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Rigor Mortis Tortoise
Rigor Mortis Tortoise
Rigor Mortis Tortoise
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Welcome to my channel! I'm Holly, a game developer who loves to share my knowledge and experience with the world. With a focus on Unity, I create videos that cover a wide range of game development topics, from beginner-friendly tutorials to advanced techniques.

Whether you're a seasoned game developer or just starting out, my videos have something for everyone. You'll learn how to create stunning graphics, write efficient code, and build engaging gameplay mechanics that keep players coming back for more.

But my channel isn't just about Unity tutorials. I also share my thoughts on the latest trends in the gaming industry, offer advice on how to break into game development, and provide insights into what it takes to create a successful game.

So if you're passionate about game development and want to take your skills to the next level, be sure to subscribe to my channel and join the conversation. Let's build something amazing together!
7 Most ANTICIPATED Unity Assets of 2024
8:42
7 месяцев назад
I recreated Japan’s HARDEST game in 24 HOURS
12:35
8 месяцев назад
Комментарии
@szyslay
@szyslay 9 часов назад
Love it ! XD I'm feeding Dragons in my game lol
@szyslay
@szyslay 9 часов назад
Really good :D I use the same setup when DEVing my game :D +petite Lady <3
@publicalias8172
@publicalias8172 3 дня назад
Thank you for your clarity in explaining each step! :) Easy to follow along and the result is spot on. We need more shader wizards out there so happy to have found a new channel!
@honeygearanimations
@honeygearanimations 4 дня назад
Will this still work if all the parts are merged but are on different material sheets? Im struggling..
@Diylab440
@Diylab440 5 дней назад
@aloner_wolf8733
@aloner_wolf8733 6 дней назад
Good video.
@jean-lucadant1593
@jean-lucadant1593 6 дней назад
hello ; fichier blend dans unity encore plus simple , si si ça marche
@ziggruna
@ziggruna 6 дней назад
Thank you. ^._.^
@not_hakurei1236
@not_hakurei1236 9 дней назад
Wow I learned more in 8 minutes than I did watching other tutorials.
@LuizGamingYT
@LuizGamingYT 10 дней назад
wow! Very nice!
@mitch9254
@mitch9254 10 дней назад
it's so hard to find a desk that has enough depth, but using a door as a desk is a true revelation! 😄
@doni_con
@doni_con 11 дней назад
Yeah Its helpfull for specialists! but ai is not a specialist!
@hawwka
@hawwka 11 дней назад
If you struggle with a gap between platform when you adjust a speed at runtime check this out: public class GroundMover : MonoBehaviour { public List<GameObject> Platforms = new(); public float ShiftOffset = 13.68f; public float Speed = 1f; private Vector3 moveDirection = Vector3.back; private void Update() { foreach (var platform in Platforms) { var pos = platform.transform.position; pos += moveDirection * (Speed * Time.deltaTime); if (pos.z < -ShiftOffset) { pos = new Vector3(pos.x, pos.y, pos.z + ShiftOffset * 2); } platform.transform.position = pos; } } }
@mailmaxxxx
@mailmaxxxx 12 дней назад
Thank you for introducing me to Glue Balloons! I also think AI is useful as a Google replacement - I ask it simple questions - like I know there are a million ways in Unity to apply forces to objects - but can't remember which is which or which is best for my particular circumstance, so I ask it which is best - or I have code I wrote last week & I don't remember why I wrote it that way :)
@strangeboltz
@strangeboltz 12 дней назад
Prompt engineering and carefully curating questions to the Ai can be helpful. I use Ai in many ways for my current indie gamedev projects. very cool discussion, thank you for sharing.
@HideFromIt
@HideFromIt 12 дней назад
we learn to code so other people don't have to.
@vvkbees6473
@vvkbees6473 12 дней назад
😻
@ryankyati01
@ryankyati01 12 дней назад
I'm planning to study UX/UI design or game development in college, and I was a bit worried about AI lol, Love your vids 🧡
@a6gitti
@a6gitti 12 дней назад
My friend has searched for a UX/UI job after diploma for over a year without succes. Probably depends on where you live.
@ryankyati01
@ryankyati01 12 дней назад
@@a6gitti really? where, what about the US
@HamzaKhan-b6j
@HamzaKhan-b6j 13 дней назад
Videos are good but no one subscribe and like your video 😢 but i do it❤
@HamzaKhan-b6j
@HamzaKhan-b6j 13 дней назад
Your video is very helpful.I am from Pakistan ❤ 🇵🇰
@AssasinSpike
@AssasinSpike 13 дней назад
THANK YOU!🔥
@allysongutierrez6980
@allysongutierrez6980 14 дней назад
Super useful!! Thanks for the tutorial!
@TheRealspoingis
@TheRealspoingis 15 дней назад
this dosnt work for me personally idk why i’m new to blender but i followed evrything and on my uv thing there is only like 4 dots and not the whole thing you see when it’s unwrapped
@juanortiz5190
@juanortiz5190 15 дней назад
Great tutorial! Would it be possible to add a click event for when the user taps the notification while the app is in the foreground?
@bavman2130
@bavman2130 17 дней назад
Thanks so much for the tutorial, it works a treat🙂
@derekjones4
@derekjones4 18 дней назад
love this! 🤟 your custom-made frogimari card is legit!
@orpheuscreativeco9236
@orpheuscreativeco9236 18 дней назад
I love the lil Frogimari card! 🙌✨ Great work! I watched your tutorial on the technique and I'm trying to ponder what to apply it to in my game. Super cool effect 👏 Thanks for sharing your progress, and for sharing your breaks. It's easy to get caught up finishing just-one-more thing and forget to have a sanity break 😂👍 Especially when researching a new technique. Next thing you know you're hours down the rabbit hole reading about critiques of static batching animated shaders with vertex displacement and lunchtime has passed you by. 🥸🤌 Have a great weekend ✌️
@jonathansuarez7464
@jonathansuarez7464 19 дней назад
I am loving it on our channels so far? Keeps it up with Good works!
@NyLad15
@NyLad15 19 дней назад
Very cool holographic froggy card. I watched your other video on the shader creation process as well. Great stuff. I feel comfort in knowing that if I pursue creating a card game in Unity I can make my cards very pretty.
@gameboardgames
@gameboardgames 19 дней назад
Damn, the achievement card (and not to mention the pasta 😀) look great! Somewhere in my game I have to use this effect, thanks again for the videos !
@Glitch_404_0
@Glitch_404_0 19 дней назад
Thank you for the video, I liked it and continue following from Morocco❤
@adamcolon
@adamcolon 20 дней назад
Does changing the color of the instantiated coin change the color for ALL instantiated coins, or just that one? Like if you put the instantiation in the Update and then randomized the color...
@mrdavefordays9446
@mrdavefordays9446 21 день назад
Thank you! You saved me here. Couldnt get the other tutorials to work.
@DarkEagle26
@DarkEagle26 22 дня назад
What do you mean by "high quality graphics" ? Is a game like Tunic a high enough graphics to go to HDRP ?
@RigorMortisTortoise
@RigorMortisTortoise 21 день назад
Think game graphics that are really detailed and require a lot of processing power. Fallout 4, AC, COD, games like that. I would say Tunic would probably be better suited for URP :)
@DarkEagle26
@DarkEagle26 21 день назад
@@RigorMortisTortoise thx a lot 😊
@keithpatience1233
@keithpatience1233 22 дня назад
nope doesnt work in urp
@quatgoatqq6042
@quatgoatqq6042 22 дня назад
is it possible to export with metalic?
@RigorMortisTortoise
@RigorMortisTortoise 22 дня назад
Yes! I have a video on that as well :)
@jamaka_me_code796
@jamaka_me_code796 23 дня назад
I started game development about a month ago(I'm a SWE so less of a learning curve). I realized real quick how much I'm going to need Blender or Maya, I chose Blender to make my assets with no exp in graphics.
@SharyGameDev
@SharyGameDev 24 дня назад
Back of the card is up side down 😁
@orpheuscreativeco9236
@orpheuscreativeco9236 24 дня назад
Nice work! 👍 There's a Blender add-on called MasterBaker ($25 for solo license) that automates most of the map baking process and saves/packs the files for you. It supports 36 map types. There are several free baking add-ons as well, but I have to say you get what you pay for in this case. Its good to know how to do it manually though. I try to get by with as few maps as possible and use shaders in Unity. 😅 Once I started building my game and realized how much didn't transfer from Blender (not easily anyway) I started getting into Shader Graph and VFX Graph. You can achieve quite alot with those tools alone. I use Armour Paint + GIMP for material creation when I want something more detailed though. Great tutorial! 🙏 Thanks for sharing your experience with us! ✌️
@S_Trigo
@S_Trigo 24 дня назад
but... the metal also glows... :( how do I fix it :(
@TheHeadlessMario
@TheHeadlessMario 25 дней назад
its not rendering the noise texture, and it has a lighter color than usually.
@gameboardgames
@gameboardgames 25 дней назад
Looks fantastic ! Another super useful video thanks, think I'll give this a go.
@aymkam3574
@aymkam3574 26 дней назад
Great video and helped me save the asset. thanks
@PeterMilko
@PeterMilko 27 дней назад
that was dope!
@RigorMortisTortoise
@RigorMortisTortoise 26 дней назад
Thank you!
@dijomath1095
@dijomath1095 27 дней назад
So cool looking!
@TaraRaeDev
@TaraRaeDev 27 дней назад
Girl! This looks soooo good!!
@RigorMortisTortoise
@RigorMortisTortoise 26 дней назад
Thank you!! 🤘🤘
@derekjones4
@derekjones4 28 дней назад
Love this! ❤❤❤ reminds me of the holographic cards you get at the pokemon movies in the 2000s
@sabakunoxs7182
@sabakunoxs7182 28 дней назад
thanks <3
@SAJJAD-dh3xp
@SAJJAD-dh3xp 28 дней назад
How do we fix gap between new tiles just instantiated?! And im increasing speed but gap appear
@hawwka
@hawwka 11 дней назад
public class GroundMover : MonoBehaviour { public List<GameObject> Platforms = new(); public float ShiftOffset = 13.68f; public float Speed = 1f; private Vector3 moveDirection = Vector3.back; private void Update() { foreach (var platform in Platforms) { var pos = platform.transform.position; pos += moveDirection * (Speed * Time.deltaTime); if (pos.z < -ShiftOffset) { pos = new Vector3(pos.x, pos.y, pos.z + ShiftOffset * 2); } platform.transform.position = pos; } } }
@SAJJAD-dh3xp
@SAJJAD-dh3xp 10 дней назад
@@hawwka yo bro 💀 thank uuu man
@IndeGames81
@IndeGames81 29 дней назад
So true