@@ghalibichara3642 He didn't need to empty the hand more though, and even if he did, he could have played Innervate instead. By using it he only made his next turn have more locked mana.
I did the math. Seeing as he has 10 mana crystals and a game of hearthstone cane clast 20-30 turns well there is 25 turns left before fatigue becomes lethal. If he went AFK his opponent would have to do about 10,006,338 damage PER TURN to win.
HAHA funny deck, I found one match with druid same like you like few days ago, and by sheer luck i had defeaten that deck after loosing my deck. I was playing the ignite apprentice deck, and i draw the ignite turn before deck and hand swap. Then I though its over, but I somehow spammed the guy to death xd. Might have been even you idk.
I found it very interesting to see Dane play this versus Mark. You can tell Dane has way more time piloting this deck, but I'm glad Mark did the video also!
imagine playing against what looks like regular control warrior, then out of nowhere he plays some armorsmith, a goblin pirate and a quillboar, then uppercuts you into orbit