Wael, I mean this in the best way possible. Your intonation of English is not very engaging. The tones, the delivery, the feeling--it is the opposite of what you want to do, which is engage English-speaking audiences. If you study English intonation and flow and especially pitch, I think your channel will eventually become way more popular. It's too bi-tone right now and, as a native English speaker, turns me off and puts me into a sleep state. Best wishes and keep up the amazing content. You are one of the few creative coders who puts out quality content on this and also Pixi.js.
Yuka gives more natural and realistic movement whether it's with the progressive speed when the object initiate its movement and when it ends. Also, I don't know how to describe this perfectly, but the object doesn't move along the path exactly so it doesn't seem like a robotic movement but rather natural.
Unrelated to r3f - I would love to see a smoke shader in three.js! I've been searching for something to add a subtle smoking effect to a model so it looks almost like fog/steam floating off the model. Weareuprising uses a subtle effect on their site and i can't figure it out yet 💀 would love some insight
Hi, i am trying to do the same project with your video reference.I copied all the images,soundeeffects and glb on to my folder.It is not comming on the local server.not able get those images in the code.The path everything is correct.still it is not loading.Please help me on this.Thank you in advance
can one not create a grapics instance,and with that graphics instance create the shapes. like `const g = new Graphics` , then `const rect = g.rect(0,0,10,10)`. then `const c = g.circle(20,,30,30)` and so on?
great tutorial btw im using sublime text 4 and the browser sync extension and it works great. edit1: at 35:24 i had some issues with loading the images because im not using parcel so instead of doing import name from img file i instead did let name = img file.