I Enjoy Playing Indie, Roguelikes and Strategy Games.
Listen here you little person of unknown origin, you stranger, you SkInCreAtUre, you homosapien. This channel is made to cater to people with very specific skill sets. Skill sets that involve appreciating the sweet sweet prolonged and painful waiting... for the next upload.
Here i'll be posting mainly Video Games (strategy, rougelikes and autobattlers), Manga( including any form of Comics, Manhua and Webtooons) and anything in that realm of abysmal existence, that we call a hobby.
@@Rockthem My problem with solo was that there was way too much "fluff". PvP strips away all the story stuff and focuses only on the good autobattle gameplay. It's now one of my favorite autobattler games. ps : how do you find the games you are playing ? I found you about yi xian and its still one of the best games i played. How did you find these titles ?
@@San-yi1do How Do I find good Title... Well, Usually I usually will only play something I enjoy. So I'll look up some gameplay online, Sometime Retromation or olexa or some fancy utubers will showcase games and every once in awhile a game clicks, Also I browse Steam store often. Glad you approve of my game sense. Happy to be of help. Looking foreward to some pvp games, hopefully There isn't much of a wait time.
That was awesome. I wish I could play like you. I've only had one team with double trait II, on vanilla. This is a crazy game with a lot of depth for creative players.
Thanks for the video. I had been avoiding gambling and curses, now I see it's much easier to win actually spending the health gained from combat wins. I just won with 6 skeletons (one a banner gift from River) and 4 at level 4.
It gets much harder the higher the climb. So far it seems the gamble can easily ruin or boost ur run which I guess is fitting the name. Don't worry about curses too much though.
@@Rockthem Thanks. Yes, I've only done challenge 1, I'm currently getting the achievements for vanilla. Just won 2 in a row and got a tier 5 and the rest tier 4 so I think gambling really works well at lower difficulty. I used the fisher sight Adrianna perk to reveal 5 cards when gambling, so that could work at higher difficulty.
@@Rockthem don't know. Didn't finish: It's harder to keep watching when you completely avoid berserker, or choose the "wrong path" on the map, or use a lot of rerolls just to get Vanguard. Don't get me wrong, but I feel It would be much more enjoyable if you took some time to read the choices. When you pick "the right choice" I jump in my seat.
I stopped being stupid and dying on the Bridge. Last 3 runs-a couple of losses on Iron Tower and then im losing my mood and restarting. Very curious about how good i am comparing to other players. Best autobattler ever.
You are officially the best dungeon exiles poster simply because you were the only one to post a mage runI've been dying to see the 8 bonus and additional traits for each tree I've put like 10hrs into beta mostly on mage lmao
Hahaha that was hilarious 😂 That was absolutely a quick turn around in opinion... Thanks for passing by, it's Mt first time maging more to come hopefully
Im begging you to fully upgrade an ability before moving onto upgrading another. The individual upgrades are pitiful while the capstone bonuses are way more powerful.
I get it but we somehow got through. a Skill needs 4 upgrades, I should use the rerolls in case they dont show up and probably cant get more than 1 skill to cap per run unless maybe choose less abilities?
I really like one unit each. Turns out 1. Berserker and Mace Wielder pair works better than either 2 of them 2. Your team feel different from run to run 3. Hiring Bandits and stuff is more viable 4. I usually die on Temple or Bridge 5. I screwed my best run by pressing new game instead of continue 6. Level 9 Berserker with 7k swings. melee items are insane. 7. You need all healers and they work pretty cool together 8. Purifier is pretty weak for my taste 9. One overpowered damage dealer is often better then 2 mediocre ones 10. No Shaman spam or other stuff in this mode 11. More combinations of units
Playing with this rules, hell p-death, no monthly arena skips or losses, otherwise it's not hell anymore, no double gladiators, just one each. Best autobattler ever, underrated af. Also devs should make something like first boss(baroness undead) runs and other different disciplines for score competition.
Is this how pokemon nuzlocke was made? Adding more and more rules into it. I don't think it's impossible to do but likely going to be extremely frustrating, Custom rules doesn't change the original intended difficulty though.
@@Rockthem i found one each is pretty fun, i like it more just because of the gameplay. But correct me if im wrong, you kinda did it but im still not sure. If you skip or lost in the arena next time it would be easier. So it changes difficulty.
Difficulty scales when you beat the arena. Losing or skipping the arena doesn't up the Difficulty... however losing a unit in permadeath is painful as the shop has Difficulty to keep up usually.
@@Rockthem i have no idea about scaling in general but if you skip/surrender the arena because it's too hard and return later and win because it's easier now, doesn't that mean the difficulty is different? Isn't it the definition? anyway, yes, it's about who dies later, so far i see no chance, at least for me, to finish the game. imagine this no skip permadeath mode with the leaderboard of scores. world championship with streamers competing online. ah.
This is no game theory. Difficulty can be how long one needs to grind *exp mod* how strong enemy is *loss is easier* and if a game takes longer to finish then technically the game is ?harder in a way. Also no clear statement regarding how things scale differently since I went from normal (half a game) to Hell mode lol.
Horrible final stat paige. First of all there must be a score, mostly based on days spent, Ofc Hell is the biggest coefficient in the formula, permadeath and refunds for death is also important, Arena skips should be punishable. May be some reward for real time speed And only in the bottom the stuff noboby cares about: gold spend, damage dealt so on And the total SCORE must be in the leaderboard, where everyone can see you army and all your numbers and stuff. Most devs are stupid when it comes to replayability. Anyway, you did a very good job.
Well, So I guess there is 3 different endings. The Stats page slightly underwhelming but was hoping they got track of how long I was just staring at my units lol. Arena skips are already punishing as they are one of the best way to powerup or get anything significant in items or materials. There is a tourney style option as well, Have never checked. Glad you enjoyed it.
You are better than this difficulty. Also, put it in the title. 100 days on Normal and 100 days on Permadeath Hell is a bid difference. But people have no idea what's inside your video. Why?
I'll Add the Specifics to the Description. I'm glad you think I am better than this difficulty alas the amount of loops is increasing heh. Titles need to be a little clickbaity as annoying as that can be as most utubers goal is to eventually find their Community and that requires exposure. The idea is to get traction at the End ~ people who enjoy this game will tend to care about normal or hell but new people would not mind. Once I'm able to do a Hell permadeath run... For Sure I'll have it in the title though because its badass. I still hope its enjoyable.
@@Rockthem I think every gaming video ever should have difficulty in the title, if such difficulty matters. Must be a law. I just dropped my Hell run at around half the game and started Hell+permadeath+0 refund for death. As good as it gets. Let's see what i can do. Rn i'm trying to find my colleagues and around such as Hell, Nightmare+Permadeath, Hell+Permadeath and i spent hours searching, clicking on a thousand videos, checking descriptions, so on. And this is only one game. Anyway, if you'll find that the game is too easy for you, drop it immediately and start on higher difficulty. Process>progress in this game in my opinion. You might share this approach. Filling the playlist is also ok :)
Can't imagine he'll permadeath 0 right now... but for sure going to try. You can almost instantly get stuck at a stage when most of the units end up dying and all progress is Lost for hours and that's on norm-permadeath lol.
@@Rockthem I know first half of the game, not full game. But this trick should work anyway. Surrender before some of your units die. It it's arena you will lose rewards so pick safest fights. If it's a quest you will lose.. NOTHING! And the quest does not disappear. You can immediately re-fight the same battle infinite number of times.. on permadeath! So set battle speed low, watch carefully, press surrender if you sense a danger of dying, speed up if you feel safe.
I sadly don't really have time at this moment to catch your streams and I have absolutely no idea how the naming works but I call dibs on an Archer :D RIP Valk though...
47:00 fun thing is that a lot of olympic winners and great archers are almost blind. One of my friends is also basically blind and he is a great archer.
@@Rockthem I think it eliminates distractions and in sport archery you can find a way to tell you that you are aiming on the target correctly. My friend probably sees movement ( he described that he sees like through a clogged strainer ) but he has great intuition where the arrows will land. He doesn't do sports archery but is an archer in battles and larps.
In the second to last fight, Marrow in 7 would have been exact lethal. It would have given the T5 one more debuff to convert and RKP 1 more bonus ATK, dealing 3+10 damage with the two cards. Using Styx Agility would also have helped give T5 more debuffs to convert.
I found this game 4 days ago because I wanted a bullet hell game since I never had one. It's a great game and still figuring it out. The grind is not as purposely hard but manageable. Like your videos. 👍✌️