You are aware the target demographic of the OCG is 12 and up. Which by Japan’s standards is considered an early teen demographic. And I’ve already mentioned this in your previous video, which I’ve corrected your poor information on. Again, all OCG packs say; “対象年齢12才以上” (Translation: “Target age 12 years and older”) And they still do to this day. Even back in 1999. Just because the game was popular with small kids, doesn’t mean it was targeted towards them. I mean, MTG had the same situation when it first came out. But that didn’t change what the main target player base was. Konami wouldn’t have labeled the game’s target age being 12 and UP, if that weren’t the case. Shonen manga and anime primarily target early to late teen boys between 12 and 18. And Yugioh was meant to capitalize on MTG. As MTG’s main target player demographic are early teens as the game is 13 and up here but 12 and up in Japan. And junior high school (middle school) students in Japan are between 12 and 15 years of age. Plus official OCG tournaments are age restricted as they have brackets; Lowest one is Challenge. Which only allows junior high school students to compete. Middle is regular. Which only allows high school students. Expert is the highest and is basically the adult bracket. I know that it shouldn’t matter how old you are as long as you enjoy the game that’s all that matters. But I feel like you assume that Konami was intentionally targeting small kids when that was completely not true based on the facts available. Rush Duels is Konami’s only Yugioh product solely intended for children.
For the patent, it's important to keep timing in mind - Magic's patent was filed under the rules of the PCT in 1996 and therefore they had a year and some change to file a patent in any PCT member state and receive priority. And they actually did file in a few other markets. So I imagine a lot of Japanese designers in the mid-to-late 90s were operating under the assumption that WotC would also seek a patent in Japan and therefore potentially make their pre-1998 releases retroactively infringing.
I prefer to have some sort of tutorial at the beginning of the video, not jumping into the combat immediately. Perhaps this video wasn't for my skill level.
I used to think of persona, final fantasy, and dragon quest to be jrpgs and Zelda to be a more traditional (Western) rpg. The distinction being turn based vs action combat. But now ff7, Scarlett Nexus,etc have action combat and I'd say those are jrpgs so idk
I'm from the future. OverDress, despite everything, really is the future of Vanguard. Sure it has a little bit more problems *cough*Stride*cough*, but overall, OD is the definitive Vanguard format, and I've never looked back.
It’s a problem of categorization. Based on the loose qualifiers you have set forward, Metroidvanias can be qualified as RPGs, which is categorically false. I think the problem we have with Zelda as an RPG is the question: can I define this game as anything else? With Zelda, it can be called (and most often is called) an Action-Adventure game. Now - try this with Chronotrigger. What other genre would you say CT could be called? I can’t think of anything else. When you distill CT down to its purest essence, it remains a quintessential RPG. When you do the same for Zelda, it is muddled, but I would say more often than not folks would come down to the action-adventure definition as it defines the game much more faithfully. However, this LoZ/RPG question has become the “is a hotdog a sandwich” question for gaming, and ultimately is an exercise in banality.
Honestly i miss V era, yeah it got out of hand with whatever the current clans being in a set probably had the best support, but man was it fun. Honestly if they just released a little for each clan per set they would have never had to reboot.
Used to spend hours on these despite usually not playing anything older than PS2 era. Glad some of these are still around, i'll really miss a certain MUD named Eternal Wars though, i discovered it in a list of private server for an MMORPG and has been hooked ever since, power creep was crazy in that one, but that's what was good about it honestly. It truly will be a sad day when these will completely fade and even Torn City will shut down one day.
you should do a new video on the rise of pokemon tcg as a total powerhouse in japan. seems a lot of designer's are changing jobs to pokemon and the gameplay has never been better.
I played uo at release. It was amazing In some ways, like nothing id ever played. I had to beg my mom to get it for me at the store. It was so bad at first tho. My first char was a red evil lord just from accidentally double clicking blue players when we all would mob any monster we could find that spawned. The world was empty of anything to fight at first. 20 of us would jump an ogre in the woods. No warning gump if you accidentally double click a blue. Do it once, turn gray permanently. Do t twice, red permanently. Ruined my character. Then. Learned, give 30 gold 1 gold at a time to an NPC, and you can go from red to gray then gray bac to blue. No decimals for skills. So easy to get to 100 early on. However!! Couldn't lock skills, so run past a campfire, and youl gain points in camping and lose points in a random skill. Lost GM taming that way. Your GM smith could also be gone like that. Magic was ridiculously strong. Stats would not go up for anything, and no one was stat capped. It was rare to have 60 str to wear full plate. I had it and still would die to 1 fireball from a pk. Game so laggy, I could not outrun an elemental if I ran into 1 in the woods. =Death every time. Running into reds in the woods on the way to despise was also instant death. By the time you saw them, one spell was instant death. This is where I started dreading the words vas flam, corp por, por ort grav. It got better, but the very beginning was a total Trainwreck. Haha, also remember going into bottom of despise dungeon, full of dragons and lag, dead bodies everywhere, everyone looting everyone, and I doubt anyone got out alive, lol
Bushiroad have taken so many L with vanguard and Weiss, they had everything with vanguard years ago and now it barely make a quarter of union arena or wixos made. Questionable decision on dear days pricing, like wtf 800k idr for base game? And 3mil idr for dlc are you kidding me? Even rush duel giving people free dlc and bushiroad have the audacity to charge 3mil idr for the entire dlc, it would be much better if Bandai took vanguard ip.
Honestly this showing that Konami's always been at-best mediocre (if not often actively malicious) at handling Yugioh AND that the game was originally built off the GB game rules explains a *lot* about why it plays the way it does and why its so prone to the sort of ricketiness it has even now. The game was never meant to be played physically- almost all these ruling problems and loops are very clearly things a computer can immediately toss out a hard ruling for. Fascinating stuff.
Long time Magic player here who has never played Yugioh. Comparing the effects to the early iconics from Magic made this so easy to understand so thank you!
if only they make an online card game like MD, where u can play for free if you don't care about collecting all cards, and people who want to make more decks can buy them. right now dear days DLC have one of the most absurd prices I have ever seen. I want to learn and try cardfight vanguard, but there is no good option to do this online. I know irl play is probably better and affordable, but I don't have locals near me and stuff, I only played yugioh online.
I'm making a TCG myself, It's very interesting to see how YuGioH had such a simple start, yet it could afford it only because of the promise of something bigger and the manga.