@@Sorcerollo increasing the score. Or failing the need to score high, it’s a fun challenge to add. On the hardest setting, with all 7 modifiers active - which is crazy - it’s extra challenging to do the objectives too. On Nightmare (previously the hardest mode),by completing the objectives you’ll get a higher score. End up higher on that weeks leaderboard. It doesn’t affect your rewards. Complete rounds to do that. Therefore, by doing regular survival (easy, medium, hard) you can ignore objectives. The main aim is o survive to the end. By defending zones, you keep your potential to have full health - lose a zone and your max health is reduced.
What?! “Sound” the word is *sound* . There is an audible change in the sound of the gear change when you go over the start finish. It’s *much louder* and a deeper hollow ‘pop’. Through large hi-fi speakers, you could easily blow a speaker if listening to the normal game at an elevated level, then suddenly this noise “pops” as you go over the line. It’s broken. It’s a fault in the game. Listen to all the gear changes. You should notice one of them is very different.
I very much doubt you can hear my speakers from your house. 😂 Being a fault within the game, it is therefore captured within the recording. And can be heard on any device. But is emphasised and worse on certain equipment.
Tried it on launch, tried it again a couple of months ago, it’s still fucked. Just becomes unplayable everytime. Pity, I think there could have been a good game in there somewhere
Basic really. Kill stuff to get the smoke whisp things. Put them in those alters - ignore using shades, as they just give an enemy to the opposition that drops 5 whisps. Then 3 rounds at the end to defend the circle at top of stairs. The other maps are more of a linear progression, but same idea.
If they call in a shade on you - great - it’ll stop you spending your points (alters go on fire, and stream leads to his head) until you kill it. Then pick up the points he drops. Simple.
Well… the Beta is broken because aiming doesn’t work, and they know it. Your sights move on notchy increments, so you move your ADS and your aim jumps 4ft the other way. It’s very tactical - relies on hardcore players; and teamwork. It’s fine, as long as you’re patient. You end up running long distances - you don’t see that in this video. Requires well placed spawn beacons about 200m away from the contested area; then when you win the area, someone has to leave a spawn back there, whilst everyone else pushes up, 500m to the next objective. Otherwise if you lose the current objective, all spawns within 200m progress line are eradicated. Only squad captains can lay squad spawn beacons. And they can only deploy spawn garrisons (for whole team) if your team hates give you supplies - if they even bother to equip that supply class. Try the Beta, free.
And you got to remember those are the best bits in the video. I’ve saved you the agony of the half hour waits. You can push on, run and gun, just prepare to die 20 times, rinse repeat. People aren’t using enough of the equipment, tactics etc.
Yeah I'm just gonna come back to this one once I get to a point where money is no issue. I've already lost about $200k from falling off. This shit is way too hard
This is the hardest radio tower I’ve found so far lol figured the route out just wanted to see if someone else figured another way up considering how bad the actual world is how you sink into things and how rounded objects are far harder to grasp this is a trash set up
Sometimes i am amazed how such a good game makes a shit thing like this, its so inconsistent that its crazy. It feels like some 12 year old designed this peace of shit.
kolysion - and... 0:32, one second later you’ll see a weird sideways wobble for no reason. It’s this type of guff that I’m sure is related to the bike sometimes veering off the road.