Definitely will once builds are solidified! Still in the process of simming and figuring out what is best. But keep your eyes on the channel for all that information ✌🏼
i saw snupys pvp video on who has the best burst to 100 to 0 someone. havoc tied for 1st at 1.83 seconds to delete someone. do you onow what rotation amd hero spec that was
ngl, i actually dont like the no mover build alot, i think the mover build finally brought abit depth to the dh class, which is not that complicated to pull off, but has more then decent reward, which i feel it should be like that, hard to pull off with rewards always should beat the super easy 3 button specc imho, also the arrive off the mover build is when i decided to swap away one time from only playing my rogues since bc. may be unpopular but i appreciate higher skill ceiling speccs, which reward you for playing it at their best
"i know that this is the one that everyone is crossing their fingers for that they can just get it right" the sad part is it's not even because it's a good or well designed tree compared to other classes, it's just because unlike aldrachi it wasn't actively made with the intent of being the amalgamation of everything havoc would hate in a hero tree. I really hope they just completely rework that mess for 11.0.5 or something. Gameplay aside, im sure it will be a tuning nightmare anytime they want to adjust anything like glaive tempest or fel barrage since one tree has stacking damage amps built into it.
Truly I dont understand how you can still be advocating for more AR nerfs. There is one active tree and one passive tree. Let there be meaningful choice. If you dont want the (overstated) higher congnitive overload, play the lesser damage but easier to play tree, but dont punish the people who actually want to play AR in the way it was designed because the DH community wants two zug zug options.
AR is currently tuned way higher than other classes - what I’m advocating for is that it gets nerfed “the right way”. Being hundreds of thousands of dps ahead of everything else means it’s getting nerfed no matter what and as long as AR is so far ahead and fel-scarred is so far behind, we WONT have options. There will only be one option - AR. So I’m advocating for balance, not the death of AR
but i understand nerfing in AR and buffing Felscarred to make both viable options is a good thing for DH, but then AR will start siming middle of the pack compared to the rest of the classes , so both specs will be unpopular, no?
So now we just need some more buff to Fel-s to be playable (aoe m+ including) because those are good but not even close to be enough, and wait for some visual that all other class get except us and all will be good for tww….
@@Jedithtv God I hope so. It's not that I mind moving...a bit....however I am a magnet for bad things happening when fel rushing and retreating when I DON't need to.
I dont know how anyone likes short duration maintenance buffs buff stacking weakaura tracking gameplay with inertia, its literally overtuned to be forced upon players as a playstyle
I think they're a lot of fun once you get it figured out and you have the muscle memory down. The weak auras are not necessary if you know know many global cooldowns you can squeeze into your buff windows.
I don’t know how anyone can find sitting afk smashing CS and BD fun and interactive. Momentum/Inertia adds a level of complexity that DH actually needs otherwise it’s just a stale class.
Was dreading maining DH again in TWW but now I'm hopeful again. Glad for the eyebeam buff...too long coming! Always shoulda been a strong core ability based on the lore. Thanks for staying up on all these changes for us. Great content!
I dont know why they are just nerfing aldrachi like this. Now it will just be unfun AND bad lol... what a garbage tree. At least FS is getting some good changes. We just need the focused hatred to be "main target". Really hope they just completely redo the AR tree at some point, feels like my rushed middle school project. I feel like its a victim of a dev mindset of "unique = good" (soul fragment mechanic)... They need to stop forcing "uniqueness" for the sake of good gameplay. Soul fragments should just be an "oh a soul fragment spawned over there thats nice i might pick it up if i really need to" and not "where soul fragment REE"... Which is how its felt throughout S3-S4 DF (its been great).
I made around 1.4m from sophic devotion start of season 4 by realizing i have around 5 stacks of artisan meddle and can craft guaranteed rank 3s :D This is kinda mixture of new system and that. Also if you do element shatters you gain extra skill point
The addon craftsim is super helpful for all things crafting and a cool feature it has now is that it has a timer on concentration that shows a what day/time you will cap on concentration. Also reagents are region wide so all of this is going to be priced the same for all US servers at least. This video is also a bit late and prices are tanking hard already.