Damn. I’m a 500+ hour player and I thought I was obsessed. (Hence me getting this and every other Cyberpunk related video in my algorithm) The people who passed on this game because of its rocky launch are genuinely missing out on the best game I’ve ever played.
Cyberpunk 2077 is definitely an experience and I am at almost 600 hours in total. The city, the people the stories have definitely had a huge impact on me. It makes you think, question what you would do in certain situations, even what is the true nature of being human, and the measure of a person's life. It also is becoming uncomfortably closer and closer to real life. Sometimes I like to just log in and walk the streets and explore. And this is probably the first video game where I have gone out of my way to listen tot he soundtrack outside of the game and yeah the music is very powerful and relevant to the story points. Not many games where you can hear a few opening bars and immediately specific characters and your experiences with them in game come to mind. And I can probably count on one hand the number of games that have had an emotional impact on the level of this game. Heck this game even helped me work through some really dark times too. Not many game studios would have the guts to explore the impact of suicide on those left behind. Shit that post credit call from Judy broke me when I played out that ending,
"Cyberpunk 2077 wasn’t just a game to me-it was a lived experience. The world felt so real, and the people in it weren’t just characters; they felt like they had actual lives, with real struggles and stories that stayed with me. There was this constant weight in Night City, like nothing could ever really be fixed, no happy endings in sight. It was full of despair and sadness, but at the same time, you’d find these tiny moments of warmth and hope, just enough to keep going, even if you knew it couldn’t last. Finishing Panam's ending and taking the Basilisk out of Night City left me feeling drained, like I couldn’t go back. It’s not that I didn’t love the world, but that it had taken too much out of me. There’s a sense that I owe it to the characters to just let them rest. Jackie’s death still haunts me; the way Misty kept going, holding on to whatever she could; Evelyn’s life unravelling into tragedy; Judy trying to find something to hold onto after Evelyn was gone; Delamain leaving with his children, his voice echoing one last time before disappearing from the city; Johnny and Alt fading beyond the Blackwall, knowing they’d never come back; River trying to hold his family together; Takemura’s fate uncertain, like he was another casualty of the city's unforgiving nature; Rogue still chasing a life that had slipped away long ago; Saul’s death, Scorpion’s loss-it all left this emptiness. These weren’t just moments in a game; they felt real, and it was like I was mourning people I knew. And V… V with Panam and the Aldecaldos, trying to make a life out in the desert, away from the chaos. It feels like they’ve all been through enough, like they deserve a break from it all, even if they’re just game characters. It’s hard to imagine putting them through that again, and it feels like starting over would only be a reminder of everything they lost. I want to let them move on, to leave behind all the things Night City took from them and find some peace, however small. I’ve never felt this way about a game before. RDR2 was emotional and close to my heart, but Cyberpunk felt different-it felt deeply personal. I wasn’t just following a story; I was there, feeling it with them. Now, I just want to let them go, to let the city and everything that happened stay in the past. It’s like I need to let them rest and finally leave it all behind. Cyberpunk made me feel human in a way I didn’t expect."
I think dinos and prehistoric creatures still have lots of untapped potential, especially in horror. While their abilities could be arguably be seen as a limitation, I feel like working the setting of the game around the animals, rather than humans, could be a great way to keep the game grounded while massively adding to the atmosphere and horror. Maybe a player runs around in a forest and encounters a giraffe-like silhouette and approaches it, only to see it vault itself into the air and start flying towards them. Or a fishing game where the protagonist catches a Rhizodus, cuts the line and thinks he's safe, only for the fish to launch itself out of the water and use its fins to haul itself towards him. Even the most popular species like T.rex aren't fully used to their potential. They were much quieter when moving in real life than Jurassic Park depicts them, which makes for an easy yet believable way to show a T.rex scaring players by coming out from seemingly nowhere.
@@GTSE2005 see, these kinds of ideas need to be explored more, I know it in my non-prehistoric bones that there's still a lot of potential in Dino's. Just need developers to feel the same way.
Love the new approach in the video, made it more enjoyable. Good to point out the facts about whole scenario about dinosaur games. Can't wait for the upcoming survival game. Keep up the good work.
Bro, I don’t know who you are, first time seeing your channel, and I’ve never play Cyberpunk. After watching this, I’m going to subscribe, and now buy Cyberpunk.
Back in 2021 when i try to play it, it was a total mess. But this time at 2024, I am giving it a shot, starting as a corpo. 🔥 I feel that it's a complete game now. The feels in this game is unreal
Nothing in my adult life had the impact on me that Cyberpunk did, not even in the same realm of existence and that is saying something, Im at a point in my life where I dont get affected by much anymore. What was done to this game was a crime, I hope people can get past the BS on the internet and launch problems and enjoy this masterpiece, games don't get much better than this.
@@asfandope I love the Witcher 3, but I don't know if it's the fantasy setting or what exactly, the Witcher for me still feels like a game where Cyberpunk kinda feels real, the paralels with the real world and what seems to be a very likely future just sucked me in completely, Cyberpunk feels more like a prophecy than a game to me tbh.
@@VeryScarySmile yes since I was only interested in discussing the atmosphere and tone of the games, I chose that. But of course there's other things as well but that would probably make for a lamer title for a RU-vid video
Preach 🙌🏽 it’s the best story in a game I’ve played (alongside Detroit). Everything is perfect, I don’t use this word often but it’s definitely a masterpiece
This game's npc just felt dead the same as the original, the side quests were uninteresting and basic, the enemies are literally the same, boring game.
Beside all the other superlatives, I think the most accurate one is that Cyberpunk is the most immersive game ever made to date. It's not perfect, of course, but from the moment you step out of H-10 into the streets the city instantly swallows you whole. The way dialogue is handled, the worldbuilding, the CHARACTERS, the way all of it comes together in this incredibly dense and believable environment can often give this uncanny feeling of being in two places, being two people, at once. It's one of very few games I would describe as having a soul, which is funny considering the story. I think now the launch bugs hurt the game way worse than it being incomplete or poorly balanced, because its insanely immersive experience was always there from the beginning; it was just how long could it be maintained before the game broke again and took you out of it. It truly is a masterpiece of immersion, and I believe it's that soul of Night City and Cyberpunk overall that leaves its mark on us and is what keeps us coming back.
@@nontologicalbeing had it had a good launch, it would've gone down as one of the most legendary games of all time. And honestly I'm a sucker for comeback story and the cyberpunk comeback story is epic.
@@asfandope Same, it adds to my appreciation and even enjoyment of the game, knowing how hard they worked on it and seeing their (nearly) full vision come to fruition
I wish DS3 had better weapon arts. Most of them are a useless waste of fp. Also posture breaks add a lot to the combat in my opinion it rewards aggressive playstyles. DS3 rewards r1 spamming.
@@asfandope i think i like ds1's world design best. And i think bloodborne and ds3 have the best bosses. Sekiro is too hard for me but i wish i could beat it. I'm tertible though i suck at parrying and thats the entire game.
@@asfandope i was getting creamed so i thought maybe i could follow a walkthrough and get through the game. Nope. Im still stuck on a very early sub- boss. And i bought the game the day it came out.
Maybe this is why ER only players think the game is one to be ran through like any other game and why we have a new wave of invasion haters who can't accept the unforgiving mechanics present since Demon's Souls.
Cyberpunks ending was one of the most profound media experiences I have ever had. The game is one of the best , although it has issues, but it is a game that is different from others and goes into a different level of immersion than any other game imo.
It goes far beyond game mechanics, gigs or graphics. The reason why it's unique is the story and more specifically all the hard hitting philosophic questions like: what is soul? Is the "you" still yourself when you keep your body 100% but lose your conscience? (Johnny taking V's body, Saburo taking Yorinobu's body). How much flesh can you replace with chrome until you lose your identity? (SongBird). Can you keep your moral compass in life and death situation (YOUR life or death) ? This game reminds me why many old movies were far better than todays movies: story and acting. Today we are replacing them with CGI and all phantastic soulless cool effects. Cyberpunk is more than a game because it speaks to your soul, it tests your empathy and moral compass. This creates a strong emotional bond with the players that's more impactful than having the latest cool video effects.
The first Dogma did not get ‘overwhelmingly positive’ reviews. On the contrary, and maddeningly, it got the same kind of mixed response and was criticized for fighting the player. 12 years later, it’s just a shinier version of the same hard to love game. I enjoyed your review.
I agree with all of this. ER is a superior game but my experience playing ds3 is something I'll always remember. After beating Pontiff I literally had a heart issue...had to stop for awhile.