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@@nfcheeze I mean vulnerable. It looks like if you played anybody who plays your 3 racks opening could just walk in. It looks like any regular timing attacks would be covered by you but any full on racks rush or 6 pool rush would be a problem and was wondering if you ran into any of those.
I apologize in advance for the length of this. 🙇 The reason I ask is I want to know what amount of damage you expect a given cheese to do. No doubt I'm "open" to cheeses but the cheeser is doing economic damage to themselves by not expanding. I am likely forced to pull probes to defend so they have to do more damage to me than they are doing to themselves by not expanding. If my reaction time and control is good I can stop a lot of things and still have two bases while they have 1 and maybe the same amount of workers if not even more workers. There are a few hardcore all ins that if done perfectly and go unscouted could end the game in theory. Examples being a proxy 4 rax or a 12 pool or a proxy 4 gate. Personally, I don't normally scout out of laziness (it tends to hurt me more than help me to be perfectly honest) so the most common loss to something like this would be to a 12 pool where they kill the first pylon and it's gg but even that can be mitigated with quick response time and control and then you have to take into consideration the execution of the cheeser because they're playing a very unforgiving style and they can't really make mistakes and they have to be decisive. Time is on my side as the defender in those situations. As for have I encountered early aggression. I have encountered my fair share of cheeses and still do. lol.
He would have been better off attack your front warp gate and or cyber core at a distance drawing you out or making you give it up. But of course that’s Monday night quarterbacking.
uh, I go with 5 marines 3 SCVs as soon as the 4th rax is finished, why wait for 11-15 marines? The more you wait the more they have time to prepare because they probably SCV scouted already and know what's coming...