Those Macabre shots and the car shots are incredible. Any tips for getting them to look like that? It's the type of look I'm trying to go for but can never quite get right.
@@nicolaschan3335 I suppose all of the above if they all contribute to it but mainly the lighting and comp! They're just very cinematic/realistic in a way that doesn't feel like CG and they have an artistic touch which I love. In case you have any courses or tutorials to recommend, that would be awesome too :)) I'd be happy over any insight
@@jessiluc hmmm don't think i can be of much help, with lighting as the things i do is usually pretty basic, env light + sunlight (sometimes gobos) for daylight and street lights for night time shots. as for comp, finding the correct values and balancing the image does wonders, i usually try to match the lighting conditions in my refs and do the creative grades afterwards. sorry im not very experienced in both disciplines so i can't offer much help haha, but im happy to elaborate if you have any additional questions about fx :)
@@nicolaschan3335 I see, still thank you!! I saw that you've used Vray for them, I'm trying to decide if I should get Vray or Redshift to use in Houdini and Maya. Would you say Vray and/or Redshift is worth it?
@@jessiluc sorry for the late reply! from my experience i find vray easier to do photoreal work, redshift has that mograph look to it but i’ve seen some amazing renders from other redshift users as well. GPU renderers certainly have their limitations. i’ve used mantra, karma, redshift, vray and 3delight and i think vray gets me the best looking results out of the box very quickly for non fx renders! this is just my personal opinion
Looking real good man ! Is there any tutorials you'd recommand to check to get a similar result than your project at 3:10 ? (Talking about the ripples mostly!)
thanks! there wasn't anything special, its just a standard narrow band sim with the horse as collision, with some additional curl noise added to the collisionvel to get some more interesting shapes lorenz (the env artist) sent me the point scatters he did on the surface, and i did a simple pops advection with the surface and vel field to get the points to follow the sim. that's pretty much it!
You know writing "junior" and showing that will deserve you, it means you can't sell yourself, this is more than mid level work, no one will hire you as junior with this work because it means you're not aware of levels in the industry
hey, i really appreciate your comment but i’m not exactly sure what you mean? i’ve landed a job as a jr fx td, i’m fresh out of uni and i’ve got less than a year of experience, so by definition i am a junior regardless of my skill level, at least initially when i’m just setting foot in the industry
thanks! this took approximately 3 months to complete (didn't work on this full-time). I separated the renders by elements (bg, fg, etc.), and the dust cloud alone took 1.5-2 days to render, but the rest were pretty fast (1 - 6 mins per frame)
@@nicolaschan3335 I made the same thing to my avatar project. Separated all the elements. Because the scenes were too heavy. 3 months-Craziness. Great job!
Thank you, appreciate it! I’m not studying VFX or CG related subjects, but I can recommend houdini-course.com, absolutely the most comprehensive and in depth beginner course
You should use an bump textures or just pastel Color’s maybe would have been satisfying , the render is the main think holding you back here! Great animation tho.
@@Taranis_The_Third Thank you for the kind words! Yes, I've recently upgraded to 128gb ram but I did everything on this reel on that machine. If you're interested about the newbie optimisations/workflows I did, I posted a comment on the Mad Max video on my profile