Welcome! I'm Czardus, a gamer with a passion for city-building, simulation, and strategy games. On this channel, I create let's plays, tutorials, and other great content covering games like Cities Skylines.
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Oh, and another awesome feature is that this makes divergent diamond interchanges super easy. Simply take a normal 4 lane road with a median, and swop the road traffic arround. Et voila, you can just use this as the middle part of your DDI.
@@jordin2916 Ah, I don't think that is possible but I'm not entirely certain. It definitely couldn't be done in CS1 but people are still figuring out different ways to mod this one. That said, you may be able to just fake it by using Move It or anarchy to place both track types in the same spot.
@3:21 - I might have missed it in the first video of this series, but I thought you put a forrester on both sides of the village back in the opening stage. So when you went to place this one, I was wondering why you needed two. Can you do the work for me and tell me whether or not you placed two forresters when the town started? LOL
I made a series of arterial roads. That's something between a highway and an urban road. So, its a normal road, speak limit 70km/h, no pedestrian shoulder, no zoning, but it does include electricity and pipes. I've always felt that was a missing feature in the game.
If you set up a cargo line between your station and the external connection as done in the video it will spawn trains for the line. You can then adjust the number of trains on the line. It’s different from CS1. You now have more control over the cargo trains.
Thank you so much for watching and taking the time to leave a comment! I really appreciate your support and feedback. What's your favorite part of the video?
I've got a couple suggestions: Play on words here, but "Miner Bay" because it's the smaller city, but also the mining district lol Coal towns used to be known as "Coal camps or patches" according to Wikipedia, so you could name it "Sea Camp" or "Ocean Patch" if you wanted a historical name.
Just an observation, the music competes with your voice through the entire video. It made it, for me personally, quite difficult to focus on what you're saying. Perhaps, in the future, turn the music down to a tolerable level.
Thank you for your feedback! I appreciate you taking the time to share your thoughts. I'll definitely consider adjusting the music level in future videos to ensure my voice stands out more.
Explore the frost lands asap. Build housing to address the deficit but space it out so you can expand later. Ignore food, materials, and goods deficit. You can survive for a while at deficit. Fuel deficit is more dangerous.
It's not necessarily about individual islands being profitable when you specialize. It's more about maximizing overall efficiency - especially the profit of the capital island.
Really useful vids, learning when to place RCI and how to use the unemployment and company profitability chart rather than the demand indicators I found really useful.
When I place a single landfill (no upgrades) my monthly budget says I'm paying like 28k per month in garbage collection... But i was under the assumption it's cost was only 7,500 per month. And the same thing happens with a few other building modules...