Updates I would make based on experience: -2 The Mandalorian +1 Fenn Rau +1 Luke Skywalker -1 Foundling -2 Mandalorian Warrior -1 Hotshot blaster -1 Mandalorian armor +3 C3PO +2 Electrostaff
I ran a very similar deck to a 2-2 finish (would have been 3-1 without getting rule sharked... grr...) although mine drops some of the Mandalorian typed units for some more powerful draw to dig for important upgrades in the form of C-3PO and Greef. C-3PO in particular can do amazing and net you 3-4 cards in one game. Biggest problem as you said is pure control decks but the deck does so well vs. aggro because you're constantly stealing actions from your opponent.
Yea the equipment decks are super hard to run against control, since this video I do agree about 3PO in here. I am now on Gar Saxon as my equipment based deck since I think his ability scales better into late game
I haven't been on mono palp for a while but I do have an update to the Luke I'm dropping soon, just need to get a few more reps with it. Also have Gar Red and Jabba Yellow too
@@RandomNumberGaming any ideas, Im headed to the gencon tournies this week and I'm bringing your palp and Luke monos, ha. They are my fav decks. I have two unopened new sets that I haven't had time to dive into before gencon yet that I could see what I pull
I think my frozen orb bild was the very best on seazon 4 from all ive seen, its imortal flame shild one, perma teleport, and dmg up to 20m ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-K9_h_5JM7m4.html
I’ve also been struggling in the darth Vader match up how should I play to beat it? Just attacking the base as much is can to not let them get to late game?
@@RandomNumberGaming what I mean by that is even if you don’t end up drawing a lot of upgrades it’s okay if you have the dark saber out every mandalorian still gets +1+1 every turn vs if you don’t you have no way to upgrade anyone but either way the deck is still great I’m gonna use ray until I get the mandalorian unit card
Follower of the Way is a really good card. I find it can also be excellent in a Rey deck. It goes from 1/3 to a 3/5 with Rey’s ability, since experience tokens are considered upgrades.
Question about "Spark of Hope": if I defeat a resource because of Leader Han's ability and that resource was a unit card. Can Spark of Hope put that card into play as a resource? It is a unit in the discard pile and it was defeated this phase, but it was not a unit while it was defeated. As I read the card, this would work. But maybe someone knows better?
It does not work . When the card was defeated it was a resource and not a unit. Resources dont count as their flip side for any effect (except when you smuggle them )
What % crit chance, and % attack speed you recommend. Also which is more important crit damage %, or vulnerable? I have 270% vulnerable and 551% crit. And trying to get attack speed over 50% crit chance is 51%
Fire bolt enchantment is not necessary at all.... frost nova in its place is better, use summoned hydra for the burning of everything, and shatter is your key passive. Thank me later. Those small changes had me go from pit tier 79 in 3 or so minutes to pit tier 90 in 3 or so minutes. Its amazing
hey it sounds great as a change! I'll try it today. A quick question tho, how are you managing the boss fights? Even with this new build I'm able to cleat pit 80 pretty fast (3 min) but the boss fight always consume me 5 or more....
Hi, I respect the knowledge and the videos u makin bud! really solid info's, and always fun to watch. I started arc lash and never wanted to go back, then switched between Meteor and Frozen orb. Right now, I'm staying FO but thinkin goin between hydra and arc lash season 5. Definitely staying sorcerer cuz I learn the mechanics and skills by heart and have no time to put my head at the current time for other class. What build do you think goin next season ?
I believe it when i see it...forb is so weak previously. And most people seem to say its avout additional 10 yirr after patch...saying + 20 on sorc is very stretched
I've farmed 99s with frozen orb in 2-2:15 for weeks now. I jumped 20 tiers the moment the patched dropped. It was 10 tiers in the upper tiers but more of a boost in the lower ones.
@@RandomNumberGaming I don't know why you are not using those footage and only 79...not very convincing is all I'm saying......like all those other people saying they have the ultimate build with pit 60 game play.
@@max6jay Mostly because I have been testing other builds and didn't have time to record new footage. It's very easy with orb, tier 100 is easy, I didn't see huge gear jumps as I was upgrading my gear so I'm sure T100 is common with orb.
@@RandomNumberGaming I had a very different experience with forb and pretty much was a slog just like your video when it's bossing only at t65 and didn't even bother to heavy invest. But as a viewer all I'm saying is if you have these claims you should back it up. It used to be t60 is the bare minimum and t100 is the benchmark for a good build. T130+ right now is god builds. So if you gonna put a video out about clearing t100 should at least have the game play.
@@max6jay I got you, I didn't think it was a big feat to clear T100 at this point which is why I didn't think I needed to re-record footage. But I got you, next time I'll make sure to do this.
You could if you had perfect AS rolls on ammy and gloves, getting to 40%. The main thing you lose with Tal is AS and crit so you have to consider where those are with your stats
Yep, it is also the most predictable move in game. Against prepared players, it's not often you can cleanly 7 drop on T4 with Han. That's why it's important to play 5-6 costs to use as a backup
40% (from gear) + 10% (paragon node) + 50% (ancient flame) = 100%. You also get the extra 25% from unstable currents since its in a separate bucket. Could add accelerating but I found +damage aspects were better.
Going to try this build version, im following maxrolls orb build and im not happy with my damage output. Im using shako and starless skies in place of tal rashes...not sure if its a mistake or not.i can solo tormented bosses but seems like i should be pushing the pit a little better
@@RandomNumberGamingtech it's really good on han. You can play it on turn 2, turn 3 activate han, smuggle dj and steal a resource, deploy han, and next action phase if dj wasnt deafeated, You can defeat your enemy resource. Tech let any unit on han deck have 2 life with spark of hope too