Looks like this was meant to also be tuned to 445hz, but it still sounds good that way I think, only part of a high 1.79mhz vibrato sounds off, but that's easy to fix by hand.
I have to mention that this tune is a masterpiece by "blenderfiddler" , but it's the tuning in 440Hz (and my corrections) that made the tune much more sounding as the original composer intended. Without this masterpiece my changes wouldn't work....
Thanks. But I also still have to thank you for the changes in RMT . For me the 1.31 is still the most powerful version. It's just the timing in the emulation that makes things problematic. Not sure why this is, as much more powerful emulations of other chips work to a degree that makes it impossible to hear the difference between the chip and the programmed emulation. Altirra is timing perfect. But why is the emulation jumping in the editor? Imagine also a "corrscope" view, while editing the waveshapes. Even sawtooth waves were possible with that. Just the volume offset in the channels and the correct pulse time.... voilá ....
The original tune in RMT 1.25 didn't use the 1.79MHz, because the notes had been off. Analmux did the Patch 1.27 for using gen. 2 fitting to the 15kHz tuning for the used octaves. Actually, it was a cursed time. With Atariage as the only platform to talk about development , no Corrscope to show what's going on , too much Trolls in the forums ... I had to learn how to make things sounding like music ;) Explaining the missing steps was like blaming people for them. So any discussion was like an Armageddon trip. Just any Thread was entered by the trolls. Judging by their own imagination, not about the technical stuff and solutions.
Thanks. It's only available when using PWM on the Filter. That 2 tone thing is a great solution, if you want to use 15kHz. The Filter with PWM is like some 16bit + 16 bit ....absolutely stunning what it can offer.
Thanks. But I'm feeling a little paralyzed yet, as the software isn't growing to where it should. This version of RMT has bugs that makes some things impossible. Newer versions of RMT are too big in size of the runtime. dxRMT will never get finished ..... and so on. At least it is nice to see when people like the results within the given software limits.
@@IXSVideo That is a pity, maybe you could program it yourself if the source code is available. seems daunting at first but programming is basically just decisions , jumps and calculation, tables etc... Appreciate your work and comment ty
Danke. Werde beizeiten noch ein wenig die Lautstärke anpassen. Ein Instrument ist mir noch zu laut ...:D ... Aus irgend einem Grund vestärkt durch die YT Kompression unsichere Faktoren, sodass man das Ganze neutraler sieht als beim Editieren. Auf jeden Fall wäre es der Hammer, wenn der kleine Atari das Spiel vorzuweisen hätte. PoKey kann die Musik wiedergeben und dank 128 Farben, könnte man die ganzen Paletten-Effekte des PC Spiels imitieren.
There is a short activation of gen. 2 where it should be at 1.79MHz and results in 15kHz appearance. This gives a nice crunch. What makes me still wondering is the difference of timing inside the editor and while playing in Altirra. You know, even in dxRMT , which is playing at 100 % of the same resources, can sound different , when played in Altirra. The tunes in the NYD 2024 show that Altirra itself is perfectly solving the timing, compared to the real thing.
@@IXSVideo oh that yeah it was a bug lol Just setting the cmd7 1 tick later in newer versions would produce similar results, I have been exploiting a similar trick recently to force the player to play 1 tick at 64khz before switching to 15khz for enhancing the texture of my bass sounds.
Sadly, the Altirra visualization isn't locking the waveforms. It would be more obvious, if the viewer always sees what's happening. The viewport is kept small, because it shows the results sometimes stable. Would be nice, if Phaeron was adding such a feature, to always show the waveforms....
Thanks. Since I'm a fan of those "latino" beats and "pizzicato" sounds ... :D Also, you get those short video clips in the social media, using always the hook of any song. Also, the quality of the hook points to the audio device. I wonder, if it still is possible to create music with POKEY that is recognized as music some day by peoply who just like to listen to music, if you understand .