The amazing thing about pikmin 2 is they did regional items in the US, the Pal version, and the japenese version. There is slightly different amounts of items as well.
hey i'd love to see a vid where you go through your current modlist, talk about what each one does briefly, and show the load order! you've always got so many cool things going on and i've almost entirely lost track of what they all are 🧡 i bet others would be into it too
For 0:37 question: definitely clonebay. It provide so many (blue) options in many events which you wouldnt dare pick if you run medbay. It may help you win some fight that you guns have no chance to piece enemy's shield if you have teleport system. Upgrade backup DNA and your crew pretty much never die on some random event (there's still 1 or 2 event that can kill them). Finally if you worry about crew having low health all the time and you afraid of them losing skills, MV provide many medical crews and medical drone thus making it like having both clonebay and medbay at the same time.
Horses are unable to man things so you can effectively decrew annoying rooms. Exp: they got a pilot fully trained nope they got a horse, they have a full stacked gunsmen nope it’s horse time baby. So you can ruin their shot chance or dodge chance with very refined 5 second timing. I think that’s the hidden tech of horse gun.
Yeah, RU-vid added a feature that let's me upload multiple thumbnails to compare. So for this series I created one with the number and one without to see which people prefer. So far, the numbered ones are winning.
Omni drone is really a jack of all trades, Master of none kinda situation. While it's helpful for every situation, I usually prefer my drones to focus on something specific. Which is were guardian drone comes in. Guardian won't get distracted by stray lasers or ion and will focus on drones or hacking pods. Not that guardian drone is perfect, but having a smaller range of distractions is usually worth the swap.
I actually find this ship to be really fun, but its starting loadout is way too crowded. Its achievements are annoying to get, too, because it encourages you to act like an asshole and make everyone your enemy, so finding a store that will sell to you is really hard. The Banshee Torps IMO are only good for getting its rain in the night achievement and the one where you set ships on fire, and I had to use a Light Laser with them to do it, otherwise they are trash outside of very specific circumstances. If those weapons could do what they do with only one weapon slot, or if this ship had a drone control and fire drones to start with, that would be different, but as it stands, you'd need both torps to do anything with them on a ship with only 3 weapon slots. I usually sell off the tracking flares because you don't have the reactor for it early on, and then either sell the Chemical Missiles or the two Banshee Torpedoes. Banshee Torpedoes actually get good later on if you get Fire Drones or Beam Drones, because combined, the banshee torps can suppress nearly any amount of shields and allow drones to light the enemy ship on fire and cut it to bits, but the fact that they don't do system damage is pretty bad combined with the Banshee A only having three weapon slots. Since they take two whole weapon slots to be that useful, I usually sell them for Shields right away. Chemical Missile is actually really useful early on because it can actually one-shot enemy crewmembers in the room it lands in, which gets you back a lot of the missiles you spend with it. It actually fires three missiles in a shotgun spread for the price of just one missile, and that means its listed stats are potentially triple, defense drones struggle to stop it, and if you shoot a square room, it can easily one-shot any crewmembers standing in that room with just one attack. You can literally one-shot crew kill some Engi ships that only have one pilot. The big problem with it is its inaccuracy gives it problems against thin rooms, and it does do hull damage, so it can sometimes kill ships instead of crew killing. Still, it enables non-boarding crew kills with fairly easy shots. It doesn't really work with the Banshee Torpedoes though, since those don't cause the system damage that you'd normally use to pull multiple crewmembers into a big square shield room to kill three of them in one missile, rather than trying to hunt them down one by one. This ship gets way better with the addition of even a Conservative Laser or just a Burst Laser I. Slavik is disgustingly good with a crew teleporter. His cloak ability lets him basically kill a high level weapons system by himself, ignoring the doors while he does it, and then by the time his cloak runs out, even a level 1 teleporter will be ready again to bring him back. He also takes less combat damage while inflicting more back, so he can 2v1 sometimes. Problem is if you get hit in the teleporter by a missile or a bomb, he might die before it gets repaired, and since his ability is Like That, it encourages you to send him in all by himself. He's tough, but not infinitely tough.
You really should've gone badlands... because you know Ruwen, 2 elite crystals... Also the quest that sylvan gave you was the pre-igniter. So going slugtown was really NOT the call XD
11:54 “the massive stone” stands for this “This is the Japanese kanji "天" (ten), which means "heaven" or "sky."” I cant find where its actually used though.
13:16 having grown with little sisters, I first thought it was "Winx Club". A quick search revealed I know nothing of that universe, and.. it's complicated? I found matches with "tecna from Winx Club" on Google Image, but when searching for that character, they seem totaly different. Then I found out there are spin-offs of that show, one "World of Winx" in which they have that appearance. Today I learned. And you were almost right with "Winx Club" : )