I've been playing Magic since 2015, and I've fallen in love with the game.This channel will be all about Commander, Cube, Modern, and new card announcements, with the occasional product review or product opening from time to time, as well as gameplay. Enjoy your time here!
Marina Grimoire i think could be a fun niche card for vintage cube. Draws whole deck with sheoldred and set up a thassas oracle. Could be a good one for the artifact deck. mishras workshop it out. Disappointing you cant blink it with displacer kitten. Interesting to set up an upheaval and not have to discard. Could potentially do a one ring effect against the aggro decks until they find an answer. Would love to see it in the next iteration. If its not good atleast it will be fun.
I just want to point out - black enchantment removal isn’t a color pie break. It’s something they added recently so they can add a third color that can remove enchantments outside of white/ green. This is similar to artifacts where we have red/ white and green. They don’t want enchantments to be this thing most decks cannot interact with.
Yeah I have a hard time telling if any of the rooms will be good so I didn't want to give any hot takes here, but they do look fun. Funeral Room looks spicy, I think some would argue that you should just play Blood Artist, haha.
I have a niche cube called "Faceplant" that showcases facedown cards (morph, disguise, and manifest creatures, as well as foretell spells + cards that interact w/ cards in these types) so I was very excited to see so many new inclusions from this set. Can't wait to play them!
Somehow only hit one card I'm looking at for a higher powered environment. Boilerbilges maybe, Closet, needlekin, wurm. Set has a lot of tools, totally agree with you about roles in more niche cubes.
I have a peasant token cube and was considering slaughter the strong as it was downgraded but decided it was not needed. Then thought: but if i had a defenders theme it would be definitely fun! Very cool synergy indeed. I like your thinking with mentor of the meek etc to have cards that work with multiple archetypes: even as different as aggro and defender. And to prevent parasitism in a cube
I love finding unexpected synergies like this. Nothing more satisfying than finding a way to make something seemingly parasitic into something synergistic.
@@MasonzeroMTG yea the sacrifice video is how I found you! I also really liked the defenders video. I've been playing around with an equipment based cube so I've been poking into cube content.
Great tips! I have an Ice Age block set cube, Mirage block set cube, Snow-themed cube, LOTR cube and a Bloomburrow cube with two more in the works (super vintage - anything before Ice Age and an Urza block set cube which is muy expensivo). The more fire your basic/nonbasic lands are, the more fire your cube is kids. Get feedback and cut out the junk that nobody is drafting.
This set was insane for pauper cube. I'm running a tonne of cards and I'm pretty happy with how they play. -Thraben charm (almost unconditional removal) -jolted away -dog umbra (better pacifism that can also be protection) -Serum visionary -Retrofitted transmogrant -Accursed marauder -Refurbished familiar -Eviscerator's insight -Sarpadian simulacrum (1 drop goblin with haste that gives value in late game) -Molten gatekeeper -Squoa, embermage -Galvanic discharge (almost bolt) -Horrific assault (better pray upon) -Malevolent rumble -Collosal dreadmask (great in late game) -Sneaky snacker (not bad on rate, great with village rites effects and slow control finisher or chump blocker) -Cranial ram (narrow, but insane in the right deck) -Writhing chrysalis (does everything you want in gruul) Considering an eldrazi repurposer as well. Link for reference: cubecobra.com/cube/list/4oe0n
very comprehensive analysis of sacrifice theme archetype in Magic The Gathering cube building. I liked the discussion of enablers, payoffs, and fodder. Mayhem Devil, Blood Artist and Viscera Seer are some of my favorite cards in this archetype.
100 card command cube here; there’s definitely some value uncommons I’m happy for like Lilysplash Mentor and legends like Hugs are pretty fair for mine
Ral, Crackling Wit is build your own storm. It kind of sucks that storm is essentially just prowess spell singers at this point in non-power cubes, but I do like seeing "storm" literally printed on a card that helps both archetypes.
I’d be curious on how possible you think it would to make a bloomburrow themed cube? With support from other sets. The Redwall nostalgia is very much what is inspiring me.
Badlands Revival made it into my cube. My cube's a new player friendly cube, with 4x each (C), 2x each (U), and 1x each (R/M), with 16 card packs (2R/M, 3U, 11C, where (C)s are 2x each color and then 1x colorless spell for signaling purposes). My BG archetype is reanimator, and Badlands Revival is great for this. (Back for More had "fight" which isn't a keyword action I want in my cube).
12:34 am I missing something? Why is Narset good against/with fetch lands? Did you mean Ashiok? Or are you talking about the fixing for double blue? Narset doesn't interact with fetch lands.
Great video appreciate the cube content! I mostly do vintage cube. I like the direction the mtgo cube has went in recently where they are rotating some of the targeted archetypes/sub-archetypes in and out regularly like lands/twin combos/doomsday packages/ draw 7 punishers and tweaking artifact support level etc. while still maintaining the nostalgia (reanimator/ hard control/ red aggro/ mono white etc..) and to your point on the use case of interaction cards like ravenoua chupacabra i think it is getting more important to pay attention to those aspects and magic design has pushed to that effect in the last few years the text boxes are getting bigger and bigger and now there are alot of lands that are also spells ( boseiju/ ottawarra etc..) the evoke elementals cycle (grief, solitude etc.. and double faced card lands. Power creeeeeppp!! Thanks again foe the great content !
I don't cube at all online. I cube mostly in person, but not as often as I'd like since it's hard to get people together - and on top of that, several people in my playgroup have cubes, so we rotate through them all. To test my cubes otherwise, though, I do a lot of bot drafts on CubeCobra to see how it feels to draft different archetypes. Obviously that's not as useful as a real draft but it helps me get a general feel for how balanced my draft themes are.
Lol yeah I mixed Narset up with Ashiok, that's my bad. So here's a bonus lesson with Narset. 😅 Narset is more powerful if you have a lot of cantrips in your cube or a "Whenever you draw your second card" type of theme, but without something like that, her static ability is pretty inconsequential.
Following up on this video, what are your thoughts on card density in relation to a cube's size and archetypes (i.e. how many cards of a specific archetype would you want for each supported archetype in a cube that mainly focuses on guild-style 2-color pairings)?
That's a great question that I don't have a perfect answer to. Like I said, I really like to find crossover cards, that fill multiple roles. Personally in this example assuming a 360 cube, I would prefer to have less than 5 cards per each of the 10 guilds that ONLY work in that guild. But with 10 different pairings, you will naturally have some crossover to alleviate that. A blue spells-matter card may be good in Izzet spells but it's also playable in Dimir control. With my synergy cube, I actually tried to design it with three color wedges in mind. So for example, Abzan is +1/+1 counters, but then Selesnya and Golgari each approach that theme slightly differently, but will still share a similar pool of cards. Of course you can have the opposite problem of not enough support for a theme. In that case, it's important to support themes in non-obvious ways through your design choices. One of my favorite example is that if you have cards that want creatures in the graveyard, replace certain noncreature spells with creatures that have similar abilities. So like Ravenous Chupacabra instead of Murder. That has the same effect but it's one more creature that can die and fill your graveyard, but it is also a generic card that doesn't signal a theme or force a drafter in a certain direction.