That was awesome explanation and to the point. Here is more about the AR /MR/XR mentiscaptio.blogspot.com/2024/06/distinguish-between-ar-vr-and-mr.html
So basically you have VR and AR. And somebody thought it would be smart to add MR to the mix to indicate a (proper) UX for manipulating and interacting with AR content. And than XR to create even more confusion. XR is nothing more than a term to categorize AR and VR. Which is BS since it only consists of 2 categories anyways.
In Virtual Reality we have a definite room(environment) where objects can be interacted virtually. In Augmented Reality we do not go into parameters of room, we just augment an object at a co-ordinate ; subsequently restricting it to just visualization and no interaction In Mixed Reality we scan the surroundings which gives us definite environment in consideration like VR and then augment an object like AR into this scanned environment, thus enabling us to interact/manipulate the object as we have better understanding of environment. This is my understanding, is it correct ?
Hey Tejas, that's correct! VR is especially great at putting you in a location you otherwise couldn't access, like a space station e.g., but you lose touch of the physical world around you. You can sort of interact with AR, but that's through the use of a separate interface or buttons (Think Pokémon Go for screen interactions or Google Glass with button interactions). MR makes you get the most out of your own physical location by adding a interactive layer on top of it that you can control simply using your hands and gestures.
The CPR+ program is actually a really good invention. One of the main good things about it is that it gives you constant direct feedback. On top of that, you can interact with it any day, anytime. However, it also has demands for equipement that people normally don't have. It currently lacks accessibility for the masses, as headsets with cameras in front are quite the rare thing for people to own. Haha, well, the CPR+ program seems to be slightly ahead of it's time for now. I hope that it will still remain in a few decades, since it can not teach, but rather, train, someone how to literally save a life. For making a program such as this one, every single person to ever have participated in it, I thank you.
Glad you like it! Although it's less accessible for the masses themselves due to the hardware costs, we provide this to organisations (like schools, businesses, etc.) to train larger groups, so it gets to consumers indirectly for now. Who knows what you'll be training with within a few years... ;-)
Nice video, thank you very much! Although, in practice, I don't really understand the difference between AR and MR. Is it about the headset perhaps? Or, is it about wherever you can interact with the objects or not? Specifically, how would I be able to tell one term apart from the other?
Thanks Mat! Can imagine the confusion as there's a somewhat thin line between the two. It's mostly about the way you interact with the digital elements, but the type of headset also plays a role. With AR, you mostly overlay digital elements and have to use an interface or physical buttons to interact with anything (Like a smartphone or Google Glass e.g.). With MR, you also overlay digital elements in your surrounding but the headset also tracks your eyes & hands. This way you can work handsfree and grab digital objects with your own hands without the use of buttons or an interface. Something like our CPR+ application wouldn't be possible with AR because you'd need both of your hands all the time to interact with both digital and physical objects e.g. Hope that clarifies it a bit! :-)
@@Velicus Mhn! I understand it well now. Thank you a lot for the explanation! Huh. Although, it seems that for now, AR will remain the more accessible alternative for the masses still. Haha, thank you again!
@@Mat5881 Great, happy it helped! AR is definitely more accessible for now, VR is getting to a price point that it's also creeping up to consumers, but that has quite different use-cases. The pricier tech is mostly used for business-to-business solutions but who knows what we'll be using in a few years. Technology is going very rapid :-)
Hey Ericka! It's hard to make a 'versus' between those, as the latter two (+ MR) can be used to enter the metaverse. In a nutshell, the metaverse is a three-dimensional virtual world that allows users to explore and engage with virtual locations, content, and services. How you enter this, just depends on the technology and hardware you're using. Does this clarify it a bit? :-)