I used it but have Problems with Sprint Mechanic. The Problem there is the deadlock when you use the tick evevent. The Timline dont get finished and is stuck. So delete the Tick Event Loop. Use the Branch After the Sphere Trace to Start the Stand Up Loop again if its true. Also use a delaye function beetween the branch and the Stand Up Loop.
A bit complex to follow, but it gave me the result I wanted - a smooth transition from crouch to stand without snapping to a standing position. Thank you so much!
I doubt I can find someone still here but i would love some help. This blueprint is perfect but i also have a sprint input action under a different keybind. Whenever I crouch and hold my sprint keybind i continue to sprint even while crouched. I've tried many different bools and just cant seem to get it to work. If anyone has any advice please let me know!
Make a branch right after your Sprint Keybind, that checks if you are crouched or not, so the sprinting logic doesnt happen when you are crouched. To prevent the sprint speed to keep going while you crouch, make sure to reset the speed and revert the sprinting logic as soon as you press the crouch input
I never did a devlog, and gamedev is still my full time job :) i'm not making videos at the moment because i dont have much to add to what is already out on yt. Might release some stuff in a few months. Cheers
I need help! The character's crouch speed does not change. Even when crouching, the character is as fast as if he were walking. I changed the values in "Lerp" but they didn't change anything. Can someone help me?
Works great! Although, when picking up a weapon in the new first-person template that UE5 has, it doesn't let you uncrouch. Won't be a problem for what I'm making though!
Care to share then? I welcome a better way. But if you're all talk then maybe don't be such a prat on someone who's actually taken the time to show this.
I am always working on a desert landscape, and its interesting to see what we did similarly, and see you hit the same challenges as I am doing right now
Great tutorial. I'm a UE newbie so this was a little fast, but this actually helped me understand the setup (as well as blueprints in general) as I was constantly pausing and re-watching parts to get a better understanding of the node setup. Thanks!
Is there an in-depth step-by-step tutorial anywhere for a sand material like this? I tried following along and looking at the images linked but it's all greek to me, and half the nodes shown I can't find like the Mask (R) one for example. I really want a sand system like this, and I really want to learn the skills needed, but this video doesn't teach me anything, it feels targeted towards industry veterans. I really want to learn this, any tutorial/course links would be greatly appreciated.
Thanks a lot for this, great breakdown. One question, how would you handle the transition between the soft deformable layer and a hard rocky non deformable layer?
Closely check the blueprint link in the video description. I followed the video but I missed a few steps and couldn't stand up after crouching, but after changing a few errors I managed to fix it.