Hi, my name is Mike and my biggest passion is gaming. I want to share my passion with highly edited gameplay, Guides, Montages and everything else that is needed for a decent YT channel. My current focus is Hunt Showdown and everything that has to do with Survival Games and FPS. I also do lots of VR and from time to time I review games. See the "featured channels" section. (state: December 2021)
I hope you accompany me along the road to become a bigger RU-vidr :)
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Can anyone help? Every update for a few weeks i can't play the game properly as i get insane lag spikes in this game only. The menu says 27ping but it jumps constantly to 11879 in match. Doesn't matter what server i play on (EU based). It's frustrating as hell as the game is literally unplayable for random lengths of time. I tried a VPN and it did absolutely nothing to help. Any ideas?
bruh that last match... those 2 that traded at the end have gotta be seething when they saw "spectate" pop back up for the solo necromancer to just walk outta that mess,lol.
Testing these changes in a staging server for the community would yield more solid actionable advice and statistics surrounding how player behavior is changed.
I am convinced that teams can subconsciously communicate through the spiritual realm if a solo is present. They WILL stop all engagements against themselves to end your life as a solo. The more kills you have gained, the stronger this ethereal ability grows amongst their kind and they become rabbid if you are the one to first engage a duo camping in a compound or the only one chasing bounty to extract. Bounty tokens, survival, and common sense all lose priority to the paramount desire to kill the solo doing all of the work on the server. 1.5k hours of solo play has enlightened me to the simple fact that we are a desired trophy and not even the lord Dennis himself appearing in game will stop the needless bloodshed of the solo hunter.
um... as far as the 'soft headshot' thing; My main rifle is the aperture Winfield; so my 'soft headshot' count is.... around half my headshots with the aperture were 'soft' and it was driving me nuts. So, I like this change but we shall see how that plays out alongside bullet drop.
To the point of the spear (heh) at the end, I've observed that a few times. I hit someone with Spear, they drop, it stays stuck in them for 4-5 seconds, then falls to the ground. Dunno why
After killing duo #1, then under pressure from duo #2, but you could not place traps again, I laughed out loud. I laughed hard. Haha. In 3k hours I don't think I ever purchased a trap so I don't know that life. Funny though.
+1 for necro. My opinion - game will be much more aggressively and intense, as you wont afraid of loosing a bar. And of course you can revive retreat regroup and continue fight with full hp bars
What’s your thoughts on the spear? Me and my friends have been wanting them for a long time and I’m in love. But they need re worked in my opinion. I think they should be a medium or large slot weapon, with like 3-5 of them. I think they need a damage nerf on the throw. They need damage drop, I feel like they should have a one shot range similar to a crossbow, but with one shots to the chest further out.
Love the bullet drop changes. Sure there is going to be some crying but this adds a way for them to tweek balancing making some weapons that don't stand out usefull. Early days.
I think you are underestimating the crosshair change. I'm all for it but that's because this will significantly increase my snapshot accuracy. This will have a noticeable effect on alot of fights and I expect to receive a good number of cheater accusations personally. We aren't cheating we just spent thousands of hours in csgo, tf2, cod, and other games practicing flick/snap shots.
last week i think party of random 3 this person went straight. I thought ohh clue might be there.. I't went straight to extract xD what a legend top that one gamer Sireee xD