That one actually surprised me when I was going back through the cutscene - there's a marine running from the ultralisk. He gets tagged by the zerglings there, but the various timings necessary here just didn't work out quite as perfectly
Interesting how the lore was messed up Later on like in many franchises. It seems like mystery and a Certain darkness and ruthlessness is way modre fascinating and seemingly realistic than a soft washed lore with heroes, white lights and a loving transcendent energy behind everything. It’s true for so many franchises. StarCraft, mass effect, dune, game of thrones, alien and predator… just give us mystery darkness and let us fill the rest with imagination. So much better
Mengsk could easily be a hero, but his trauma and extremism turned him into a sociopath. He became willing to to betray anyone, sacrifice anyone or anything, to get what he wanted. He became so convinced of his own righteousness that he became exactly what he hated, using the zerg to commit genocide and steamroll opposition in much the same way the Confederacy used nukes. His rule as a dictator is no surprise, given his extremism and idea of self-supremacy. He's intelligent and highly charismatic, but sociopathically cruel and self-focused. It's part of what makes his speech so, SO chilling -- it has so many elements of charisma and heroism, but the player sees the full dramatic irony.
StarCraft and StarCraft 2 has some of the most beautiful and badass music in video game history. Man Blizzard use to be to good it’s tragic what has happened.
One thing i HATE blizzard did is that in Starcraft 1 the lore was much more HARD-SCIFI, with very deep explanations about the origins of the races and the political agendas they had behind it, but in Starcraft 2 they retconed removing a alot of the cool deep lore turning the franchise into a more fantasy scifi. its really lame.
I guess that would really depend on to what extent - I fully admit I'm more knowledgeable about the broad strokes of the setting, not so much the finer details.
@@trampolineman544 Oh sure, there's plenty of weird little parts. Again, I'm not any sort of expert on the really deep stuff, but here's just a couple things I generally remember. Most zerg units are adapted to survive the vacuum of space, and the ones with wings will still flap them. It doesn't do anything because there's no air, and it's just explained that it's a reflex action while the real propulsion comes from expelling gas from some kind of flight sac organ. The SCV redesign in SC2 is, in lore, less popular with its operators because it doesn't have cupholders like the original version. Protoss photosynthesize, which starts to get a little head-scratching when you realize that the Dark Templar homeworld of Shakuras is described as "shadowy" and exists in "a state of perpetual twilight." Seems like a bad place to live if the sun is your food!
Got some good news! I have the history of the other two races, an adaptation of SC1's secret mission, and a full 45-minute adaptation of the original demo/prequel campaign as well, check them out!
@@RekkinOnTheInternet I think it would be cool if you created the events of the Great War and the Brood War in the Editor, it would be a lot of work tho lol
5:20 The marauder, Firebat, Roach and drone do not attack the air units. The adept does not attack either, but this is the adept of the campaign, and there he attacks the air units Apple just needs to tick both Ground and Air in the "Plane Array" field