Majora's Mask was the first Zelda game I owned. It means so much to me and it's such a unique game. No, Termina is A REAL place, its characters ARE REAL PEOPLE. I know how much debate there is to this day about whether video games are art or not, and the harder they try to be, sometimes, the further they stray from it. MM is art because you can tell its designersa and programmers put so much of them into it. So much soul, innovation, pathos... It's certainly one of a kind.
This podcast is a lifesaver to play along with. Honestly, can't wait for when you finally get around to twilight princess. All in good time my friends.
The dance game was atrocious. I remember using a gameshark and finding a way to cheat the game. And i did pass it with cheating. May be i should try it again
Man, a rhythm-game with seemingly no indicators of when you're supposed to push the buttons. I can't lie, that sounds like absolute and utter torture. More and more I hear of this game, the more I understand how it was made by people outside the regular Zelda-teams. They have ideas, fun ideas even, but man does the execution let you down... At least the dungeon and it's time-traveling shenanigans seem like a fun time.
i also think the mission leading up was a bit too long and convoluted, with navigation being rather tedious. i dont mind the games, but they are all over the place. i do love the minecart minigame. heres also a secret: you can actually win a boomerang in the minecart game. the dungeon itself makes use of the timetravel machanic, but its a shame it doesnt utilize it to its fullest. i remember it being one of the better dungeons from when i was a kid, but looking back i dont really see why i liked it tbh.
When I first played this game I thought you had to use the Goron key in the past, so I thought I had soft locked myself and started the entire game over, it was the most mad I've ever been at a video game, I lost all my rings, only to reset and get to that part of the game and learn that the present key didn't work in the past. Why would they change locks?!? Coupled with the dance minigame this was an incredibly frustrating section of the game and where I normally stop on repeat playthroughs, mermaid and crown dungeon took me hours to figure out.
I love Majora's Mask, the gameplay, story and art style. It's a timeless classic, where compared to later Zelda games the hardware limitation of the era had a "less is more" effect.
I remember struggling with the Goron dance on original hardware since I am pretty bad at memory games of that type and I ended up needing to try for a long time before I got it. If I go to replay definitely going to play a copy with save states 😅 However mermaid cave is one of the most complex dungeons in the whole series up there with Stone Tower Temple for me, so enjoy! It can be tough if you go in blind!
At some point I’d really like to get a ranking video from you as you’re going through these. Ideally I’d even like you to rank each game in its proper place in the series after you complete each play-through.
It's funny how so many minigames are added as fun deviations to spice things up, but end up becoming the most disliked aspect of a game. It doesn't help that the minigames are mandatory in this case, requiring you to learn different skills that are only useful for this brief instance before going back to the usual game. I can hope the next section is a lot less frustrating for you 😅
Termina was created by the Skull kid. You forgot to mention that the Skull kid is the other character from Hyrule. NOT the Owl. The Skull kid himself says that Link reminds him of the kid he played music with in the Lost Woods. it is heavily implied that Skull kid is the same Skull kid who played Sarias song with him in the Lost Woods in OOT. So the only two characters from Hyrule, besides Link himself, are the Happy Mask Salesman AND Skull kid. who creates Termina as a way to play with others. Whether it be from memories from Hyrule or something else like linking two different worlds together
Personally I like to think that Termina isn’t something like an Alternate Dimension, but rather it’s something like- the lost woods acts like a magic railroad, transporting Link to another continent on whatever planet Hyrule exists on. And this continent was also made by the giants. Edit: Also on the point of “Why does (X) character looks the same as their OOT”, because of hardware and time constraints. :p
i think OOT is better than the previous Zeldas, 3D is just better than 2D imo. early zelda is too cartoonish. OOT and Majoras mask raised the maturity level a bit more
32:20 - I helped a girl I liked back in elementary school to get through the game since she got stuck a lot and we'd talk about it at school, so I went to her place a couple times to basically backseat game lol. She still brings it up sometimes whenever we talk I also had to do the same with one of my older brother's friends a few months later, then again with that friend's sister after that 😂 Pretty nice memories
This whole section really shows that the designers aren't an experienced a-team, because while I feel the dungeon is good (the invisible path room, the switches and the boss being a really cool puzzle making use of a cool dungeon item)... I feel like everything involving the Gorons is just a set of random events with no real logic or "A should follow B" throughline. Freeing a goron can only be done through a time paradox gives us a key and leads to dungeon and after the dungeon a random Goron tells us where to go... it all feels really random and like they didn't have any better ideas / enough time to polish their ideas, considering they apparently reworked so much of the game.
This game brings a lot of great memories from my childhood "Though my first one was Oracle of Seasons" this duology of games is very underrated and deserves a remake just like it happened with Link's Awakening.
Thinking about it, between this, The Song of Storms, and the plot of Tears of the Kingdom, the Zelda team seems to love adding these paradoxes whenever their story involves time travel 😅
@@legendaryadventurespod i had to make many logic leaps to reach that conclusion. No 2D dungeon has ever tried showing depth like this before so its a very out there effect.
"Alice in Underland" vibes is the right definition to how Link gets to Termina. And given the fact that Shigeru Miyamoto is a huge Disney fan (Link and Navi is directly inspired by Peter Pan and Tinkerbell, for instance), it's probably not a coincidence
While this section of the game feels far more enjoyable than the Tokay island (not that I mind segments where you are depowered and have to regain your abilities, but doing so throuhg a fetch quest feels like it'd be more frustrating than anything else), it's a shame the animal companions are so unnecessary. I get that trying to alter the whole game from that point on according to the animal companions traits so that they'd be frequently used would be a nightmare, but man... having a new friend and then just using them in ONE measly part of the game feels very poorly thought out. But Symmetry City is if a VERY wacky concept and a fun puzzle to work out and the dungeon seems fun, so even if knowing the game introduced a (technically) playable Dodongo and then utterly fumbled him feels devastatingly unfulfilling, I will roll with it if the dungeons are good.
I think it makes sense for Termina to be purgatory, because so many of the characters Link encounters from OoT are characters that are already dead. Dampe died in OoT, Sharpe and Flat were already dead in OoT, Skull Kid is a forest spirit which implies he’s dead, Grog disappeared in the lost woods which implies he’s dead, Kuome and Kotake were defeated by Link and the wounded soldier succumbed to his wounds in OoT. Also, when the hero of time appears in TP, it’s as a stalfos, which implies he died in the lost woods, which is where the story begins in MM. I think it’s possible that Link died as an adult in the lost woods but appears as a child in MM because he’s already dead and therefore no longer has an age.
I always thought many of the characters were the same from OoT because Nintendo wanted to reuse resources from the previous game to save time and money. We fans simply need to suspend our disbelief that they are the same characters. It's what I did.
"Terminal" is also used in cancer diagnosis when the cancer is for sure going to end life. An apt description of the land of Termina, teeming with life, with the power of Majora's mask being the cancer.
The Ballad Of The Wind Fish is actually a really cool nod to Termina being a dream world In Links Awakening, Link HAS to encounter this song in order to canonically finish his quest on Koholint Island In Majora's Mask, Link HAS to encounter the song in order to get all the masks, which leads to the Fierce Deity Mask, which is considered by many to be the canon way to end the game. Again, the song leads to the games canon conclusion It's also interesting, because just as Majora's Mask reused this bit of Links Awakening in itself, many other elements of Majora's Mask would go on to be used in further Zelda titles, such as Toilet Hand, the Postman, and who could forget the man, myth, and legend himself- Tingle
I loved using the Boomerang in this dungeon and thought it's a shame it's effectively useless immediately after this section of the game as Adult Link can't use it. When you have to do the Young Link sections of the Spirit Temple I end up forgetting the Boomerang exists as I've not been able to use it for 4 dungeons
I love it! When Zelda RU-vidrs get their wives to play Zelda games for the first time. It shows a positive relationship and allows us to vicariously enjoy a video game masterpiece for the first time all over again. We remember that not everybody thinks like gamers do, we are reminded that the old standard puzzles that we are so accustomed to are still lovingly crafted for each new installment, and are given a new lens through which to see an old game as if it were new once again. Thank you, both of you, for allowing us to reexperience this wonderful game with you.
i also support that termina is a parallel world y use as proof, how skullkid, tatl and teal, have memories of the time before they got the mask, and load and behold they are playing in termina field. that should not happened if majora created termina
I want to believe that Termina is a country beyond Hyrule´s frontiers, I would honestly love a game where you could go beyond Hyrule´s frontiers as an option. There wouldn´t be a big villain outside Hyrule, but it would be nice for exploration purposes, maybe you would be able to get new swords or shields