Starfield is a good game ruined by Creation Engine and Xbox... if Bethesda had not forced the game on that old engine and had gone for Unreal 5 instead, the game would have had a better launch. Sadly, they made decisions based on the performance capabilities of Xbox. Its the same issue that CDPR had with Cyberpunk on PS4 and Red Engine. If they had only focused on PC version on launch, then just ported the game to Console a year later.
I would not say it had anything to do with Xbox. Cyberpunk runs perfectly on Series S. It was the development team that decided to focus on the wrong things aka having 1000 planets instead of just 10 good ones.
Starfield it's just not a good game, not immersive at all. I wanted it to be the best game man. But it was just a disappointing experience. Planets that feel empty.
Hoping Shattered Space adds more POI variety and tweaks as well. I think there is so much potential for the random POI if they just refined it and added WAY more raw content too. Several mods have already made huge improvements on this.
I cant. The way that spacship flys diagonally across the screen is so lazy and crap...the game was a failiure they knew it..and they patched it up with gaffer tape to release it.
Considering I've always had Game Pass, Starfield was usually force fed to me every time I open up the app. I tried playing it for a few hours when it first launched, but honestly at the time, I was too sucked into Baldur's Gate 3's masterful design as an RPG, that it somewhat soured my experience with Starfield, when compared side by side. That and the fact that I still can't get over the damn loading screens. I mean, I'd understand if it's in their older games like Fallout and Skyrim, but in this console generation, that is certainly not ideal, especially if they want to remain relevant for their "immersive" RPGs. The Witcher, Cyberpunk 2077, heck even No Man's Sky managed to pull this off... so why be "contrarian" about it and even claim that the gamers set "unrealistic expectations" for the game 🙄
@@Trench-coat I have recently booted the game up to see if I'd enjoy it now, especially since I've already burned my share of 400 hours on BG3. I must say that I've been enjoying it, so far. It's basically the same way I've treated most of Bethesda's offerings now, where I just settle and accept the shortcomings as a "compromise". In a vacuum, where I ignore how other games managed to pull off what Starfield claims they couldn't, it's still a pretty good game... probably won't buy it for its asking price, but as a Game Pass Day One title, it's pretty good.
I struggled with Starfield a lot, I had a lot of criticisms but that didn't stop me from putting 200 hours in at launch. With the recent patch of 60fps on the Series S, I jumped back in. What frustrates me so much about Starfield is that many of the systems seem like they're almost there. How did BGS not learn from Skyrim that vendors need more money, especially if I can't punch Quickload to reset their money? Sure, you can raise their vendors now, but why does it hurt my XP? I loved the backgrounds, but many of them don't have any flavor text while others have a ton. I would have preferred half the choices if they were all as fleshed out as Xenobiologist. Something about Starfield that the mass majority of people found bland, I really like. Just being in a world, hanging out, getting married, and shooting bad guys. I wish those quieter moments were more fleshed out and less emphasis was put on the procedural-generated planet exploration. BGS has quietly fixed a lot of problems that the public will discover if they come back with shattered space. I hope the discussion around this game by then will be more positive and constructive.
What else also irritates me is that the powers you get in Starfield can only be leveled up once per play through. Seriously, who the hell has time to beat the game 10 times in a row going through those damn temples to get the max level on those powers 😡
I loved Starfield from day 1. Anyone picking it up a year later will experience a much more polished game, of corse. It's definitely successful. Even before the DLC pulls people back, player counts say 5million people played it this month. There are 300k playing right now. If shattered space is really a huge handcrafted world to explore, and if they can do that every year, omg this game will live forever ❤
I mean, I agree there are too many menus. But at the same time, the loading screen takes about 5 to 8 seconds. So like we are bitching about a loading screen that's still fast. But I still get it.
It's not really that loading screens are the problem - it's how they are implemented. There are ways to hide loading or implement it in a way that's more seamless.
Star wars Outlaw is receiving a lot of shit but one thing that they nailed is transition between planet and space. I feel much more in an exploration game in Outlaws that i ever did in Starfield and the scale is so much tinier... Yet somehow it does feel bigger.
The loading screens aren’t as bad as they were before if you put the game on 60fps and performance mode and turn off auto save the loading screen is only 15 to 20 seconds which isn’t that bad
do you think that the biggest issue with the game -- the lack of seemless space travel and excessive loading screens -- can be fixed? originally i thought it would be hopeless but i was pleasantly surprised by the vehicle update. theyve managed to add things they even said they never would be able to: vehicles + 60fps on consoles... i wonder if they can work some kind of magic and make seemless space travel?
Bethesda games are like legos so the layman can make mods easy in Creation Kit. I’m ok with trade off of Loading Screens. That why Skyrim has so many and Witcher does not
I think the issue is that while it might be one of Bethesdas best ever games (and I think that’s not quite true) the fact is that it is still a game that adheres to Bethesdas formula, which to be frank is quite dated now. The rpg genre specifically has made massive leaps over the last few years, baldurs gate 3, cyberpunk, elden ring all set new standards, and while starfield can still do player customisation well, in every other area it has been surpassed. It might be the best Bethesda game ever, but if the industry has left them behind that doesn’t count for much.
@@Trench-coat honestly I’m not optimistic, especially considering Todd’s comments that starfield got a mixed reception because it was ‘too different’ (lol) I also think that with Microsoft owning them and Bethesdas track record they have a lot of incentive not to take risks. What they need more than anything is to ditch the creation engine, refresh the writing team and find a way to innovate combat. What I think they’ll actually do is update the engine, include more AI and procedurally generated quests and keep everything else mostly the same. It will sell okay but like starfield most people will forget about it two years after launch.
Almost no chance loading screens will be fixed as it’s a core issue baked into the game engine. At best it may be able to be reduced but that’s probably going to be something Bethesda themselves have to do.
Even though they are 2-4 seconds, loading screens are inexcusable in a modern RPG….their game engine is showing its age and dating their games to the last decade……more than that, shallow characters that are not well voice acted……..lots to like about Starfield, but there are glaring flaws.
The game is still fun for me. It's not perfect, especially with the loading screens, but despite empty worlds, despite loading screens and despite wonky bugs, I feel like there's still fun to be had in the deep space of Starfield. Hopefully, more updates and DLC will fill in these beautiful empty worlds. I've tried some of the mods, and the one I use the most is the dense forest mod. It gives worlds with life a lot more flavor. Exploration, base, and ship building are my favorites and what keeps me coming back. I definitely believe the biggest thing Starfield has in common with No Man's Sky is that it's a game that's just getting started. Shattered Space being handcrafted is a good indication that Bethesda might go the handcrafted worlds route as DLC in the near future. More handcrafted worlds along with more narrated quests and hopefully an end to loading screens, and I could finally say that Starfield is definitely a generational game. A thousand worlds a thousand possibilities
Still just a boring loading screen simulator. Horrendous exploration, joke of a main story, and 99% of "side quests" could be completed in 30 seconds if a single person in this universe had a cell phone 😂 An absolute joke of a game from a studio 20 years past their prime
Started a new game a couple weeks ago and am delighted that its not just the same playthru, it feels entirely different. New decisions, skills and branching paths in addition to everything theyve added over the year, I love Starfield.
Let's be honest, loading screens worked on The Elder Scrolls and Fallout because they're games in which you don't travel big distances (no technology/old technology). But in Starfield, set in 2330, you spend so much of the game travelling from system to system, from one loading tab to another, that you just can't believe the universe they've created is actually real. It just takes away much of the immersion for me, along with many design decisions such as people not having or using mobile phones and instead sending us to do fetch quests by foot or ship instead... Bethesda is not the same as before. Starfield was a nice try, but it's better to just move on onto what they can actually do great: rightly-sized worlds with lots of hand-made details and fun activities to do for years and years to come. The sad thing is I paid 80 € for the game + DLC... and now I have to swallow it. I guess I'll give it another chance and it might grow on me at some point, but I see why people are a bit disgusted about the game and the company (microtransactions apart). They created a very lazy game with some very highs and some very lows. As always, bigger doesn't mean exactly better.
I enjoyed starfield at first, played a good 300 hours or more before i got bored with it and put it down. Fallout 4 got the next gen so ya messed with that and still am, months and probably a dozen different saves that a removed because i was messing with mods trying to get what i want and not brick the save 😅. Anyway, I tried going back to starfield when they added mods to it, and oh wow, did it feel annoying, obnoxious, obtuse, ugly, and boring after not touching it for five or 6 months. I got my money's worth out of it so I'm not salty, but it just doesn't have the replay value that any Fallout game does, except 76. 76 is another i tried hard to like but yeah bgs at it's most greedy
It is something I can hope for if Bethesda can change the way Starfield can load in new areas or an existing area (and maybe they can apply this technique to future Elder Scrolls and Fallout games and the next Starfield), but alot of what your asking for is engine limitations that are based on prior games from Bethesda because they utilize the same worldspace design as prior games with a loading screens in-between, but Starfield takes everything up to 11 or 10000 times more world spaces than Skyrim or Fallout 4 has, so we should applaud Bethesda for accomplishing this in the game! Alot of the criticism is based on what Bethesda has released before Starfield which were fully immersive worlds, but the exterior worldspace was just one worldspace, not an infinite amount that is procedurally generated for the most part this time around. Todd Howard wanted 1 million times more worldspaces (because you can land in any part of the planet). Until they can change at an Engine level on how loading can work in the game (its probably going to take a long time to achieve this I think, if it took Bethesda a year to implement a vehicle in the game, I suppose it might be possible to achieve more seamless exploration like prior games, but at a galactic level), I think we will have to keep this expectation in check if this can be achieved by Bethesda's Software Engineers. But again what your asking for is changing the core aspects of the engine of how it renders worlds and that is very difficult to do. But if Vehicles are now possible in the Creation Engine, maybe it will be possible to change the way it loads areas if something like this can be done.
A lot of the loading screens don't bother me. Entering a building or my ship takes 1 or 2 seconds tops. Honestly, you sound like someone that has never played a game before. It's not like Starfield is the only game with loading screens. Or is it a console problem? My PC isn't even that good and the loads are really fast.
Personally i like it more to have my own taken screenshots as a loading screen or see my own created ship builds as landing sequences than something pumping-blowing blurry smoking clouding something in my face/.. front of the screen like star wars outlaws.
Fair enough! I prefer the outlaws way but understand where you are coming from. I wonder though- could they not then give us both. You get to keep looking at screenshots and I get to see my ship land? 🤣
I could list perhaps a couple of minor things that slightly decreased my immersion in Starfield, and loading screens wouldn't even make the list. Each to their own, but I'd suggest that "browsing Instagram or tiktok" while playing a game might have more to do with breaking a sense of immersion than any loading screen could even dream of doing.
Unfortunately in today's age the most valuable resource is attention and gaming takes way more commitment than browsing TikTok. Developers know this and that is why they design games to retain your attention by hiding loading screene etc so when a game releases (Starfield) and they don't try harder to retain attention you are gonna lose many people. Not saying this is a problem for me - I never have my phone near me when gaming but I have a younger brother who could never get invested in Starfield in the same way I do just because of the absurd amount of downtime in loading screens. If you are arguing that you don't get unimmersed when reminded that you are just playing a game that now needs to load, then fine but I think everything moves with the time and bethesda's design in this regard is outdated in modern terms.
Yes it’s a typical Bethesda game in look and feel, but it does feel old fashioned due to those typical loading screens. The inability to land where you want yourself. To fly to other planets and stars. That killed the joy for me. The lack of the concept of travelling. It’s not there. Except on the ground. I dearly hoped a feeling of travel would be part of the experience. I have tested the update but uninstalled it again soon after.
@@Trench-coat I'm on Earth. I need to go to Pluto. Click. Oh I am there. No. That is not what I envisioned when I first heard about Starfield. Now you can go system to system, but still that is one keypress and you are there. There is no travel. It doesn't matter if you go to the Moon or to a planet systems away, it's all the same key and same traveltime. That with all the planets and moons being the same everywhere. The storyline is nice but executed so poorly to my taste. I bought the full premium everything, but was severely disappointed. I will check out the upcoming DLC (I already paid for it a year ago, so why not) but I have not high hopes.
Loading screens didn't bother me much. The storyline is just boring and most of the companions are obnoxious. The buggy doesn't fit well with the rest of the game but is nice to avoid wasting time. I'm at around 350+ hours BTW, living a life of crime now since ng+ took away all my stuff. Probably half of that 350 was loading screens and running around like an idiot before the local maps and vehicle were available 😐
I really wanted to enjoy this game, but for me the loading screens just consistently detach me from the gameplay. That might be seen as a low impact problem, or even not a problem at all, to others. That's absolutely fair. For me, it just kept pushing me out of exploring knowing I'd have several loading screens just for doing so.
I agree and you are not alone. One thing we all want from a space game is seamless exploration. We want to explore the vastness of space not a menu screen and then a loading screen.
Well... Like no? Roleplaying? Like what exactly? You can't be anyone but the space explorer in this game. There are no choices to play with, everything rolls back exactly as it was no matter what. Almost all of the named NPCs are immortal so you can't even kill someone you don't like. You can't do any "Bad" "Evil" choices simply because there are none, everything is so sanitized and safe, this game doesn't even have cigarettes. Its bizzarre to say this, but even limited by many standarts Fallout 4 had much more to it than Starfield. At least you can choose a faction to play with, at least there are choices that actually did matter... If the whole point of good roleplaying is an empty character you start with, then it is simply wrong. Music? Literally any game in sci-fi genre has better combat music. Mass Effect, Cyberpunk, Dead Space, Helldivers, .. you name it. All have better score to engage you in a fight than this monotonous lulabie. MAJOR updates? This is just false. Since when adding photocamera and quality of life features that should've been there from the start are considered MAJOR updates? If anything half of these MAJOR updates were already done by modding community in the first 8 hours after release of the game. Oh gee thank you Bethesda for adding that DLSS support that is has been in any game since like 2018! Truly an innovation and a major update!
New game plus is not brilliant, its completely pointless. The first 100 hours was fine, no one who actually likes and plays Bethesda games would say SF only gets good after NGP. They didn't waste time procedurally generating 1000 planets at the expense of the things you wanted, the tools were there from the first 10 procgen planets so there was no reason not to do 1000. Your complaints are childish, the exploration is great and loading screens are no big deal. Don't bother with a two year video, you shouldn't have bothered with this one even. Just whining for the sake of it. I'm all for more immersive transitions, but the lack of doesn't make exploring less fun. If you only explore because of handplaced POI, you don't like exploring, you like handmade poi. If you want Skyrim or FO, go play those. The entire point of space is its vast and hostile or uncaring. Game needed less poi if anything, and definitely less ships coming and going from every body. Space is too crowded in SF.
@@Trench-coat Go watch ANY recent interview with Tim Lamb and tell me that guy wants to be anywhere but a golf course. Passion wanes. BGS is a glaring example.
@@skyriminspace It would help Bethesda not telling us that we can't be bored "because spacemen were not bored in the moon"... They didn't have lots of loading screens in between that actually cut you from believing you're in a real universe.