I remember when my good friends Tony and Rebecca were working on this. I was at Virgin games in Costa Mesa. RIP Tony, he was one of the most enthusiastic game techs I've ever met.
GEnie was the best place for very specific things, I miss Chat room programs i miss, AOL, COmpuserver Prodigy and GENie, i got AIM, I got BBS coming back, IRC is comming back heck Gopher is coming back, and people are working on AOL clones, now all we need is people
Even then people clung the Apple II instead of adapting to the Macintosh. Apple issued End Of Sale I think that same year for the IIe and IIgs. People who stick to the past is mentally sick.. It’s worse than Star Wars groupies
This is just so sad… knowing what we know of Apple. It’s no wonder it nose dived. Not discontinuing the Apple II in 1993 was folly. Fill LC Mac’s with Apple IIe boards and just focus on the Mac with all market segments…
Not all market segments, these nerds loved the apple 2, it was cheap and configurable. Granted that was becoming a less and less valuable marketshare but still it's nothing to dismiss.
Another fine Video Toaster production. Also, there is a blooper track at the end after the tie report! For those wondering, the ECON Tech SoundMeister Pro and Rex Tech TurboRez were never released.
Finally, a program that actually uses the Apple II Video Overlay Card surfaces! Quite a bit more impressive than the setup that my high school had. We only had science LaserDiscs that were controlled by AppleWorks TimeOut Macros! Yeah, I couldn't believe it when I saw it.
The news press footage as an intro to the product review of the product which will make those presses completely obsolete is classic. Interesting video..
LOL Yeah first thing I noticed too..I had to go back and re-listen! Well spotted. The news press footage as an intro to the product review of the product which will make those presses completely obsolete is classic too.
Parfait. Il y a aussi une belle collection de jeux d'aventure sur CPC qui pourraient être adaptés sur Apple II j'imagine. Félicitations pour votre travail en tous cas.
Soulignons que les graphismes sont de Jean Solé, entre autres co-auteur (avec Jacques Lob et Marcel Gotlib) de Superdupont dans les pages de Fluide Glacial. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-bE6ePmWL6fw.html
I'm very much interested in building this myself did the sources ever get released? I would very much appreciate a link to where I can find them if so.
Cool! It's a port of the 1986 Atari ST game "ST Karate". The background ambiance audio in the GS version is a vast improvement over the terrible music in the ST original, although the game play on the GS seems a fair bit slowed down. Not necessarily the frame rate, just the movement of characters. A very welcome addition, now we have two GS fighting games! Here it is the ST original for comparison: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-UaCv8uYVmHQ.html
The main issue of this game is the lack of animation steps. So we have slowed down the game a little bit to avoid the jerky movements. The ST characters goes was too fast, it is not realistic. You have no time to block opponents moves, and you end up with a game where the one who punch the action button faster wins. We have changed the collision detection and the collision impact score to have a progressive damage count (the % of life bar your are loosing is linked the the number of pixels are in contact, between the two players during an attack). The best strategy is to wait for the good kick distance than to try to kick as many time as you can. The Apple IIgs game engine can run at 60 frames per seconds but we have added 6 frames wait between each animation step.
@@olivierzardini6799 - Thanks for the explanation! I initially thought it was a 1:1 port of the ST version (using original code, etc), so I was disappointed seeing how much faster the Atari original appeared. Then I actually *tried* the GS version and came to appreciate the changes that make it much more playable! Thank you for your hard work and this wonderful contribution to the IIGS! And speaking of 60 FPS, I wonder if someone could try porting Street Fighter II to the GS (it'd be a challenge, but they did it on the 6502-based 8-bit PC-Engine/TG16. I know it has a lot of hardware assistance and sprites, but if Sword of Sodan was successfully ported, why not!).
@@Apple2gs For the Street Fighter II port, the main issue I can see right now is the lack of good 16 colors materials for graphics (sprites + backgrounds). The Amiga version is about OK but use 32 colors and the Atari ST release is not very nice. There is a huge job in the pictures pre-processing if we want to have a nice looking 16 colors version (ok, we can use multi palettes for some part of the background but this will end up to a 16 colors pictures for the center of the screen where the characters are fighting)
Cool :) I loved the fighting games back in the day and this pays a nice tribute to those. I don't know much about the Apple IIgs but in it's day it seemed like it could have rivaled the Amiga. Btw, the screen resolution of the Finder looks correctly proportioned here. In screenshots it often looks skewed... 🤔
I like the background atmosphere sounds. Game looks like Way of the Exploding Fist but with health instead of one-hit-kills. Anyway I'm looking forward to playing this!