I know that your integrated structures mods have compatibility with many biome mods, so what made you decide to go with Regions Unexplored over Biomes o Plenty or Oh the Biomes We've Gone?
Been having great fun with this pack. Only thing I'd point out is that some structures appear far too frequently. One of the main areas is the desert that is flooded with the big villages, dig site and the small building with a waystone. The other one I see a lot is the huge villager house/building with a windmill tower and a stable and couple of waystones around it etc. Oh and the modded jungle temple. Sorry I don't know what any of these structures are actually called. So good the way you have linked in lore and mods together though, really great concept. I have been playing with my young lad and he loves discovering all the books with lore in them dotted around the structures. If you could add more structures and stop the above issue it would be perfect (except for them Sea Serpents from Ice and Fire one tapping you ;)).
The cohesion problem just isn t one, ur just playing those types of packs. There are heaps of packs that have a butload of mods all integrated amazingly.
My buddy sent me the link to this video to see if this modpack would be of any interest to me. I was a bit skeptical, but I set up a server for just the two of us so we could try it out. That was 3 weeks ago. We have been logging in almost everyday if we could get the time. I just logged off for the day and felt compelled to leave a comment here. This was so well done. We keep saying, "This is the most fun I have had on minecraft in YEARS". We can not stop. I usually go through those MC phases once a year where I will play for a couple weeks and then wait another year, but this is not the case this time. This is also the first time we have tried modded MC. A bit overwhelming at the start, but so worth the new experiences it gave us and is providing still. Thank you Craisin for the pack and thanks everyone for listening to my Ted talk.
please include mana and artifice! its such a well designed magic mod, and has a lot of unique features, from choosing ur faction to slaying bosses in temples.
@@craisinlord Yea sorry Ive been trying to run mods on forge with a friend for about 4 hours now and am mentally tired. There is no READ ME file sadly but I was able to run the server (1.20.1) (43.3.7). Trying to join the server says "The server is missing the following mods, remove these mods from your client to join this server" and gives a list of mods to remove. I am not sure If i am to remove the suggested mods or not (Supplementaries [1.20.2.8.17], Alex's caves [1.1.5], Structure Gel API [2.16.2], etc...)
Honestly love this idea, wish someone would do something like this with epic fight, I honestly can't go back to base minecraft combat since the mod released and i always feel sad when i realize that most modpacks don't have it in. The only pack that really uses it is dawncraft and i have finished that already.
this modpack is actually amazing this is the first modpack i used that actually feels like the creator knows what their doing no bloat and actually good mods good job crain
Is there a way I can have the ice and fire textures from the modpack in my own modpack? What happens is that I downloaded the modpack and I love the textures, but when I go to the reourcepacks folder doesn't apears 😢
This is SUCH an interesting idea. I love how it combines tons of blocks/mobs from other mods to make this feel like the perfect climax to your journey. Wish the same could be done for the final boss, whether that is the Ender Dragon or a separate boss. My only complaint is it may be a bit TOO big, but that's just me
I have literally been burning through mod packs for like the past 5 days. I had a really good game going on the cataclysm mod pack and unfortunately a fire error destroyed it. So I have been trying desperately to find another mod pack and by jove. I think I just stumbled upon the ultimate modpack. I will download it when I get home, thank you sir
I've been enjoying the mod pack so far, but there's one minor thing that bugs me. Idk what mod it is but when I'm sprinting, my character keeps running for a short while after I let go of W key. If anyone knows what mod that is, pls let me know so I can turn it off cuz it so annoying
Getting some form of crash using controller. Left stick functions fine, but when used in the pause menu and then a direction on the d-pad is pressed right after, the game crashes.
Man i liked the modpack add the compass of nature that tells u where the biomes are to make it easier to find biomes and keep updating the modpack cuz this is one of the best out there
I really love this concept as this is something ive been trying to do for a long time. My only wish is that there was a more vanilla plus version on fabric with the RPG series mods, replacing weapons and spells with something more consistent. LevelZ would be really cool too. I am also having an issue upgrading to the mage book.
God damn, in Romania nobody play this mods. They know just Rlcraft, horror series and zombies apocaplypse. Were you find all??? 😮😮😮 GG and im really exciting to see all your series 🥳
This modpack has been super fun so far. Structures feel incredible in this, where with usual modpacks they feel like a disjointed mess. Your spawn is actually interesting, I've yet to start off in a location that didn't make me want to look around. Biomes feel different (so far), so it feels interesting to look around. This is the first modpack that I feel nails the early game, something largely ignored by bigger modpacks. But that's the part that makes or breaks a pack for players. I also have to add that I really enjoy Atlas being in the pack and no automatic minimap mod. Minimaps is my least liked feature of modern modpacks. It kills the feeling of adventure and tension. Knowing where everything is removes that feeling of risk that exploration gives you. Not all QoL mods lead to a better experience.