations? Unfortunately, there is no telling when such a character will come, how good they will be, or if Changli will ever be the BiS pick outside of some niche teams, so... Yeah. That said, she has one of the most complex and interesting kits in the game, and a lot of atention was put into her animations and different transformations. Plus, her kit is actually really good for exploration. So... Even if she is not at the top of the meta, she other stuff going for her.
She is a weird mix I agree but I swap out of the longer animations. I think of her more a sub DPS who will probably get better with a more compatible future character.
Yeah I try not to comment on meta at all, Im more focused on how well a character plays since it won't matter how much damage a character does if I don't like using them. You're right though, Changli doesn't have a good supporting character/team right now so meta wise, she is very unnecessary. If she gets a better echo and a good support, she will likely be better than Encore. Encore has the advantage of having a very good support who rotates very well in her team, boosts something she scales off and an echo that does the same even though its slow and can be annoying to use according to some. Changli doesn't have those yet, she has some buffs she makes use of from her team and echo but doesn't really get the full benefit like Encore does. I doubt she will ever be a top dps but I imagine Kuro has some plan for her in future.
I love Changli's design, but her playstyle is so counter intuitive to me. - She wants field time, but her Forte is used best in quickswap. - She has an amazing Outro skill, but she doesn't build concerto quickly enough. - She is incentivized to be a sub-dps with her kit, but due to her concerto speed, she is better as a Hypercarry with Sanhua. 5 days left and Im at 70 pity. I have already chosen Havoc Rover, Jinhsi and Calcharo (soon to be replaced by Xiangli Yao) as my main DPS's.
I can see how you have those issues with her, for me though I quite enjoy how she plays. I haven't had any problems building her forte or concerto though, after you rotate through your team and switch to Changli she can build her forte and unload all her dps very quickly and her concerto builds to 100% with using your echo, both skills uses and forte liberation forte, with the additional forte building she gets more than enough. However she doesn't build fast enough to spam outro so she doesn't work well as a dedicated support. She seems to be designed to be played as a sub burst dps, she just doesn't have a team where that shines right now. The support/dps character she needs is pretty specific with what it needs to do but given how kuro has managed teams in pgr, Im sure she will get something eventually. But take all this with a grain of salt since I could be completely misunderstanding what Kuro was intending with her and I do solo challenges a lot so I don't always play with a team. For now though, if she's not your kind of character and you have enough dps characters already thats fine, save your pity for a character you like.
I just got Changli in 50/50 since I recently S1 my Jinshi. So my thoughts in Changli is that she is not that strong compare to Jinshi, Jinshi can do higher damage with less investment in team comp, you just need yuanwu level 1 if you want and Verina at 70 and you will be fine, However you still need Changli at fighting other bosses like the spectral boss Aix and doing the towers, However Changli is fun to play since she is more mobile than Jinshi. Plus for me Changli has no blinding skills unlike Jinshi, you cant see what the boss is doing because of the FOV being block by her animation and dragon, so you cant dodge easily also the parry of Changli is way better than Jinshi. So for me Jinshi is stronger be cause of nuke style and Changli is more versatile but takes more time.
If you just need a fusion DPS, it looks like Encore + Sanhua actually does more damage than Changli at e0, so... It's not like you ever really need Changli for anything. (I mean, even if you don't have Encore, everyone has Havoc Rover at least, and outside of the current Scar Tower boss, situations in which the enemy is resistant to both Spectro and Havoc are pretty rare.) It is true that Changli is fun to play, though.
about the memphis locking ur actions, i have actually never experiened at all with him, when immobilizing i can here the stun but it has never locked my action but what has locked my actions is with scar phase 1 when immobilizing vibration strength reduced, it has happened multiple times, has it ever happened to u ?
The Scar issue I am unfamiliar with, I don't fight Scar enough but I haven't noticed anything like that in the weekly, TOA or the Depths of Illusive Realms Scar fights. If you can, do you think you can explain what actions are getting locked and for how long roughly? As for not experiencing the issue I mentioned, it's possible it's not an issue on all platforms or control types as I play on controller. You can test it yourself by immobilizing one of the bosses with a full ult. If the ult symbol gets greyed out for a short period after immobilizing the boss, this is what I'm talking about. If you would like to see what it looks like on my end you can check out this part of my Changli vs Holograms video at 16 20. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-dpnlRGAm_BE.html The only reason I was able to dodge in this example was I dodged before it got locked out but you can see my full ult gets greyed out.
There is actually a very rare attack from hologram crownless, its a three hit combo in his second phase, where it does not show its usual fire effects, its only happened twice for me that attack, i even thought it was some bug at first, but then it did look legit, maybe the fire effects were bugged, it both happened after i used the cyan bird echo to parry its second phase air combo, keep in mind it was the purple bird which stays in the ground not the green one which strikes up to parry, after the parry, crownless just stood there idle and i thought it was gonna do the side step and knife throw but no it did that unexpected 3 hit air combo, incase ur wondering how i would decscribe its very similar to the real crownlesses, air combos where it goes behind u after the tornado
I think I know the attack combo your talking about and it's an attack that he will do when you're further away from him. I don't think he will do that combo from up close as I've never seen him do it from melee range. However if you just used the Aero Heron parry I assume you were in melee range so I might be mistaken. If your talking about another attack I would love to see a video of what your talking about if you either have or know of one.
Yes that is true, but incase anyone hasn't watched one of those videos and doesn't know that I did, I didn't want to spoil it. I'm thinking about changing it though.
@@kramlyn2412 Yeah I noticed you had her up in your Tempest video, congrats! Luckily you don't really "need" her weapon, the standard 5 star sword works well on her aswell so if you have that then you're all good.
@@unsoughtspaceyeah i choose that weapon on the free events kinda thing but i have to be honest changli NA and intro is kinda lets say a lot than my jinhsi that's because the echos stat i got for her. While jinshi deals tons of damage about 300k on her dragon when i tested it with yuan and baizhi.. Imma test the team as well for changli to see if there is huge boobs i mean boosts to buff her damage more.
For me it would be crownless as No.1 but tempest memphis dethrone him cuz of those crazy laser beams and the clone thing.. But in 1v1 combat tempest memphis would be the easy one for me.
I know you play on mobile so I don't know what the feedback of this would be like but incase it helps, if you're struggling to see the laser beam attack when the clone spawns off-screen, try turning the music off and keep an ear out for the sound of him charging it, I've been able to dodge it a few time just based off the sound and timing. Also the screen gets slightly darker when one of them is charging the laser but this is also the case for the ult so it's not as reliable if one of them is also doing an ult. Mephis is just something you have to get use to unfortunatly. You'll have to let me know if you upload beating Mephis, I look forward to seeing it.
Were you able to beat Mephis? If you don't have good enough equipment yet I'd go with Heron next but if you were able to beat Mephis you should be able to do Aix pretty easily as well. However Heron would be easier to learn. Monkey is a lot more gear dependent so I'd at least attempt it and try to gauge if I have the damage. Thats if you want to fight them right now instead of gearing up first.
@@unsoughtspace My team is at level 50 outside of one member. I was apart of the open beta but never returned until the other day. My team consists of Calcharo, Rover Havok, and Varina. I hear that Calcharo is difficult to use but I have no real difficulties running him. The only problem is that my team’s skill tree and equipment aren’t upgraded to my liking yet. Varina is also only level 40 as I have not had the time to get her upgrade materials. I can get the boss to half HP but fail the fight because of the timer. Any advice on how to increase my player rank quickly so I can upgrade my team’s levels? Or at least a team comp idea for me. I have Varina, Calcharo, Rover, all of the free to play characters you get, and quite a few four stars. I also have gotten two Varina in one ten pull. I also play Honkai Star Rail so I am used to the term Eidolon but not what Wuthering Waves has for it. Never been good with names. Sadly I have yet to beat the Hologram Mephis. I can solo the other Mephis with Calcharo though. It is a DPS check I need to deal with.
@@unsoughtspace Any idea on how I can obtain better gear? That would be really helpful. And thank you for your time. I always appreciate feedback from others. Sadly not many respond.
Since you've already completed every boss no hit and mentioned "bench mark Mephis" I might not be able to add much here. I still wanna share thoughts though. Boss difficulty order and enjoyment relies heavily on the character used and how invested it is. Kinda obvious but let me MAKE THAT CLEAR. Obviously, fighting a Boss like Mephis or Crownless, which mainly offer parry timings and will run into the player, favours melee characters with quick and easy parries. And vice versa, the 2 bird bosses keeping their distance leave more room for ranged characters. Now let's look at basic stat comparisms: 1) Heron is the easiest. The boss has only a special and a sneak attack or two, that's it. Hp okay, dmg okay. 2) I've HATED monkey on low levels for it's insane HP and DMG but it's the BEST on high level. It's slow and slaps hard, but never unfair nonsense or erratic attacks. EXACTLY. PERFECT. 3) Aix has little HP but insane DMG and trick shots, and it's VERY FAST PACED. The lacking visiblity & clarity for its attacks makes it beyond frustrating. There is a bug with it going forever airborne too, out of attack reach or just vibing up on the big rock ridge that extends into the arena. It's too punishing, one touch means one dead character, no use healing. Also the camera JESUS CHRIST. 4) Mephis combines the worst of all bosses + THE CAMERA. Huge HP, DMG, trick shots, speed. Some terrible visual cues, but basically if the light turns red you dodge. Much like Aix, trying to revive a character often will be met with an instant death so yeah, yikes. This boss checks for so many things, some are out of the player's hand or comfort zone, making it a very unsatisfying. At the end of this boss I just wanted the pain to end and nuked it with a respectably maxed-out Jinshi. Might revisit it with my Chixia once a critbuild can be afforded to half the fighting time. 5) Crownless I can't judge well. It feels the same as Mephis, so ima nuke it and that's that. It's combo is deadly but some character can skip that with long animation and delete the boss with power. TL;DR if a boss turns into a mandatory stat check (mephis HP) and an enforced no hit run (Aix) then it's not very fun, worse if visual clarity & camera go haywire. If it's a satisfying bonus? Sure, sign me up. The game is new so let Kuro cook.^^
I can agree with that, I'd still keep the list in the same order though. Aix does hit hard and has some more advanced moves and the camera can be pretty shit but given its really low HP, you don't have to lock-in for as long as the others and as we get closer to lvl 90 with endgame stats/builds that will be a lot more noticeable. But people are going to have different views on the difficulty of bosses, my view is based on my experience which I tend to lean more towards wanting to solo fights, their run ending bugs and the reward or satisfaction after beating it. I want to build up Chixia so I can get that ranged perspective but realistically ranged would only make Mephis harder since parrying in that fight is so rewarding, the other bosses (even Crownless) I imagine would feel very similar but until I build her, I can't know for sure. I agree though that difficulty changes based on the character used, for an example I recently soloed all the bosses with Changli and not the hardest but easily the most frustrating was Monkey. Since Changli repositions when counterattacking, trying to counterattack the log beyblade attack would make her collide with his model and she would either go left changing the next log dodge time which is fine, you can adjust for that, but if she went right, she would move into the hitbox of the log she just dodged and get one shot. This seemed to be purely rng and I couldn't figure out a reliable strategy to counter attack and still remain safe, maybe there is one but I couldn't find it. However when I decided to just use the wind current and fly over the attack, the boss went straight back to be a very predicable dps check. I didn't try to base my list off how much they punish certain types of characters since every character has their own advantages and disadvantages. But also I don't claim to be an expert, just a guy who enjoys the games combat. Thanks for sharing your thoughts, I like to get other peoples perspectives. The camera though NEEDS to be fixed 100% and certain characters suffer from it way more than others.
Utterly insane gameplay bro, makes me happy for pulling & getting changli. Though I still struggle to see the actual dodge timings for crownless, your video gives me hope!!
Thanks mate, I'm glad you enjoyed it and congrats on getting her! I wish you luck with Crownless, the hardest thing for me was learning what you can do in phase 2 since one missed attack or combo would kill you pretty quick. I can think of one attack in phase 2 that Changli can kinda cheese. His combo after he flys into the air, he will do 3 attacks in rapid succession but changli only needs to dodge the first 2 if you are on his right side. Since the counterattack moves her forward, she will move herself out of the way of the last spinning slash and she can keep attacking to build True Sight to counterattack with after the next attack before the tornado. Example: 18:43 This doesn't work 100% of the time but I was able to do it very consistently once I found it. Also a few of his attacks like the parryable spear thrust or the forth spin in the flying combo need to be dodged slightly later than you would normally think (at least from my experience, apparently ping can affect this but I don't know for sure). Hope this helps a little.
@@unsoughtspacespeaking of ping i have steady 300-400ms so i always brought some food buffs with me incase i will be reconnecting or disconnected again into to the game(i mean if i ever comeback to the game and died I have revival food etc.).. But i found out that food buffs are kinda useless in my opinion cuz this game requires more dodging and parrying mechanics which is extremely cool.. But im not able to consistently do them effectively due to high ping😂but i already beat 2 difficulty 6 crownless and impermanence😊[𝗶𝗺 𝗮 𝗺𝗼𝗯𝗶𝗹𝗲 𝘂𝘀𝗲𝗿].
Well done! I can't imagine beating Crownless on mobile that is a feat in itself. I've been hearing a lot about how the game makes dodging worse if you have bad ping, I'm actually thinking about making a video on it talking about what I think the problem is and if you happen to see it once its uploaded, I would love to get you opinion on it since if you're playing at 300-400 ms, your experience would be pretty valid.
@@unsoughtspace300 or 400ms still playable except if u do holograms high difficulty levels!! Especially in mobile you need a lot of lucks in you😂i don't know how many times i got reconnected and failed to dodge and parry until i won a decent one(but still reconnecting)btw i uploaded it my gameplay on my YT Crownless difficulty 5&6.. If you want to have a look you can i uploaded it on my YT channel and no need to subs i was just happy on beating him and also want to share it🥲.