you can have pistons extended[and anchors on it] after you making sure that the ship connection is correct, make it a little bit faster to not too slow or too fast to damage your hull
Hey zzx just curious im building a multipart and the main turret is a separate part from the hull how would i go about using it without swapping seats constantly?
How do you aim with your turrets? Do the turrets have a rangefinder which calculates the firing range with a trigonomic function and calculation? And do all the turrets have the ability to aim at a specific point which can be closer or further away from the ship (the turrets aren't parallel,they aim at the center of the mutual distance)? (Like in WoW, where all the turrets aim at the single movable crosshair)
We don't have a calculation system that support targeting enemy kilometers away in TM, so.only way but the easiest way is control & aim all guns at same direction when your player camera&camera on fire director, there's a cross hair like things inside the cross hair to support distance aiming, and watch water splashes to accurate the next round of fire until we hit the target, this also works in waves
Amazing! I love ur builds truly inspiring, i am working on a multipart zeppelin and one thing i want to implement is steering from the cockpit section, i think it would be smart to use pistons and sensors but idk how to make them spread out that many times throughout so many sections without causing some issues, i would love your input on this problem please!
That’s an insane build I personally would try to do stuff like that but I’m on ps4 so I would probably end up exploding if I tried but awesome build that looks awesome and functions
You need to keep the magnet a block away from the connection block on other blueprint in order not producing any gaps if the part you willing to connect has a big connection block at its very aft-end/fore-end I use pistons and sensors to make them transfer→ detects signals and do anything that I ordered by pressing my keys
@@lenmal0917personally I think it works on all platforms, though Idk if different platforms holds different max blueprints in a map bc i only play on pc
I tried building a tracking torpedo, not only horizontal, bit also with vertical tracking. Then it had to look good. Then it should be fast. Then high explosive mass. Then it should explode UNDER the ship. Then it should have a self destruction mode if it looses lock on. And finally fitting this thing in a submarine. So that the torpedo only activates its systems if it's released from the sub. Failed totally. But i have a promising prototype right now.
That's a bit hard designing the model which matches all of these, but you did it, so congratulations! : ) btw, I recommend you build one with RC so you can chase targets behind obstacles if you don't mind make another torpedo