Saw this in high-school Japanese class over a decade ago...now I'm a Japanese high school teacher and I show it to my students. Time is a closed dohyou.
Hey hey - I'm on an RTX 3080. I can't recall but I THINK I was on the new nvidia app which is in beta and I was trying out a high bit-rate quality to see the difference it could make to uploads. Hope that helps!
Need to definitely add missions centered around recovering a SSD from the destroyers and blowing up the reactor so the automatons cant recover and reverse engineer.
"Helldiver, a Super Destroyer has crashed to the surface. Survivors, none. Its stock of Democracy undelivered. Get down there and make sure that payload is delivered, and give the enemy the liberation they deserve!"
This is just script, or real time event with consequences? I am asking because I saw a video, where someone died on ship destroyed like the one here...
@@mikesmnell414 I saw on another video's comment that says, if a squad fails a mission on the same planet you're on, you'll see their destroyer blow up.
i hope they add somthing in the effects slot if the war is going better or worse if the war is goin well, you get a reduced cooldown or somthing on stratagems, to help get the feeling across that there are more allied destroyers in orbit and you and the lads are reaping the rewards of a campain well done if the war is going poorly, then they add an event where random bits of metal and random explosives rain down from the sky at random, to simulate the debris of allied ships in orbit getting blown up and getting sucked in by the planets gravity well
We need to have an objective to rescue downed helldiver ships/frozen helldiver pods. Or to scrub and destroy a downed helldiver ship so the disgusting xenos dont get any of our technology/information.
There are some banger ideas throughout this thread - good lord. It would be fun to even bring Helldivers out of cryo and you give them spare handguns for an armed escort. It would be [potentially] really interesting if there were some indoor environments - no idea if the engine can support it, but it would be cool to fight your way to the core and plant a bomb and then get out.
Helldive solo, with a sole pistol, no loadout, without anyone, or friends aiming at you the very moment you touch the ground while another in real life punch your balls every 5 seconds . . . exist. Seriously, just customise your pain experience as you wish it to be. There's enough tools for that to make it harder by yourself.
Really? You're just going to stand there and watch these brave men and women die for your way of life instead of diving straight into glorious retribution after them!? You need to report to your nearest Democracy Officer ASAP and get straightened out
Wonder if we can / will spot nuclear detonations across the map with the giant nukes we send time to time. That would be both equaly : magnificent... And terrific. Still... This is Reach, all over again.
Yeah like retrieving an AI core, you drop in with some sort of lifting machine that you have to defend, get into the destroyer, it lifts the core and you have to fight your way to extraction while defending the machine and core. Something like that would be great
I could see a couple of scenarios playing through this concept : -> Retreiving sensible datas, and/or sabotaging the ship's reactor ( nuclear core ), so that nothing remains of it... And while at it, all that is around. Meaning, you gotta make your way inside ( discretly or not ), and outside before a nuclear detonation that would wipe everything... Halo 1 Ending Style. _( A mission that would be for Automatons & {REDACTED} types )_ -> Clearing out an infested ship, Taken over by the Terminids... A tileset that would be fully mutated, where you have to find access throughout the wreckage, having to complet different sorts of events as you progress ( killing bugs, clearing growth, neutralising toxic or spore emanations, ect. ), to join different sensible points to sabotage, and make the ship crumble upon their nest. In both case, we would not directly access orbital support _while inside the wreckage_ and reviving would be limited... BUT ! we could still access weapons, sentinels, and some vehicles remaining inside, while exploring. Plus all the usual : medals, requisition, samples... Hell : even super credits ! EDIT : Also ! An Idea that crossed my mind last night while sleeping... Securing objectives _( secondaries or main ones, as progressing steps toward the end goal )_ grants you a "safe heaven" : a localised orbital drop for Helldivers, as they would not be able to call from within the wreckage. Overall, this could be a form of Raid... And since *_APPARENTLY_* they ( Arrowhead Studios ) evocated such ideas : raid like missions for 8 players... There's some digging to be done here !
It was happening on one of the Automatons worlds where I think we're losing the fight. I've seen lots of variations on this them since then, I'll post a couple :)
Sadly I don't have one. It just went away over time which makes me believe it was a driver issue. Either update or rollback your drivers to a previous version and see if that helps. If it does let me know!
😂 Really? I didn't get into SF6 although I can see why people are into it. Personally, my buddies and I have been dying for a tag game we can play as a team online so Project L leaps way up the list.
Would you please share the build you are using in this mission ? 🙏 I've been stuck in this mission for 2 weeks now 🙏 I really need your input 🙏 Almost rage quit 😢
I won't be able to give you the armor pieces because I'm not sure what I had available at that time. Weapons though I'm running two SG-026 Haldeman shotguns and two stun needles (VE-60SNA) on the shoulders. Armor just equip whatever it takes to get that on. I'm very light which probably made it harder but I wanted speed for fun. General tips, there are so many enemies here it got annoying to try to maintain target. The safer way to go is clear out so enemies until no more reinforcements. Then take the boss 1v1. I didn't want to do that so I go in hard mushing him into the wall to avoid additional enemies taking up my reticle. Shotgun stun then fire both needles for the bonus damage. It's a huge DMG dump when done right. Ammo economy, most grunt enemies require just one shotgun. You have lots of needle ammo so when it comes to removing high priority targets don't hold back from dumping one into them. I hope that helps. Go get em 621 🤝
+1 for your armor focus on the arms that get weapon specialization up. Processor (I think it's called FCS) you want "close" range value high. Missles don't matter as they're not in this build. That will help your targeting to acquire faster. Don't sleep on the scan ability. Pick a head that has a shorter cooldown. You want to kill mobs as fast as you can so you don't get swarmed. Scanning can help you to acquire the targets. Shield guys are annoying, you'll notice I don't mind using a needle. Ammo to burn and gets it done faster/more reliably. You can dodge past them and shoot past the shield, which sure go for, but it didn't always work for me.
@@SeveronJ it is! I'm probably biased against tank set ups because I can't control (with a controller) them very well but they're also too slow for me.