Ardwulf's Lair has been bringing you gameplay, news, information and commentary on games since 2007. Focusing on strategy games and wargames, the Lair releases new videos regularly. Subscribe!
Missed it live, caught it after work...Wow! What another absolutely CLASSIC interview/show! ⭐⭐⭐⭐⭐ OMG...the ending...ROFLMFAO!😂 The toilet strikes again! 😄😄😄
I remember going to several game conventions and Alan emceeing the auctions "Anzio, the game with a map that could only have been done with a banana dipped in diesel oil!"
Another fine show, thank you. May I add that taking a week off every year when the Compass Games convention is held--whether you attend or not--may be an appropriate way of commemorating you contracting COVID there two years in a row. And surely there must be an avatar available for that feat.
Thank you for a very fine episode. A sound survey of a company that was increasingly refining its work. It would not be easy to do the same for another publisher but ATO might be worth it, given that their output is far less and might therefore merit a deeper discussion of their games.
Really feeling the mention of the tragic loss of the Lighthorsemen at the Neck. Those scenes in the film are so so powerful. Purchasing the game from Australia is expensive.
The Leslie Nielsen comedies were funny (the ones that were actually funny) BECAUSE he was a dramatic actor. As he said on Saturday Night Live, he said unfunny things in an unfunny way and people thought that was funny :).
Thanks for the video. I may have misread the subject of the episode given what the content turned out to be. But on the off-chance that the final minutes returned to the title advertised, may I note that one major reason why modern wargaming is often difficult to categorise is that political considerations were increasingly adopted into designs as war itself changed. Here, one can include the COIN series (see 'Andean Abyss'); the brilliant work of Brian Train ('Tupamaro', 'Chile '73', and the like); Joe Miranda's designs ('Nicaragua', among many others); and SPI's 'Power Politics' series, which turned to politics as a way of understanding conflict ('Canadian Civil War') and wars within wars ('Plot To Assassinate Hitler', 'South Africa'). And when one gets overwhelming (if ugly and tragic) wins on the operational level as in the Gulf Wars, sometimes the only thing left are representations of the tactical. It's as tough to design modern wargaming then as it is to define it. Thanks again.
34:08 GW1 for me, 35th TFW, AF Security Forces, E-5, 85'-91'. Unable to game anything mid 80s to present. Not sure why, it just bothers me. Got Ln'L Heroes of the Falklands and it's expansion, then Alexander of the Players Aid recommended an audio book, Three Days in June by James O'Connell. I eventually traded the Ln'L games in to NK after finishing the audiobook. I can really only game with close friends, and I struggle with that often enough. It bothers me that I came back when so many others did not, to put it bluntly. I struggle with that and it makes gaming difficult at times. 15:10 "If you don't like this kinda thing you will probably think you are drinking a burning tire." LOL! 😄😄😄
I guess I'm one of the lucky ones. Everything fit in my 2 trays and with the player aids, maps, etc on top it fits tight in the box with no problems standing on edge/pieces falling out. Also my counters were fine. The cardboard tray held the wood cube baggies in their places again with no movement with the smaller media charts designed to fit inserted into the cardboard trays. I printed off v1.4 rules along with the updated combat & assault/charge aid cards and dove right in. Production quality is excellent and solitaire suitability is ideal.
I still have all 3 of the original, AD & KH editions + my original game binder, custom character sheet template we would photocopy, all the custom art and character sheets from our 80's games.
I'm surprised that the title Twilight Struggle was not mentioned, taken from JFK's 1960 inaugural address written by Ted Sorensen. I think that the game's title and box cover helped it to take off.
What is croconol? What is bocce bowl? I don't have either one of those. Is it bocce bowl, or bocce ball? Didn't sound like something I'd be interested in though. I have to? I'd rather have a beer.
Enjoyed this episode. Fire in the Lake is probably my best game title although.... as a disillusioned Việt combat vet I despise the book. Platoon was the most realistic Việt Nam movie. The way they talked, their operations etc. Oliver Stone was a Inf soldier in 25th Inf. The first half of Full Metal Jacket was great, the second half was like a cartoon. As you already know, you owe it to yourself to see Paths of Glory. Cheers.
Thank you for the video gents! I think you all help to make a sustainable war game market by buying the games. Designers & publishers have an interested audience which is nice to have. I don't remember hearing 'Hubris' much but I remember when hummas was ubiquitous. Bridge on the River Kwai might make a good war game. One map could be tactical or squad level to blow up a bridge, Another map could be operational building railways.
One organizational topic: could you please, please remove that 5 minute (with the music) cut out of the videos before uploading it?! Otherwise (as usual): great show!
So I do not upload the live shows; RU-vid adds them directly to the feed after a day or so. I do agree that it would be preferable to trim that off, but I'm not doing it manually.
Had it, never played it, sold it. Have recently started SFB again, would love to get into F&B too. Difficulty is finding players, people seem to prefer short and simple games these days
The combat movement rules are so disfunctional, the combat maneouvres so extensive the combat magic descriptions so vague it's a stretch to call it a system. Even the translator often didn't know what to do with it. I've talked to one. There is so much effort you have to put into the toolbox to make a campaign and fix loose ends in the rules its almost easier to make new system from scratch.